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Forums - Gaming - "Console Quality" In Relation to Handheld Games

I agree with kupo. A good game is a good game is a good game.

I'm actually in the camp that thinks console games are generally better than handheld games, but I wouldn't employ terms like "console quality" to trivialize portable gaming. Each has its own strengths and weaknesses, and both are essential for a healthy gaming diet.

I think we could do away with the term altogether.



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Veknoid_Outcast said:

I think we could do away with the term altogether.


This, and perhaps some more odd terms. I never liked the "proper _____  game" term, but I'll save that for another thread.



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F0X said:

Ah, this is much closer to what I'm looking for. There are compromises to be made when developing certain kinds of games for handhelds, sure. It's essentally like developing games on older hardware, I'd say. Although, the gain is portability and the conievence of being able to stop and continue a game at virtually any time. From my perspective, these factors enchance the game and help make up for the defecit in other areas. So I do find it unfair to view one means of gaming as objectively superior to the other, because the trade-offs have a ton of potential subjective value tied to them, especially from a cultural standpoint (see: Japan's love for handhelds).

But, my problem is mainly with the term itself and how it's used, not the purported definition. As it stands, I see "console quality" being used as some sort of standard that handheld games should be striving for, and that drives me nuts. Quality is not dependant on hardware (or at least not hardware alone). You will get advantages and disadvantages on each platform, but creativity (and good game design) is born from placing restrictions on one's own capabilities. I'd much rather see terms like Killzone, Uncharted, or AssCreed being "handheldized" rather than imply that the overall quality will, by nature, take a hit.

I pretty much agree with you. At a face value console games are obviously superiors to handheld games, but that's balanced out in a way by the portability. I'm not sure portability can be considered an actual advantage of quality, instead convenience, but non the less i get your point.

Yeah the context people use the term in rarely makes sense, since there is no unified "console quality" to measure from. To be honest i think a more appropriate statement would be "console style of quality". The PSP and Vita for example fall into that statement quite well, but their games are no better than those of the DS/3DS, the consoles themselves was just designed to give a more console like experiences.



F0X said:
spemanig said:
When I say "console quality," I'm actually referring to a game that is either a 1st person or 3rd person game on a handheld. It's less of a "quality" thing, and more of a "game type" thing. I use "console quality" because when I see games in those perspectives, I just instinctually imagine them on home consoles first.


Then call it "console-like" and leave quality out of it. That would completely clarify your thoughts.


There's no need to say "console-like" if everyone already understands what is meant by "console quality."



spemanig said:
F0X said:
spemanig said:
When I say "console quality," I'm actually referring to a game that is either a 1st person or 3rd person game on a handheld. It's less of a "quality" thing, and more of a "game type" thing. I use "console quality" because when I see games in those perspectives, I just instinctually imagine them on home consoles first.


Then call it "console-like" and leave quality out of it. That would completely clarify your thoughts.


There's no need to say "console-like" if everyone already understands what is meant by "console quality."


Good point. However, I'm not convinced that everyone has the same idea about the meaning of "console quality". Just by looking at this thread, I can see a few differing interpretations. One based on different game structures, another based on percieved gameplay quality, yet another based on production values...

Almost everyone seems to agree that the term "console quality" itself is a bit odd in relation to its intended meaning. "Console-like", I propose, is at the least better wording for what everyone is generally trying to get at.



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F0X said:

I agree with you in that price has no bearing on quality. It may have an effect on subjective value, but not much more (and quality is still a big factor there). However, I don't believe that quality is 100% relative to the platform a game releases on. Consoles and PC may be a better fit for some genres (like FPS) because of fewer hardware limitations, but that doesn't preclude, say, a high quality platformer, RPG, or action/adventure game from being released on a handheld. A smaller, more focused title doesn't inheriently make for a worse one. A title with lower production values can have better gameplay and level design than a title with better production values. And, even when gameplay is still not up to par with console games, I still think that the convient nature of handheld hardware (now more so than ever) is a balancing factor.

But, ultimately, determination of quality is most often based on extremely subjective notions in addition to the objective ones (and, potentially, outweighing them on a person-by-person basis). I can name several handheld games that I've played in the past several years that are among the best games I've ever played. Better than most home console games I've played, and I've touched hundreds of them. In my mind, they're equal, and that's where the term "console quality" begins to break apart for me.

What you said is correct.  I wasn't trying to say there are no quality portable titles.  There are a lot of high quality RPGs and platformers as you said, and there are some quality shooters as well(as well as many other genres.)  If Uncharted Golden Abyss wasn't held back by its forced touch screen/touch pad implementation, I'd say it's very nearly as good as the first one.  Wipeout 2048 is better than and includes HD/Fury as DLC.  LBP Vita is better than LBP2.  Bravely Default is better than Final Fantasy 13, etc. 

What I mean is that games  like Killzone Mercenary, will be rated higher than if it was a console game simply because it's portable and isn't expected to be as good as a console game.  You know, instead of rating the game how it should be rated.  Killzone Shadow Fall got a 73 compared to Killzone Mercenary's 78.  I haven't played Shadow Fall, but my experience with the FPS last gen was CoD, Halo, UT3, Killzone, Battlefield, Borderlands, Duke Nukem Forever, and Chronicles of Riddick.  I think Mercenary is worse than every FPS I've played last gen. 

