By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zod95 said:
TruckOSaurus said:
Zod95 said:
Anfebious said:
Well Gran Turismo 6 is selling on a platform that has 80 million users while Super Mario 3D World is selling on a platform that has 5 million users. There is kind of a difference .

GT6 has 2890 competitors on PS3 while Mario 3D World has 126 competitors on WiiU. This makes some difference too. And, unless people can prove me that the best selling games of a platform never come at the beginning, I will assume one factor counterbalances the other.

Just look at GTAV sales on PS3. It had slighly less competitors than GT6 (let's say 2800 games) but it managed to do 8,964,391 on the first week, a huge step up from the 2,479,637 done by GTAIV. Why? Because of the huge difference in install base between May 2008 and September 2013 (12.3m vs 78.8m).

So as you can see the number of games available on the system is not a big enough factor to counterbalance a difference in install base.

Because GTA V is better than GTA IV. GTA IV had less area than San Andreas, no rural environments, less content (no bikes, no food affecting the body, no gym affecting the muscles, etc.), less sim missions (no taxi, for example), etc. GTA V has everything and much more. It's undoubtly the best GTA ever made and, because of that, it will become the best sold too.

Your logic is simply not valid. For example, GRID came in 2008 for PS3 and X360 (like GTA IV) and has sold 1,90M so far. GRID 2 came in 2013 again for PS3 and X360 (like GTA V) and has sold 0,44M so far...a series in the exact same conditions (sequels, platforms and years) and with the opposite results' trend.

Again, unless people can prove me that the best selling games of a platform never come at the beginning, I will assume one factor counterbalances the other. To give 1 single example (like you did) proves nothing.



It's not that the best selling games don't come at the beginning of a console's life. The point is launch games tend to have different sales patterns compared to later games. In particular, a larger portion of launch game sales tend to come months/years after release rather than initial weeks. That's why its (more) understandable for launch games to have relatively lower launches, since they have more potential to keep steady sales as install base increases.

Of course you could bring up a few counterexamples, but the above is generally true