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Forums - Nintendo - The reason why 3D Mario is not as popular as 2D Mario

padib said:

People will stop buying 2D Mario but they will not stop buying well made 3D Mario. That's because games like Mario Galaxy are incredible games, but 2D Mario games are not incredible. They are just games that people get bored of over time.

@OP. The premice is flawed. The difficulty of 3D Mario games is not judged on pitfalls encountered. Counter-example: you could have a single Mario-marble level (like in Galaxy) with a very narrow path but not a single pitfall. You will likely never beat it.

You're generalizing your own preferences to the whole gaming community here. Sales data suggest that there are more people who find 2D Mario incredible than people who find 3D Mario incredible.



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The final paragraph sums it all up pretty good. I just wish the heads in Nintendo would stop living in denial.



The reason 2D is played more by casuals is because you can't get LOST. You go left to right on every stage. If you get to the end, you win. Simple concept.

With 3D Mario, a first time player gets lost because no one is telling them where to go and what to do.



oniyide said:
Arius Dion said:
Player2 said:
chocoloco said:
 


Dude making gaming generalizations based on this forum is anti-vgc we use numbers here and they do not reflect vgc opinions. 

chocoloco said:
I thought 2D Mario was made in a day when there was a lot less gaming diversity.

And making claims based on vague childhood memories (at best) is ok?

Since you mention numbers, there are eight different genres in VGC's top 20 best selling NES games but only six in the PS3 top 20. On top of that, gaming wasn't limited to consoles back then, we had something called arcades, plus PC gaming wasn't about playing console games at a bearable framerate. Both arcades and PCs had their own dominant genres.


100% agree. Younger folks don't do their research.

@OP: My sincerest thanks for highlighting this. This crusade of depriving 2D Marios of these things is very strange. Business 101 says to give attention to the games that sell the most. Why Miyamoto feels the need to convert 2D fans into 3D fans is assinine (ass-uh-ten, ass-u-eleven) I just wish for a 2D Mario game that pushes boundaries like the NES/SNES days.

 

ive been hearing this for awhile, but push boundaries...how? what are they supposed to do? Its not like they are NOT making 2d mario, hell we got two last year and DLC this year.

When did a 2D Mario release with recycled music? Recycled Graphics? Recycled Enemies? Recycled Levels? When did a 2D Mario bring nothing new to the table? NSMB series is so uninspired its insulting.

As the OP states, the 3D Marios get all the good stuff, the music, new worlds, old favorite powerups. I'd love an HD remake of Super Mario Bros. 3 with high production values new levels, worlds etc.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Another note; Mario's popularity didn't start with the jump to 3D. It began with Super Mario Bros. In fact, it can be said that Mario's popularity dropped the moment the jump to 3D was made.

3D Mario is not the Mario the masses fell in love with. No matter how deprived the devs make 2D Mario in favor of 3D it doesn't change the fact that 2D is more popular.

Look at Pac-Man. What happened when he made the jump to 3D? The game is no longer Pac-man, it is something else. Sonic, same thing, the jump to 3D killed him, because the phenom started with 2D.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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RolStoppable said:
prayformojo said:
The reason 2D is played more by casuals is because you can't get LOST. You go left to right on every stage. If you get to the end, you win. Simple concept.

With 3D Mario, a first time player gets lost because no one is telling them where to go and what to do.

You are basically saying that 2D Mario is an exciting game while 3D Mario is boring and lame, but the way you are saying it obviously sounds better to you.


Did I say ANYTHING like that? No, I simply said that it's easier for someone who hasn't played games before to go in one direction than to have this vast, open world where there isn't a clear goal to accomplish.



Arius Dion said:
Another note; Mario's popularity didn't start with the jump to 3D. It began with Super Mario Bros. In fact, it can be said that Mario's popularity dropped the moment the jump to 3D was made.

3D Mario is not the Mario the masses fell in love with. No matter how deprived the devs make 2D Mario in favor of 3D it doesn't change the fact that 2D is more popular.

Look at Pac-Man. What happened when he made the jump to 3D? The game is no longer Pac-man, it is something else. Sonic, same thing, the jump to 3D killed him, because the phenom started with 2D.


The same for Castlevania and Ninja Gaiden. A games that is invented for 2D, should STAY 2D. The only exception is Metroid because Prime was genius imo. It's the only game I've played in 3D that I enjoyed more than it's 2D cousin. (not that I don't love 2D metroid).



prayformojo said:
Arius Dion said:
Another note; Mario's popularity didn't start with the jump to 3D. It began with Super Mario Bros. In fact, it can be said that Mario's popularity dropped the moment the jump to 3D was made.

3D Mario is not the Mario the masses fell in love with. No matter how deprived the devs make 2D Mario in favor of 3D it doesn't change the fact that 2D is more popular.

Look at Pac-Man. What happened when he made the jump to 3D? The game is no longer Pac-man, it is something else. Sonic, same thing, the jump to 3D killed him, because the phenom started with 2D.


The same for Castlevania and Ninja Gaiden. A games that is invented for 2D, should STAY 2D. The only exception is Metroid because Prime was genius imo. It's the only game I've played in 3D that I enjoyed more than it's 2D cousin. (not that I don't love 2D metroid).

I'm with you, friend. 100% We could go on and on. And Prime was a masterpiece, and thus one of the exceptions.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

What it boils down to is accessibility.

2D Mario's are a lot easier to get into than 3D ones. In the 2D Mario games.. you're moving from left of the screen, to the right, ending the level by touching the flag. In 3D, the game becomes a whole lot more complex. From the way you control your avatar (using different axis on the controller), the level design, down to the goals themselves.

Also, nostalgia.



A great read, but incorrect. Trying to hit enemies in 3D Marios are a lot harder than in 2D. Even jumping pits are harder.



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