By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - If you suck, you should lose

 

Did you like the way they approached this?

Yes 40 28.57%
 
I think it's great 15 10.71%
 
I don't care 22 15.71%
 
No 19 13.57%
 
It sucks 23 16.43%
 
I like waffles 19 13.57%
 
Total:138

I think there are other considerations going on here - a game which develops a reputation for difficulty may deter some younger players in particular, or a frustrating experience may make them ignore other entries in a series, so for financial reasons I think a lot of games include this sort of help to stop this happening.

Also I think that for most games which aren't aimed at kids, switchable difficulty is a good compromise which allows anyone to pick their level. However, I do agree that this sort of thing has no place in online MP - you need an equal playing field and also the sense of achievement is (for most games) most valuable in these modes



Around the Network
bonzobanana said:
Thanks to micro-transactions in games, poor games players with money can soon win. Just imagine playiing a game with limited ammo. You've both had a go at shooting each other but you've run out of bullets and despite hitting him more times he isn't dead. However the other game player buys some extra bullets as a micro-transaction. Result you die and he wins.

Alternatively your racing a against someone in a car that does 180mph however your opponent has bought a 250 mph car and you lose.

Of course the micro-transaction could be a better weapon, more shields, better armour, a map, access to hidden areas or millions of other enhancements that make it easier to win.

The point is gaming is changing its no longer just about skill it will be about skill and/or additional purchases.



Quick delete this post before you give them the ideas!



I greatly dislike super guide and all of these cheats.

FIGURE THE DAMN GAME OUT!!

I had to draw a fucking map for Legend of Zelda and Metroid with items I found. No one held my hand and guided me. I couldn't afford to call the Nintendo help line and didn't get Nintendo Power until after I had beat many games anyways.

Now my kids play for a bit, get stuck and go to youtube. I call them a bunch of babies and tell them to figure it out for themselves. My oldest is starting to do better.

I can't say I've never looked for help, but its a rarity now.

At least superguide just showed you an example of how to complete it. The suit sounds like its just a warp to the next level.



I am at work and cannot listen to audio. Can someone confirm if the white suit box shows up after you die, say, 10 times in a row? Or is just there from the beginning on every level or in the middle of a level, etc. I'd hate to grab it on accident thinking it was a mushroom.



I have no problem with it, let everyone be a winner. if you want to feel accomplished by all means ignore the suit. I'm sure nobody using the suit gets any special completion awards but it does stop them from breaking there disk and saying "FUCK VIDEO GAMES"

The fans of the industry is the more the merrier. all gamers that contribute the skilled the average and the weak are all equally important to keeping gaming alive.



http://imageshack.com/a/img801/6426/f7pc.gif

^Yes that's me ripping it up in the GIF. :)

Around the Network

I disagree. Giving inexperienced/young/plain bad gamers the ability to see the entire game they've paid for isn't wrong. Besides, using the cape in SMW you could literally fly over many levels, which is even more OP. The Tanooki suit may be invincible, but you still need to do all the platforming.

This is a better concept than the Super Guide too, since you actually need to play the levels now - the Super Guide would just zip past them for you IIRC. Sure, the level won't be shown as beaten on the World Map, but that's only a difference of color. Anyone in need of the Guide wouldn't give a fuck about that anyways.



UltimateUnknown said:
prayformojo said:
I'm his age and from his generation and I agree. Anyone over 30 has a mental skill set that the early 20 somethings, teenagers and kids will never have. We didn't HAVE walk throughs, the internet, super guides or anything else. Most of our games gave a set number of lives, or continues, and if you lost them, that it...you're done. Can you imagine an 8 year old who's only ever seen an Xbox or Wii-U having to play Contra without the Konami code? Imagine forcing him or her to get to stage four before quitting. You'd see a total break down and they'd likely just give up crying.

Having said all that...there's nothing we can do. Games have gotten soft and gamers have as well. Times change, and that's just reality. There's still hard games out there, but they aren't Nintendo games. I guess that's what I'd tell Mike if I were talking to him. I'd say "If you hate easy games, why are you playing modern Mario?".

The difficulty in games actually still remain, but in a different area altogether.

Single player games are no longer what they used to be. SP has become the mode that people go to relax without having to overcome any hurdles. That's why you see all these crutches and options that essentially beat the game for you.

The real difficulty now is in the Multiplayer aspect of games where you are put up against the world and you learn through getting your a$$ beat. I remember when I first got Call of Duty MW2 (my first COD), I went online thinking I'll be able to beast, but I got my candy backside whooped so hard I had to call for mama. If I even got 1 kill and 10 deaths a game, I would be so happy. Eventually after practicing over and over, learning how to aim, understanding the maps and strategies, now I can pretty much decimate all the noobs that come online to play FPS.  MP is like the old days where you have to get abused to get better. Only difference here is that you are being owned by other human beings rather than AI.


That's a great observation!! Never thought of it that way, but it's true. Although, I don't know how long it's going to continue. For instance, COD4? It made FPS alot easier for people than Halo 3. We went from having to shoot people in the head over and over again while they jumped 20 feet, dodged and their shields dropped to being able to drop someone with 3 bullets aimed at their feet lol. There's also the whole grinding aspect to COD where anyone can slowly get better guns and armor. In Halo, you use to have to memorize the weapon locations, get to them, and then know how to use them. One you died, they were gone and you had default weapons.

Hopefully it doesn't get too bad, but if there's a way for devs and companies to lessen the barrier, they will. There's more money to be made that way. People like to win. Winning is fun. Very few of us can handle losing for a month straight before getting good at a game.



That white tanooki suit is a slap in the face. It popped up on me on one level and I was like "Hey, fuck you Nintendo. I don't need your pity!" and I beat the level without it. Now, if people want to use it, more power to them. It's about playing the game your own way.



That suit was also on 3D land! I never used it though, it's optional.

Besides if you use it in Super Mario 3D Land you lose the shiny profile stars!



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

bonzobanana said:
Thanks to micro-transactions in games, poor games players with money can soon win. Just imagine playiing a game with limited ammo. You've both had a go at shooting each other but you've run out of bullets and despite hitting him more times he isn't dead. However the other game player buys some extra bullets as a micro-transaction. Result you die and he wins.

Alternatively your racing a against someone in a car that does 180mph however your opponent has bought a 250 mph car and you lose.

Of course the micro-transaction could be a better weapon, more shields, better armour, a map, access to hidden areas or millions of other enhancements that make it easier to win.

The point is gaming is changing its no longer just about skill it will be about skill and/or additional purchases.





Oh so its like real life now.