| MTZehvor said:
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However, we're discussing DmC, and the final product that is DmC Dante. Anything else is irrelevant at this point.
What point are you trying to make about DmC Dante? I admit he is not the camp homo, yet why is that a bad thing?
The goal for us is to redefine what's cool about (Dante) in this game.
Whats your point? Are you saying the camp homo was cool? I'm in complete agreement with Capcom and Ninja Theory; Dante needed to humanised after DMC4 Donte butchered an icon.
It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.
Actually all of Bayonetta's moves are performable without the button lock. Like I said Bayonetta is never confined to relative movement to one enemy, even with the button lock. I suggest you go and play Bayonetta before talking about things you don't know about. She retains free flow movement at all times, like DmC and MGR. Like I said why should I accept you are right when Platinum Games, Capcom, even Sony Santa Monica arn't using that type of clunky button lock your reffering to. Answer the question!
Are you calling Tameem a liar now? Who should I believe, you or Ninja Theory and Capcom?
Believe what you want; yet now your saying DMC4's button lock in manual when previously you contradicted this point:
How are you manually selecting your target if the AI picks a target that it thinks you want to attack?
How are you manually selecting your target if you cycle through said targets until you reach the one you want?
Either your previous comments were wrong or your wrong now?
Are you calling Tameem a liar now?
Tameem confirmed DmC was manual. Besides, if DmC is automatic, prove it. I've already discredited you on this point, so why don't you tell me, how is a lock on that manually allows you to select targets automatic? If your right you won't have a problem proving me wrong.
...DmC Dante has no teleport option, so that's a lie right off the bat. He also lacks Royal Guard, so there's another lie. And DmC Dante doesn't have trickster dash on the ground.
Lol. Wrong again. DmC Dante does have Dash. Haha. This is exactly what I'm reffering to mehanics not moves. You see the point of Teleport is for Dante to close the distance between himself and an enemy. In DmC there is no Teleport move, but there exist Angel/Demon Pull which give you the option of closing the distance between Dante and an enemy. The reason this works even better is because it gives you the option of either going to the enemy or bringing the enemy to you. Or if your really clever you can use's Aquila to close the distance between all on screen enemies.
The Teleport function only allowed one way of closing the distance between enemies. It didn't offer what DmC offers. Not to mention the Demon/Angel Pull have assoicated special moves assoicated with them that DMC4 dosen't have with Teleport. Your point about Royal Guard has been said already. Block and Charge was okay, yet it completely disrupted the pace of combat. It prevented Dante from moving what so ever and it prevented him from accessing the other style moves when he was in Royal Guard. The point of DmC is to integrate the Parry option into combat seemlessly while still maintaining the pace of the combat. Which DmC does really well, since Parry dosen't restrict Dante in any way, yet it also allows Dante to integrate different style moves into his playstyle.
Dodge, Trick, Trickster Dodge, Royal Guard, Roll, Jump, Jump + Trick, Skystar, Air Royal Guard, and Dreadnaught.
Lol. Haha. You really don't read my comments do you. These options like I said are to compenstate for the directionally locked manouvers of the combat engine. You see the reason you have something like Dash is because it compensates for the locked directions of the oridinary Dodge. You need that manouver because you can only Dodge in two directions in previous games.
DmC refines the mechanics far beyond what these moves offer. Not to mention your listing moves twice that only count as one in DmC.
For example, DmC offers Dodge in ANY diretion, which automtically makes it superior to DMC4's Dodge. It also allows Dash, which provides an invincibility mechanical effect. Then you have Air Dodge, which was unavabile in previous games, and Sky Star. Then you also have the Demon Dodge which provides a mehcnical effect the previous DMC games didn't offer. Then you have Parry, and Air Parry; these are listed as one move, yet it functions as two moves as you've listed for DMC4. Then you have all the standard stuff like Jump. Yet again Jump is available in ANY direction at all times, unlike previous games.
You see thats how DmC is superior, its not just the moves, its how those mehanics are integrated into the gameplay. All those moves you've listed are part of styles that exist seperately. In DmC all the moves are combined into one hollistic unit. Thus offerring more complexity with how you make combos. As you've seen with the videos.
Besides this is what you said previously:
Because quicksilver was by far the worst style in DMC3. Literally offered nothing for combo creativity and ate up Devil Trigger to boot.
