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Forums - Nintendo Discussion - I Don't Want Super Mario Galaxy 3

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Jumpin said:
TK14 said:
I'm not crazy about Galaxy 2 either…it felt like a "level expansion pack" more than a true new game. Sure it was a more refined version of the gameplay and level design mechanics from Galaxy…but I felt like it didn't have the heart that Galaxy had. I also prefer Galaxy's hub world, OST, and "story" to Galaxy 2. That being said...I can acknowledge that both Galaxy games are closer to the "core" of Mario gameplay in terms of having a definite goal and direction…and I can see why Nintendo was drawn to that as it is closer to 2D Mario, just as 3D Land/World are closer to 2D Mario in design as well. However…I was put off by the linearity in both. Galaxy 1 was fine…it was new and fresh and something different at the time. But what I really want is another sandbox, open-world, NON-linear Mario game…one about exploration…a true sequel or spiritual successor to Super Mario 64. Unfortunately, I don't get the sense that Nintendo thinks that's worth pursuing anymore as they don't seem to consider that style to truly be the "essence" of Mario. To Nintendo, Mario seems to imply stricter linearity…and more focused gameplay. Which is understandable, but it's disappointing to fans like me who consider Super Mario 64 one of the greatest and most exciting games of all time.

I still believe they'll make a game called Super Mario Universe…as the title writes itself and they could make it a grander Galaxy successor…keep some of the gravity and planet mechanics and some of the linearity from the Galaxies…but I would hope they'd also make some larger environments that are more open to explore. The Galaxies did have a few levels that had some room to move around…like the Honey Queen bee level…but those were few and far between. Plus, Galaxy never let you move backwards…once you launched yourself forward to a new section of the stage, most of the time you couldn't go back. I just didn't like the lack of freedom…and the lack of open area to run around and explore. Let 2D Mario or the 3D Land/World hybrid exist for the linear design of Mario, but I think it's time for them to go back to Super Mario 64 and create a proper successor to it. (I didn't like Sunshine, so I don't consider that a proper successor, sorry :p)


I think you have it backwards. The Mario Galaxy games have WAY more side paths and secrets than Mario 64 did. Mario 64 was also overall a much smaller game, it can be comfortably finished in less than a quarter of the time that it takes to finish Mario Galaxy 2.

Mario 64 may have been good at the time, but I think of it more as a prototype for the Mario Galaxy games that were to come in the future. They're just so much more polished and perfect, with much more creative platforming. In othwer words, the Mario Galaxy franchise is what Mario 64 was leading towards; it is the realization of what 3D Mario should be. If you look at Mario 3D World, while it is good, it is obviously lacking without the gravity mechanics and possibilities available to the galaxy setting; it should have been Mario Galaxy 3, not Super Mario World 3D.

 

Like what looks like the majority of people here, I consider Mario Galaxy 2 to be the greatest platformer ever made. I wouldn't stop there though, I would also consider it the greatest Nintendo game ever made, and perhaps even the greatest game currently existing. I can't think of any other game so execellently crafted.

You're entitled to your opinion, but I respectfully disagree. I didn't enjoy Galaxy 2 very much (the ONLY 3D Mario game along with Sunshine that I didn't finish). To me, there are dozens of Nintendo games I think are better than Galaxy 2. And...to take it a step further, I enjoyed Super Mario 3D Land/World about equally as much as I enjoyed the 1st Galaxy. While most of the levels aren't expansive, and I HATE the mostly fixed camera--though that was okay in the 3DS game where the fixed angle allowed for BEAUTIFUL and clever 3D effects--(the Galaxy twins' camera doesn't offer a particularly large amount of freedom either...) I had non-stop fun in both 3D Land and 3D World. In fact, I 100% 3D Land and intend to do so in 3D World as well (Currently in the Mushroom World)...something I can't say for ANY of the other 3D Mario games. So, I stand by what I said about the Galaxy games being linear compared to 64, and I stand by my preference that I would like a successor to that game as opposed to another Galaxy. 



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TK14 said:
Jumpin said:
TK14 said:
I'm not crazy about Galaxy 2 either…it felt like a "level expansion pack" more than a true new game. Sure it was a more refined version of the gameplay and level design mechanics from Galaxy…but I felt like it didn't have the heart that Galaxy had. I also prefer Galaxy's hub world, OST, and "story" to Galaxy 2. That being said...I can acknowledge that both Galaxy games are closer to the "core" of Mario gameplay in terms of having a definite goal and direction…and I can see why Nintendo was drawn to that as it is closer to 2D Mario, just as 3D Land/World are closer to 2D Mario in design as well. However…I was put off by the linearity in both. Galaxy 1 was fine…it was new and fresh and something different at the time. But what I really want is another sandbox, open-world, NON-linear Mario game…one about exploration…a true sequel or spiritual successor to Super Mario 64. Unfortunately, I don't get the sense that Nintendo thinks that's worth pursuing anymore as they don't seem to consider that style to truly be the "essence" of Mario. To Nintendo, Mario seems to imply stricter linearity…and more focused gameplay. Which is understandable, but it's disappointing to fans like me who consider Super Mario 64 one of the greatest and most exciting games of all time.

I still believe they'll make a game called Super Mario Universe…as the title writes itself and they could make it a grander Galaxy successor…keep some of the gravity and planet mechanics and some of the linearity from the Galaxies…but I would hope they'd also make some larger environments that are more open to explore. The Galaxies did have a few levels that had some room to move around…like the Honey Queen bee level…but those were few and far between. Plus, Galaxy never let you move backwards…once you launched yourself forward to a new section of the stage, most of the time you couldn't go back. I just didn't like the lack of freedom…and the lack of open area to run around and explore. Let 2D Mario or the 3D Land/World hybrid exist for the linear design of Mario, but I think it's time for them to go back to Super Mario 64 and create a proper successor to it. (I didn't like Sunshine, so I don't consider that a proper successor, sorry :p)


I think you have it backwards. The Mario Galaxy games have WAY more side paths and secrets than Mario 64 did. Mario 64 was also overall a much smaller game, it can be comfortably finished in less than a quarter of the time that it takes to finish Mario Galaxy 2.

