| -CraZed- said: The two simply aren't comparable. Two different uses of server side technology. PS Now = Netflix of video games. MS Cloud = Supposedly an extra processor in da clowd. Latency and bandwidth hurt both but more so what MS is attempting to convince us they can do. |
Game streaming works by sending and receiving cordinate details to and from the client, and then receiving the video of that content locally.
Using "cloud processing" for graphical data works in much the same way. Postional data, much like the cordinate data, would be sent up to the cloud, a video stream generated of the contents, and sent back down to the console where the stream is broken into frames and integrated into the games graphical data.
This has already been demonstrated by Nvidia. No, the servers being used for graphical cloud rendering wouldn't be stock/standard servers, they would have to be designed specifically for graphics rendering. Thus being loaded with powerful graphics cards. And yes, it still can do it with even up to 1 second of latency with nary a notice of anything out of the ordinary.
Latency and bandwidth would hurt both, not any more so with cloud-based processing than with cloud-based gaming.
The reality is that both the Xbox One and the PS4 will likely use off-system rendering at somepoint in the future. And the next generation of consoles will likely use it even more so than the current generation primarily because it offers the advantage of additional resources. If the current GPU technology can't render something, you can send the data up have that particular set of data rendered and send it back down in a video format, have the discrete stream processor decompile the stream so it's usable by the GPU and integrate it into the output.
It might sound like a lot of stuff to do in a small timeframe but it can work.







