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Forums - Gaming - Why Are You Guys Doubting Xbox One Cloud? It Can Surly Push Graphics Above PS4...

Jizz_Beard_thePirate said:
toastboy44562 said:

If PS4 can stream games like The Last of Us imagine what Xbox Live cloud can do! Imagine playing a game that maxes out the Xbox One while added graphics like The Last of Us on top of that. Assuming the PS4 doesn't use cloud to boost game performance and pixels, surly the Xbox One can do better graphics than the PS4. This isn't even a question. As long as you have a good internet connection this should be easily possible. Microsoft's secret sauce is starting to taste good homies.

Thats the issue, most of the people have shitty Internet connection... And on top of that, ISPs trottle up the ass, specially things that take a lot of bandwidth such as Netflix and probably Playstation Now and this thing in the future... I am not saying its not gonna be good but in order for it to work effectively, NA needs to stop sucking with its ISPs and upgrade dat infrastructure from the 1980s... Like fuck, Toyko has internet where you have to pay only $50/$60/month for 2Gbps, Canada has internet where $80/month will get you 25Mbps

Is that supposed to be a good deal? There are much better options and cheaper too in the U.S. but people continue to use services like DSL... But yeah we could definitely at least catch up to the rest of the world.

With services like Fios, Time Warner cable, and google fiber spreading to more cities - we'll get there soon. Hell for the price, Comcast is pretty good.



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pezus said:

They could just turn One into a streaming service. That wouldn't be "ze Cloud" enhancing its graphics, though. My calculator can stream OnLive, for example

If you checked out Nvidia's demonstration of it, that's essentially what happens.  The pre-rendered content is sent back to the console as H.264 video stream, and in real-time, on-the-fly broken into frames and integrated into the game video output.



Seriously? SERIOUSLY?



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

kupomogli said:
Microsoft's power of the cloud is stating that they'll enhance the game itself, not stream the whole game to you. Streaming video content is one thing, streaming uncompressed textures and other stuff is not going to be possible on the cloud.

If streaming video is the power of the cloud then OnLive is better than Xbox One.

Watch Nvidia's video. 



Good Internet connection or not, cloud computing will not enhance the graphics or performance of video games in any significant fashion. Xbone games will generally look and run more poorly than PS4 games and nothing is going to change that, especially not cloud computing.



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ICStats said:
toastboy44562 said:

If PS4 can stream games like The Last of Us imagine what Xbox Live cloud can do! Imagine playing a game that maxes out the Xbox One while added graphics like The Last of Us on top of that. Assuming the PS4 doesn't use cloud to boost game performance and pixels, surly the Xbox One can do better graphics than the PS4. This isn't even a question. As long as you have a good internet connection this should be easily possible. Microsoft's secret sauce is starting to taste good homies.


It doesn't work like that dude.  There is no tech for mixing a game running locally with a server streaming video.

Xbox Live cloud is not much different than the hosting that Sony and other publishers use.  The only difference is MS pays for it with Xbox Live Subscriptions.

Yes, actually there is and it's already been demonstrated.



 Silly toastboy... We all know the cloud is not  legit. ;)



                
       ---Member of the official Squeezol Fanclub---

I believe this is a troll thread.

 

if it is not in my opinion you are in fact wrong in once again believe hollow Microsoft hyperbole. There is no evidence to support this statement ,its pure marketting.

 

The best way to illustrate this is to consider why not release a console with less power that the original xbox - the power of the cloud is still there.

 

Instead you want to start from the point of view of having the most powerful piece of hardware in your living room and you still can use cloud as well. This is the PS4.



Adinnieken said:
kupomogli said:
Microsoft's power of the cloud is stating that they'll enhance the game itself, not stream the whole game to you. Streaming video content is one thing, streaming uncompressed textures and other stuff is not going to be possible on the cloud.

If streaming video is the power of the cloud then OnLive is better than Xbox One.

Watch Nvidia's video. 

Link please? I don't know what I'm supposed to be looking for.



-CraZed- said:
The two simply aren't comparable. Two different uses of server side technology.

PS Now = Netflix of video games.

MS Cloud = Supposedly an extra processor in da clowd.

Latency and bandwidth hurt both but more so what MS is attempting to convince us they can do.

Game streaming works by sending and receiving cordinate details to and from the client, and then receiving the video of that content locally.

Using "cloud processing" for graphical data works in much the same way.  Postional data, much like the cordinate data, would be sent up to the cloud, a video stream generated of the contents, and sent back down to the console where the stream is broken into frames and integrated into the games graphical data.

This has already been demonstrated by Nvidia.  No, the servers being used for graphical cloud rendering wouldn't be stock/standard servers, they would have to be designed specifically for graphics rendering.  Thus being loaded with powerful graphics cards.  And yes, it still can do it with even up to 1 second of latency with nary a notice of anything out of the ordinary. 

Latency and bandwidth would hurt both, not any more so with cloud-based processing than with cloud-based gaming.

The reality is that both the Xbox One and the PS4 will likely use off-system rendering at somepoint in the future.  And the next generation of consoles will likely use it even more so than the current generation primarily because it offers the advantage of additional resources.  If the current GPU technology can't render something, you can send the data up have that particular set of data rendered and send it back down in a video format, have the discrete stream processor decompile the stream so it's usable by the GPU and integrate it into the output. 

It might sound like a lot of stuff to do in a small timeframe but it can work.