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Forums - Nintendo - Nintendo Left Online Out Of Super Mario 3D World To Deliver The "NES" Experience - O_0

Anfebious said:
Damn you Nintendo, you always take away options away from gamers. no wonder everyone says you are out of touch with today's market. Fuck you Nintendo, I'm going with Sony, their hardcore multiplayer games are where the cool guys are.

You try to hard buddy, give it a rest.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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SubiyaCryolite said:
Anfebious said:
Damn you Nintendo, you always take away options away from gamers. no wonder everyone says you are out of touch with today's market. Fuck you Nintendo, I'm going with Sony, their hardcore multiplayer games are where the cool guys are.

You try to hard buddy, give it a rest.


Don't take it too personal buddy.

I do agree that they need an account system but Nintendo gets a lot of shit these days for things they do or they don't do. Super Mario 3D World deosn't need online multiplayer though.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

I have to wonder if answers like these (or the controversy about NSMBWii and Peach and "skirt physics") are just joke answers, or if Nintendo is actually that dumb in terms of feature inclusion (or they're just schizophrenic about the whole thing. Many of their games have robust online features)



Monster Hunter: pissing me off since 2010.

RolStoppable said:
Online is not the be all, end all. Too often it's made out to be a super important component of a game when it really isn't. Here are some things to think about:

1) Why don't other developers add online multiplayer to their platformers (like Ubisoft for Rayman)? Perhaps it's problematic to implement. LittleBigPlanet has online multiplayer, but characters can't bump into each other. Maybe that's a clue that it's hard to deliver a quality experience at 60 fps where high precision counts. Yes, fighting games have implemented online for years now, but over the same timeframe their sales have cratered. Conventional wisdom dictates that that shoudn't have happened, because more options is better.

2) With co-operative gameplay, it's not just a matter of the connection, but also the quality of your companions. Luigi's Mansion 2 was the horror with random people; they were bad at the game, sometimes they didn't even know how to use a key; not to mention that you can run into the occasional troll every now and then who enjoys ruining it for the others. Add online to Super Mario 3D World and you get the same problems; you will quickly learn that organizing a group of people you can hold responsible is the only way to go, if you want a quality experience. Then it becomes clear that schedules of the individuals rarely line up to get to play the game together and you are looking at one or two opportunities per month. With that comes the realisation that online doesn't add a whole lot to the package and isn't a difference maker.

3) You want good word of mouth for a game, but if the above two issues turn out to be real problems, then online implementation actually hurts the game more than it's going to help. Sure, no online means that the KylieDogs of this world will whine about no online, but it's not hard to imagine that online would mean that the KylieDogs of this world would whine about a bad experience, because random partners don't have the same skill level (KylieDog never loses in any game, ever) while real life friends have hardly any time to play online.

4) A lot of the people who complain about this don't own a Wii U or worse, never had any intentions to own one.


1. Fighting games sales really haven't cratered.  The transition from the PS2 to the PS360 saw a split in sales between the two.  Early in the gen (Dead or Alive 4, Tekken 6, Soul Calibur 4, Mortal Kombat 9, Marvel vs Capcom 3, Street fighter 4) saw healthly sales when combined. the later stage games (Injustice...sorta,Tekken Tag 2, Soul Calibur 5, Ultimate Marvel 3) were casualites of declinng sales of those said consoles.  The fighting game audience tends to be older (later 20s, 30s) and the transition from the arcades to online have been smooth.  While many perfer local competetion, online has proved to be more than enough, with constant improvement in speeds and reduced latency.  With Evo and other tournament based events having all time attendence and viewership, the scene does not fit your description at all.

2. For many games you can easily filter by skill level.  If its just a free for all, yes you can get very good companionship or very crappy ones.  Now a days games are matching up based on skill level, so if you are looking for somone to be your equal in a game, you can find them.  IF you want to be in a more support role and hlep new players, you can do that as well.

3. We live in a world of instant information.  Word of mouth will get out whether a game is online or not.  By offering it as an option, you are just doing that, having an extra option.

4.  I have a Wii U and outside of mii verse battles of people saying why SM3DW is good and laughing at xbox360 and PS3 users for missing out the online community is very sparce.  A game like this would have easily put it on the map...but oh well.



 Yes.. Because when I want to play a Wii U game I don't want to get a Wii U experience. I want to get a 80s experinece..... Fuck...... If I wanted a NES experience I would simply to play a  NES game for fuck's sake.



                
       ---Member of the official Squeezol Fanclub---

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people who want Mario mainline games don't buy it for mp experience they buy it for the single player so it wouldn't really effect sales that much



    R.I.P Mr Iwata :'(

KylieDog said:

Because you totally cannot have the exact same game what released but with an online option also, can you Nintendo...

'Like we did with the NES'.  Yeah, those that actually played with friends on the NES are now in their 30s or 40s and likely have lives too crowded to get together with friends just to play Mario, so online would help with that.


 

I'm of the firm belief that not every game should have online multiplayer for the sole sake of having it.  Put that extra time into polishing the main game rather than trying to shoe horn a half baked online experience into it just to say it has it.  Did Arkham Origins REALLY need they online multiplayer mode, or could that time have been put into really making the main game shine?  And that isn't nearly a bad offender, just a mild example.

As a rebuttal to Kyliedog's par for the course negative opinion, I'd rather play Mario local multiplayer with my wife and son, or call up a buddy or two a few times a month any day over trying to actually get a good game together with some wingnut I don't know online.



Kwaidd said:
KylieDog said:

Because you totally cannot have the exact same game what released but with an online option also, can you Nintendo...

'Like we did with the NES'.  Yeah, those that actually played with friends on the NES are now in their 30s or 40s and likely have lives too crowded to get together with friends just to play Mario, so online would help with that.


 

I'm of the firm belief that not every game should have online multiplayer for the sole sake of having it.  Put that extra time into polishing the main game rather than trying to shoe horn a half baked online experience into it just to say it has it.  Did Arkham Origins REALLY need they online multiplayer mode, or could that time have been put into really making the main game shine?  And that isn't nearly a bad offender, just a mild example.

As a rebuttal to Kyliedog's par for the course negative opinion, I'd rather play Mario local multiplayer with my wife and son, or call up a buddy or two a few times a month any day over trying to actually get a good game together with some wingnut I don't know online.


3D World is a multiplayer game by design, online multiplayer wouldnt be tacked on at all. Its just multiplayer in its current form.... over the internet. Arkham Origins is not a multiplayer game by design so thats not a fair comparison. Its like releasing a racing or fighting game without online, why?



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

Online wasn't needed for this game anyways. It's a game that is meant to be played with local friends and family and that's exactly how I played it.



Who knows, they might have added it, but honestly, they had to get this game out the door asap. I shudder to think how long it would've taken them to develop, test and implement a _proper_ online mode. The game would've been delayed well into Q1 2014, best-case scenario. They simply could not afford that.

Anyway, that he said they've been experimenting with online since Mario Galaxy is pretty interesting... I'm willing to expect the next proper Mario title on Wii U will include an online multiplayer mode. Most likely won't come out before 2015, though.



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