Depends on your definition of flop. If it's the general definition of flop, in which a game sells poorly, then Hyrule Warriors. Low userbase + Dynasty Warriors spin off = bad.
Using the sales2099 definition of "not reaching expectations" (meaning a game can sell extremely well, better than a lot of competition. But if it doesn't sell 10M, it's a flop) then Titanfall. Expectations are way too high for that game, with some predicting like 8M LTD. No way that happens. Gears of War did 6 and that came out a year and half after the 360 released. A game released 3 months after release?
However, the caveat is that this game is not only on XBone but on 360 and PC. But then again, people are saying the overwhelming bulk of the sales will be on XBone. It's really a toss up, depending on which sales you're looking at. If it does sell 8M on XBone and not so much on 360/PC, people will start touting "Game of the Gen". If it sells like 4M on XBone and the 360/PC pick up the other 4M, people will still say "how can you say it isn't this that and the other? It sold 8M!" even though everyone is pretty much claiming it as an XBone exlcusive.
Now, a game without any caveats (low userbase or way too much hype) that I think will flop is The Order: 1886. Ready at Dawn hasn't made there own IP, instead only taking existing IPs and working with an already established formula. Nobody knows who they are and the idea of the game isn't very unique (as opposed to Media Molecule with LBP). If it sells well, it'll be because the userbase of the PS4 will be large and it'll sell by association of large userbase + not many games separating PS4 from the competition, yet. Not because it's actually worth it. But then again, I don't think it will sell well