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Forums - Gaming - NFS: Rivals - PS4 has a respectable, if not spectacular, advantage in the visual stakes

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-rivals-next-gen-face-off

 

For a quick recap, both next-gen versions produce stunning 1920x1080 native images with perceptibly identical lighting, textures and geometry across the board. This remains the case for the final release here too, though the PS4 retains its stronghold in the effects category. While shadows aren't filtered to the same quality as the PC version on ultra settings, Sony's platform matches it with a refined bokeh depth-of-field effect that goes entirely missing on Xbox One - where it appears as a more simple blur filter instead.

Based on direct confirmation from Ghost Studios' rendering engineer, Andreas Brinck, the PS4 also gives us the more accurate horizon-based ambient occlusion (HBAO), as seen on the PC's maximum settings. By comparison, the Xbox One relies on an approximate measure with its screen-space approach to shading (SSAO), producing a prominent silhouette around each car's exterior, plus a persistent shade under spoilers during a race. For the final build, all of this does indeed remain the same - leaving the PS4 with a respectable, if not spectacular, advantage in the visual stakes.

 

 

Need for Speed: Rivals - the Digital Foundry verdict

Assessing all the options in the console space, it's undoubtedly the PS4 that has an edge over the rest in visual quality. Added effects such as higher-grade ambient occlusion and depth of field are a welcome bonus, where Sony's platform manages to match results on PC at its highest settings. Elsewhere, although the PS4 and Xbox One versions trail behind PC in terms of object density and shadow filtering quality, the differences between all three are ultimately minor enough to be imperceptible during any high-speed race, making either next-gen option a well-reasoned pick.

 

 

 



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Surprising...or not



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

"leaving the PS4 with a respectable, if not spectacular, advantage in the visual stakes."

" the differences between all three are ultimately minor enough to be imperceptible during any high-speed race, making either next-gen option a well-reasoned pick."

differences are so huge that you barely notice them while playing. great conclusion lol.

but well, we all heard about the huge development problems for xbox one with all the shitty drivers and problems with the esram so not really a wonder that the multiplat games aren't 100% like the ps4 versions.



If you have both buy it on PS4

Keep buying games on PC if you like PC games

As expected



Looks great on all 3



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The difference is so spectacular... they often look virtually the same.



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I'm actually surprised, cause the last one they did for NFS showed pretty much total parity between versions.
And EA(except for DICE who still try to push the visual envelope thank god) is gimping the PS4 versions of their games, and make them look the same as the Xbone ones like in the case of FIFA 14, NBA and the previous build of NFS.



So it is happening...PS4 preorder.

Greatness Awaits!

If you check out the pictures on the link, you can see the XB1 version is missing a lot of special effects.

PS4 is on par with the PC version.



Looks good ... at 30fps. Another example of spectacular graphics at the cost of gameplay?



how much would you have to spend on a pc to get there visuals?



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