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Forums - Sales - Double standard with Super Mario 3D World and GT6...

jlmurph2 said:
MikeRox said:
tbone51 said:
1.55mil on a 80mil+ vs 1.3mil on a 5mil is a huge difference!

Beside you dont see all the doom threads for SM3DW? I dont kno why you have this comparison anyway, GT6 isnt a flop. And thats kind of messed up calling out SM3DW cuz of it.


Remember that when discussing 3DS vs Vita software sales ;)

But like you say, neither game is a flop. They just aren't selling as much as armchair experts anticipated. We don't actually know what Sony/Nintendo's projections for the games were. I'm still baffled by a game hitting over 20% of a consoles install base being called a flop in any shape or form though, especially also crashing through a million in a few weeks. Some people need a bit of a reality check as to what reasonable expectations for sales are.


You can compare 3DS vs Vita because they are in the same generation of handhelds. They came out relatively around the same time. The 8th generation Wii U came out 6 years after the 7th gen PS3. 80million vs 5million install base is a humongous difference when they are only .25m apart.


I didn't say you couldn't compare them, that comment was more due to a post in a different thread where parity in Vita and 3DS software sales seemed to be expected despite a 7m vs 40m userbase.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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dsp333 said:
JWeinCom said:
dsp333 said:

Kasz216 said:

Super Mario 3D world is on a system that is in a sales war with the Playstation Vita.




... except for the fact that the Wii U is now outselling the Vita by a wide margin...

You know you've got a massive failure on your hands when the best brag you can muster is "i-it's crushing the Vita!!".

How many consoles have had a worse second holiday than their first, anyways? Just the Wii U, Vita, Dreamcast, and Gamecube,

3D World was supposed to be the game that changed that. It didn't.

The good ol' "my argument is thoroughly refuted, so I'll change it". 



JWeinCom said:
dsp333 said:
JWeinCom said:
dsp333 said:

Kasz216 said:

Super Mario 3D world is on a system that is in a sales war with the Playstation Vita.




... except for the fact that the Wii U is now outselling the Vita by a wide margin...

You know you've got a massive failure on your hands when the best brag you can muster is "i-it's crushing the Vita!!".

How many consoles have had a worse second holiday than their first, anyways? Just the Wii U, Vita, Dreamcast, and Gamecube,

3D World was supposed to be the game that changed that. It didn't.

The good ol' "my argument is thoroughly refuted, so I'll change it". 

Hahaha I was about to say the same thing



When the herd loses its way, the shepard must kill the bull that leads them astray.

Zod95 said:
TruckOSaurus said:
Zod95 said:
Anfebious said:
Well Gran Turismo 6 is selling on a platform that has 80 million users while Super Mario 3D World is selling on a platform that has 5 million users. There is kind of a difference .

GT6 has 2890 competitors on PS3 while Mario 3D World has 126 competitors on WiiU. This makes some difference too. And, unless people can prove me that the best selling games of a platform never come at the beginning, I will assume one factor counterbalances the other.

Just look at GTAV sales on PS3. It had slighly less competitors than GT6 (let's say 2800 games) but it managed to do 8,964,391 on the first week, a huge step up from the 2,479,637 done by GTAIV. Why? Because of the huge difference in install base between May 2008 and September 2013 (12.3m vs 78.8m).

So as you can see the number of games available on the system is not a big enough factor to counterbalance a difference in install base.

Because GTA V is better than GTA IV. GTA IV had less area than San Andreas, no rural environments, less content (no bikes, no food affecting the body, no gym affecting the muscles, etc.), less sim missions (no taxi, for example), etc. GTA V has everything and much more. It's undoubtly the best GTA ever made and, because of that, it will become the best sold too.

Your logic is simply not valid. For example, GRID came in 2008 for PS3 and X360 (like GTA IV) and has sold 1,90M so far. GRID 2 came in 2013 again for PS3 and X360 (like GTA V) and has sold 0,44M so far...a series in the exact same conditions (sequels, platforms and years) and with the opposite results' trend.

Again, unless people can prove me that the best selling games of a platform never come at the beginning, I will assume one factor counterbalances the other. To give 1 single example (like you did) proves nothing.



It's not that the best selling games don't come at the beginning of a console's life. The point is launch games tend to have different sales patterns compared to later games. In particular, a larger portion of launch game sales tend to come months/years after release rather than initial weeks. That's why its (more) understandable for launch games to have relatively lower launches, since they have more potential to keep steady sales as install base increases.

Of course you could bring up a few counterexamples, but the above is generally true

Zod95 said:
TruckOSaurus said:

Just look at GTAV sales on PS3. It had slighly less competitors than GT6 (let's say 2800 games) but it managed to do 8,964,391 on the first week, a huge step up from the 2,479,637 done by GTAIV. Why? Because of the huge difference in install base between May 2008 and September 2013 (12.3m vs 78.8m).

So as you can see the number of games available on the system is not a big enough factor to counterbalance a difference in install base.

Because GTA V is better than GTA IV. GTA IV had less area than San Andreas, no rural environments, less content (no bikes, no food affecting the body, no gym affecting the muscles, etc.), less sim missions (no taxi, for example), etc. GTA V has everything and much more. It's undoubtly the best GTA ever made and, because of that, it will become the best sold too.

Your logic is simply not valid. For example, GRID came in 2008 for PS3 and X360 (like GTA IV) and has sold 1,90M so far. GRID 2 came in 2013 again for PS3 and X360 (like GTA V) and has sold 0,44M so far...a series in the exact same conditions (sequels, platforms and years) and with the opposite results' trend.

Again, unless people can prove me that the best selling games of a platform never come at the beginning, I will assume one factor counterbalances the other. To give 1 single example (like you did) proves nothing.

We're talking first week sales here, not lifetime sales. GTAIV was critically praised just as much GTAV, it also was the successor to San Andreas and the first GTA of the 7th gen, all positive factors for the game and yet it sold a lot less on the first week than GTAV. The only way to explain the difference between the two openings is by taking into account the fact that the install base when GTAV was released was much larger than when GTAIV first came out.



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GT6 has a larger install base to draw on, but it also has much more competition (3000 games vs. 130 games) vying for attention. I don't think either is a flop and both should have good legs.



dsp333 said:

Kasz216 said:

Super Mario 3D world is on a system that is in a sales war with the Playstation Vita.

3D World was supposed to be the game that changed that. It didn't.


Week ending 16 Nov 2013 (week before 3D World release)

Vita-6,338,760

Wii U-3,973,509

Week ending 21Dec 2013

Vita-6,984,636

Wii U-5,039,869

In the 5 weeks that 3D World been out, Wii U has closed the gap by over 400,000. U should probably do some research before saying dumb things.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Install base is kind of a mute excuse for me at least.
PS2 has a 160m install base and Wii has a 100m install base doesn't mean the games released on them recently are gonna sell millions, especially since consumers have or are moving on to newer consoles in the PS4 and Wii U.

I think the whole "FLOP" thing is nothing more for opposing fan bases to rag on a game they don't like or don't intend to play.
Both games have probably already hit profitability and to call profitability a failure is a failure in itself.



Cj2i3 said:
Install base is kind of a mute excuse for me at least.
PS2 has a 160m install base and Wii has a 100m install base doesn't mean the games released on them recently are gonna sell millions, especially since consumers have or are moving on to newer consoles in the PS4 and Wii U.

I think the whole "FLOP" thing is nothing more for opposing fan bases to rag on a game they don't like or don't intend to play.
Both games have probably already hit profitability and to call profitability a failure is a failure in itself.


Tell that to Just Dance 2014



I think everyone expected more from GT6, and less from 3D World.