According to you Quicksilver is the worst style. A lot of fans felt that DMC4 was inferior to DMC3 because it didn't feature as much. Quicksilver being one of those things. Its your opinion Quicksilver offered nothing, not a fact unfortunately. You do the typical thing here of trying to make DMC3 look bad to make DMC4 look good. Your a fraud, not a DMC fan.
Why did you accept a five year old with a propensity for swearing as Dante?
Dante's in his early to mid twenties during DmC. You should pay attention... If you don't like swearing then thats not my problem. Either way the camp homo is not Dante, he never was. Yet you accepted him, why?
By your own words, the threshold of video game criticism is being able to design a better system, so you better have your own game to challenge DMC4 since you're criticizing it.
Lol. You've resorted to arguments like this because you know you have no way of moving forward unless you are calling yourself more qualifed than Hideaki Itsuno and Capcom Japan.
I can simply say the same thing here. Its not my job to design a game better than DMC4, its Capcom's job and Ninja Theory's job. They designed and made a better game. If your not happy with that, then thats nothing to do with me. Yet I don't have to believe what you say. If you feel your more compitent than Hideaki Itsuno and Capcom Japan, be my guest and prove it. I've never claimed that I'm a game designer, yet I have claimed DMC4 was a shoddy peice of work, and that Capcom have exceeded themselves this time. It you who is calling them liars and that we should accept your words (without any game of your own) over those of Capcom Japan.
You were the one who claimed that facts can't be complaints, not me.
Your specific complaint was your own opinion; hence why I reffered to your complaint as a lie, not a fact. You claim to question my literacy age, yet have no basic comprehension skills of your own to understand the difference between an opinion and a fact. Tyical arrogant DMC4 fan.
You continually put words in the mouth of Capcom, Ninja Theory, and the DMC fanbase, and then spew lies to cover your back when someone calls you on it. Your arguments consist of nothing but made up sources and phony facts.
You looked in a mirror recently this is exactly what you've done.
I've explained the combat as best I can in words, there are videos where words are not enough; there are reviews and the words of Capcom themselves, who confirmed they designed and implemented this combat engine to be the best in the series. Thus its a fact DmC performs better in the words of Capcom Japan, the reviewers and the fans who have told the truth.
If you choose to believe you know more than Capcom, thats fine. Yet I don't have to believe a word you say. Is that getting through your skull yet DMC4 fan?
Here's a hint: I didn't.
Of course you didn't. Because its nothing more than your opinion. Unfortantely I don't put much stock in the opinions of DMC4 fans. Hint: They think the camp homo is Dante.
Now take a system without a lock on system. Because of the lack of a lock on, you have to shift some of the moves that originally would have been assigned to a direction + button combo to a dedicated button entirely.
HAHAHAHAHAHAH. You really know nothing about action games. Theres actually a game out there called Bayonetta, not sure if you've heard of it. The button lock is superfluious, all of Bayonetta's moves can be performed without button lock. Yet Bayonetta has a lot more moves than DMC4; maybe in the region of 600, I don't know I haven't counted.
Now explain to me, if your right, how can Bayonetta have more moves than DMC4? I'm waiting?
This lends itself to new moves for the players, more combo creativity, and a combat system that is more open to experimentation and variety.
Actually it dosen't. You see directional attack are exactly that. They are locked by certain directions, and available when the camera perspective allows it. The point of DmC is to allow all those moves to be usuable in any direction at any time. Hence the point of fans who have created videos of greater creativeiy with more variety and experimentation.
Again I can ask you to prove that you can produce combo videos on the same level as the expert players to actually prove it is 'preposterously easy'. Yet again you have avoided that point claiming 'your videos were lost on the Internet'. Your claiming the game is preposterously easy, then prove it. Show me your expert videos and your name at the top of the DMD leaderboards. Linking me to videos with DMC4 fans who can't do this themselves is not proof. Its simply you finding videos of DMC4 fans who agree with you rather than showing their own ability to master the game as they claim.
Well, first off, the issue doesn't even exist on PC.
Wrong again, its on PC as well. You are a 'fraud' arn't you.
Once again, show me any article where Capcom Japan or Hideaki Itsuno have said that DmC is a better game than DMC4. If you do, I'll concede that we have different opinions.
Again I'm not here to dig through three years of interviews and videos to spoon feed you. If you have a problem believing something I've said, don't believe it. Yet explain to me why I should believe you over Capcom Japan and HIdeaki Itsuno?
In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)
No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.