Mario 64 may have been good at the time, but I think of it more as a prototype for the Mario Galaxy games that were to come in the future. They're just so much more polished and perfect, with much more creative platforming. In othwer words, the Mario Galaxy franchise is what Mario 64 was leading towards; it is the realization of what 3D Mario should be. If you look at Mario 3D World, while it is good, it is obviously lacking without the gravity mechanics and possibilities available to the galaxy setting; it should have been Mario Galaxy 3, not Super Mario World 3D.

 

Like what looks like the majority of people here, I consider Mario Galaxy 2 to be the greatest platformer ever made. I wouldn't stop there though, I would also consider it the greatest Nintendo game ever made, and perhaps even the greatest game currently existing. I can't think of any other game so execellently crafted.

You're entitled to your opinion, but I respectfully disagree. I didn't enjoy Galaxy 2 very much (the ONLY 3D Mario game along with Sunshine that I didn't finish). To me, there are dozens of Nintendo games I think are better than Galaxy 2. And...to take it a step further, I enjoyed Super Mario 3D Land/World about equally as much as I enjoyed the 1st Galaxy. While most of the levels aren't expansive, and I HATE the mostly fixed camera--though that was okay in the 3DS game where the fixed angle allowed for BEAUTIFUL and clever 3D effects--(the Galaxy twins' camera doesn't offer a particularly large amount of freedom either...) I had non-stop fun in both 3D Land and 3D World. In fact, I 100% 3D Land and intend to do so in 3D World as well (Currently in the Mushroom World)...something I can't say for ANY of the other 3D Mario games. So, I stand by what I said about the Galaxy games being linear compared to 64, and I stand by my preference that I would like a successor to that game as opposed to another Galaxy. 

It appears that you and I have the same taste in Mario games :P

I have tried and tried throughout the years to 100% Sunshine...but the blue coins are just...no.



even know i dont own a wii u (yet) i just want a full freaking hub world



xJbownagex said:
Dr.EisDrachenJaeger said:
xJbownagex said:
Hynad said:

I want Nintendo to come up with a fully open world Mario game concept. One that has no "levels". Just a big map that you explore (maybe something like starting from Mushroom Kingdom, and you make your way to Bowser's keep.). Unlocking new parts when you get new power-ups or achieve certain objectives.

This. I've dreamed of this since the Wii U's launch. Sort of like a mix between the Zelda and Mario formula, except Mario obviously has platforming elements and stars to collect, etc.


Thats Metroid.

 

Basically you want Starfox Adventures.

Have you ever played the second and third Sly Cooper titles? Those are essentially what I'd want the game to be like, except with one big world, and obviously without the stealth elements.


Yeah.

Hub world games fucking suck Chevi.



I want a good platformer. A game about platforming. I don't care if Nintendo incorporates more exploration or puzzle elements, as long as the core platforming and level design is as stellar as usual.



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xJbownagex said:
theRepublic said:
xJbownagex said:

[...]it was too linear for a "true 3D mario"[...]

I don't understand how this can be a complaint of Galaxy 2, but not Galaxy 1.  Galaxy 1 was a 3D Mario game designed to be as much like the 2D games as possible.  It was all about getting from point A to point B.  Very little exploration involved.

It was more linear than other 3D titles, but it wasn't "linear."

There were plenty of levels in Galaxy that required you to explore, whether it be looking for launch star shards, silver stars, to find a secret star, etc. In Galaxy 2, the levels are pretty much all linear and more in the style of "Point A to Point B"

Compared to Super Mario 64 or Sunshine, Galaxy is very linear.  It plays much more like Super Mario World 3.  Most levels you just need to get to the end.  A few levels require a little exploration or problem solving, but the vast majority do not.



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1. Super Mario 3D World is a "true 3D Mario". Not really sure what the point of not labeling it so serves.

2. No self respecting Mario fan wants a "Galaxy 3". They didn't even need to make a "Galaxy 2", which itself was basically just "Mario Galaxy: Lost Levels".

3. Hopefully it's something back in the Mushroom Kingdom, since they STILL have yet to actually do a 3D Mario set there. Mario 64 doesn't count, you were in a fucking castle with magic paintings, not exploring the actual land/world itself.



DevilRising said:
1. Super Mario 3D World is a "true 3D Mario". Not really sure what the point of not labeling it so serves.

2. No self respecting Mario fan wants a "Galaxy 3". They didn't even need to make a "Galaxy 2", which itself was basically just "Mario Galaxy: Lost Levels".

3. Hopefully it's something back in the Mushroom Kingdom, since they STILL have yet to actually do a 3D Mario set there. Mario 64 doesn't count, you were in a fucking castle with magic paintings, not exploring the actual land/world itself.


This kind of argumentation needs to die. Seriously, get off your high horse. You're not the voice of every Mario fans.



Well stop trying to fuck Mario up like Sonic did where there are now 6 different platforming spin offs all with their own fans



Dr.EisDrachenJaeger said:
Well stop trying to fuck Mario up like Sonic did where there are now 6 different platforming spin offs all with their own fans

I can't tell you exactly what's on my mind when I read most of your posts, otherwise I'd get banned.

But every single franchises have their fans split into groups. Just take Final Fantasy for example. Many prefer the style of VI, some prefer X, other prefer XII while hating other titles in the series. In any case, I don't expect you to come up with any valid argument here.