*edit*

I just wanted to get my thoughts across on why people say console quality, not that there isn't high quality games.



Zekkyou said:
F0X said:

Ah, this is much closer to what I'm looking for. There are compromises to be made when developing certain kinds of games for handhelds, sure. It's essentally like developing games on older hardware, I'd say. Although, the gain is portability and the conievence of being able to stop and continue a game at virtually any time. From my perspective, these factors enchance the game and help make up for the defecit in other areas. So I do find it unfair to view one means of gaming as objectively superior to the other, because the trade-offs have a ton of potential subjective value tied to them, especially from a cultural standpoint (see: Japan's love for handhelds).

But, my problem is mainly with the term itself and how it's used, not the purported definition. As it stands, I see "console quality" being used as some sort of standard that handheld games should be striving for, and that drives me nuts. Quality is not dependant on hardware (or at least not hardware alone). You will get advantages and disadvantages on each platform, but creativity (and good game design) is born from placing restrictions on one's own capabilities. I'd much rather see terms like Killzone, Uncharted, or AssCreed being "handheldized" rather than imply that the overall quality will, by nature, take a hit.

I pretty much agree with you. At a face value console games are obviously superiors to handheld games, but that's balanced out in a way by the portability. I'm not sure portability can be considered an actual advantage of quality, instead convenience, but non the less i get your point.

Yeah the context people use the term in rarely makes sense, since there is no unified "console quality" to measure from. To be honest i think a more appropriate statement would be "console style of quality". The PSP and Vita for example fall into that statement quite well, but their games are no better than those of the DS/3DS, the consoles themselves was just designed to give a more console like experiences.


I believe that convenience can be a factor of quality, albiet a subjective one. It's reasonable to say that the superior gaming experience (for me) is the one that better fits in with my lifestyle and ingrained preferences, but not so reasonable to treat it as universially superior. But that kind of thinking doesn't jive well with the console war mentality. :P

I think you're right in that "console style of quality" is more of a hardware design focus than a software-based reality.



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F0X said:
Lawlight said:

It means handheld cannot provide the same experience as consoles. The best experiences on general, each year, are on consoles.


I can understand that. If this is the case, it would make zero sense to refer to a handheld game as "console quality" whatsoever. It would also make zero sense to use that term in any other context, because it would make zero sense to compare the quality of console and handheld games, as they are inheriently different.


Yes, and no. I think that you've got the term wrong. I believe you mean console experience and not console quality. In terms of quality, it's a given that handhelds cannot do what consoles do. Now, for the console experience, it just means types of games that were traditionally not found on handhelds. Like FPSs, for example.



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kupomogli said:
F0X said:

I agree with you in that price has no bearing on quality. It may have an effect on subjective value, but not much more (and quality is still a big factor there). However, I don't believe that quality is 100% relative to the platform a game releases on. Consoles and PC may be a better fit for some genres (like FPS) because of fewer hardware limitations, but that doesn't preclude, say, a high quality platformer, RPG, or action/adventure game from being released on a handheld. A smaller, more focused title doesn't inheriently make for a worse one. A title with lower production values can have better gameplay and level design than a title with better production values. And, even when gameplay is still not up to par with console games, I still think that the convient nature of handheld hardware (now more so than ever) is a balancing factor.

But, ultimately, determination of quality is most often based on extremely subjective notions in addition to the objective ones (and, potentially, outweighing them on a person-by-person basis). I can name several handheld games that I've played in the past several years that are among the best games I've ever played. Better than most home console games I've played, and I've touched hundreds of them. In my mind, they're equal, and that's where the term "console quality" begins to break apart for me.

What you said is correct.  I wasn't trying to say there are no quality portable titles.  There are a lot of high quality RPGs and platformers as you said, and there are some quality shooters as well.  If Uncharted Golden Abyss wasn't held back by its forced touch screen/touch pad implementation, I'd say it's very nearly as good as the first one.  Wipeout 2048 is better than and includes HD/Fury as DLC.  LBP Vita is better than LBP2.  Bravely Default is better than Final Fantasy 13, etc. 

What I mean is that games  like Killzone Mercenary, will be rated higher than if it was a console game simply because it's portable and isn't expected to be as good as a console game.  You know, instead of rating the game how it should be rated.  Killzone Shadow Fall got a 73 compared to Killzone Mercenary's 78.  I haven't played Shadow Fall, but my experience with the FPS last gen was CoD, Halo, UT3, Killzone, Battlefield, Borderlands, Duke Nukem Forever, and Chronicles of Riddick.  I think Mercenary is worse than every FPS I've played last gen. 


Oh yeah, now I see what you mean. That example does smack of having different standards based on the platform a game is on. :P  I felt the same way when Metroid Prime Hunters came out. I didn't understand why anyone was calling it a great FPS (much less a great Metroid game). It's as if extra points were given just because it's a somewhat competently made FPS on a handheld, which usually doesn't get any notable shooters.

The idea that a game can be considered innovative "for a handheld" when it could've been done many times better on a home console... that doesn't sit well with me.



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