kupomogli said:
What you said is correct. I wasn't trying to say there are no quality portable titles. There are a lot of high quality RPGs and platformers as you said, and there are some quality shooters as well. If Uncharted Golden Abyss wasn't held back by its forced touch screen/touch pad implementation, I'd say it's very nearly as good as the first one. Wipeout 2048 is better than and includes HD/Fury as DLC. LBP Vita is better than LBP2. Bravely Default is better than Final Fantasy 13, etc. What I mean is that games like Killzone Mercenary, will be rated higher than if it was a console game simply because it's portable and isn't expected to be as good as a console game. You know, instead of rating the game how it should be rated. Killzone Shadow Fall got a 73 compared to Killzone Mercenary's 78. I haven't played Shadow Fall, but my experience with the FPS last gen was CoD, Halo, UT3, Killzone, Battlefield, Borderlands, Duke Nukem Forever, and Chronicles of Riddick. I think Mercenary is worse than every FPS I've played last gen. |
Oh yeah, now I see what you mean. That example does smack of having different standards based on the platform a game is on. :P I felt the same way when Metroid Prime Hunters came out. I didn't understand why anyone was calling it a great FPS (much less a great Metroid game). It's as if extra points were given just because it's a somewhat competently made FPS on a handheld, which usually doesn't get any notable shooters.
The idea that a game can be considered innovative "for a handheld" when it could've been done many times better on a home console... that doesn't sit well with me.
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