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Forums - Gaming - "Console Quality" In Relation to Handheld Games

F0X said:
Trunkin said:
Console quality means that the graffix and gameplay mechanics/scale are comparable to what games from the past two generations are putting out. It doesn't have anything to do with how good a game is. That's how I see it, anyway.

Using the PSP as an example, I would consider Daxter "console quality," whereas LocoRoco is " handheld quality."


I can somewhat follow this logic, but the terms "console quality" and "handheld quality" don't strike me as apt descriptors. When I call a game a "quality" video game, I'm referring to how good it is on an all-encompassing level. It boggles my mind to think that the whole meaning of the term can change because "console" or "handheld" are added in front of it.

Yes, I do care about semantics. I don't like arguments in which the points being made are unclear to begin with.

Now that I give it some thought, you do make a good point. I sometimes argue that the Vita and psps main shortcomings are/were their focus on console quality experiences, which i don't find particularly enjoyable on a small screen, or on the go. Considering the literal meaning of the word, that seems a bit silly, heh. Perhaps "console level," or simply console-like would be a better term to use, but even that isn't particularly descriptive without some universally accepted meaning for each.

In the end, I guess it  does really boil down to semantics, though. Some people will care, others won't. I can't say this even crossed my mind before reading this thread.



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prayformojo said:
F0X said:
prayformojo said:
Handhelds use to focus on pick up an play games. Games that don't require much of an investment time wise. Console games, on the other hand, required a person to sit down, get comfortable and dedicate large portions of time playing a game.

That's what "console quality" means.


Really? I've marathoned handheld games for 10+ hours before. Just because handheld games are structured to accomendate a pick up and play mentailty, doesn't mean that I'm forced to conform to that mentality. There's also no rule that says I can't play a home console game in 15-30 minutes sessions, and considering how different genres are structured, it's completely possible for the majority of console games.

Well, notice how I said "use to"? lol. Times have certainly changed and you can find more engrossing handheld experiences these days than the GBA days etc. But some things still remain such as what you said. Alot of handheld games ALLOW for quick sessions where as most big console games don't. Game like Infamous, Zelda or Halo can't really be played for 5 min because everything you did will be lost between saves.


That makes sense. For the most part, one has to schedule some time to devote to console gaming (5 minute intervals are unrealistic... these days, that's start-up time), while handhelds can be played for a relatively short amount of time without progess loss. Once Sleep Mode is factored in, one can feasibly stop playing at any time and come back several hours later. And until a Sleep Mode equivalent is standard in home consoles, there will be a disparity in convienece when it comes to game progress. Or maybe a quick save/quick reload option like some PC games...

Wait. Are you essentially saying that the difference is hardware-based? In theory, I can pick up and play any and all 3DS or Vita games in short bursts. :P None of those games must be "console quality", then... right?



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F0X said:
supernihilist said:
Revelations and Castelvania on 3DS are living proof of console quality games


But my question is: "What is the meaning of console quality?"

It's not enough to point at examples and say "that". I want to know what sets them apart from the rest, and why the term "console quality" even makes any sense when describing said difference.


High budget for audiovisuals.



Trunkin said:
F0X said:
Trunkin said:
Console quality means that the graffix and gameplay mechanics/scale are comparable to what games from the past two generations are putting out. It doesn't have anything to do with how good a game is. That's how I see it, anyway.

Using the PSP as an example, I would consider Daxter "console quality," whereas LocoRoco is " handheld quality."


I can somewhat follow this logic, but the terms "console quality" and "handheld quality" don't strike me as apt descriptors. When I call a game a "quality" video game, I'm referring to how good it is on an all-encompassing level. It boggles my mind to think that the whole meaning of the term can change because "console" or "handheld" are added in front of it.

Yes, I do care about semantics. I don't like arguments in which the points being made are unclear to begin with.

Now that I give it some thought, you do make a good point. I sometimes argue that the Vita and psps main shortcomings are/were their focus on console quality experiences, which i don't find particularly enjoyable on a small screen, or on the go. Considering the literal meaning of the word, that seems a bit silly, heh. Perhaps "console level," or simply console-like would be a better term to use, but even that isn't particularly descriptive without some universally accepted meaning for each.

In the end, I guess it  does really boil down to semantics, though. Some people will care, others won't. I can't say this even crossed my mind before reading this thread.


It wouldn't have crossed my mind at all if I didn't believe that I recently saw it being used in an argument that appeared to be downplaying the quality of a large number of handheld games. :P



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supernihilist said:
F0X said:
supernihilist said:
Revelations and Castelvania on 3DS are living proof of console quality games


But my question is: "What is the meaning of console quality?"

It's not enough to point at examples and say "that". I want to know what sets them apart from the rest, and why the term "console quality" even makes any sense when describing said difference.


High budget for audiovisuals.


But isn't there already a good, clear term for that? "AAA game"

"Console quality" still makes no sense. It's not like every console game has a high budget for audio and visual presentation, either. Actually, where is the cutting off point for a high budget? Maybe I need to make another thread just to address that issue.



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It means handheld cannot provide the same experience as consoles. The best experiences on general, each year, are on consoles.



Lawlight said:

It means handheld cannot provide the same experience as consoles. The best experiences on general, each year, are on consoles.


I can understand that. If this is the case, it would make zero sense to refer to a handheld game as "console quality" whatsoever. It would also make zero sense to use that term in any other context, because it would make zero sense to compare the quality of console and handheld games, as they are inheriently different.



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I've always considered "console quality" a reference to the compromises necessary with a handheld. When you make a handheld console you are restricted by a lot of aspects. You need to fit everything from the screen to the controls into a small device, which has always resulted in a product with worse graphics and controls than a home console.

A good example is Killzone: Mercenary, which both does and doesn't fit the term. Graphics wise it's certainly deserving of the title "console quality", because it really does look as good as many PS3/360 games. On the other hand it's controls are unable to match those of it's home console equivalents, thus can be considered to have "handheld quality" controls.

To put it in simple terms, a PS3 could do almost anything a 3DS can (except the touch controls obviously), but the 3DS wouldn't be able to mimic a lot of what modern PS3 games do. Imagine TLOU on the 3DS :P it would be rather different that's for sure.

Don't think of it as an expression of quality, but of what each can normally accomplish.



I would use "console quality" as in higher production values. As people have mentionned it's a flawed term considering PCs can offer even higher production values but in general handhelds and consoles are oft compared one another since they're both dedicated to gaming unlike PCs.
It rarely pertains to the gameplay although some genre clearly befits stronger hardware specs like open-world games or online experiences.
It could mean (but not always for the best) better visual effects (and resolution), voice over, CGI cutscenes, motion capture animation (or lip synching), better sound editing, etc.
I personally don't require high production values but it's always welcome and appreciated.



When I say "console quality," I'm actually referring to a game that is either a 1st person or 3rd person game on a handheld. It's less of a "quality" thing, and more of a "game type" thing. I use "console quality" because when I see games in those perspectives, I just instinctually imagine them on home consoles first.