Based on your statement your saying that Bayonetta can't incoperporate directionally locked attacks because it moves at a slower pace. Yet you didn't know that Bayonetta does have all those directionally locked attacks available alternatively. So how then can Bayonetta move at a slower pace if all those directionally locked attacks actually exist unlike what you originally thought?
...I said that Bayonetta can't incorporate directionally locked attacks because it moves at a slower pace...where exactly?
My words were that Bayonetta survives without needing directional attacks because it allows for differing ways of inputting commands besides locked on attacks. Which is true. Just look at how quickly the people who move in DMC4 and DMC3 are going, and compare that to the speed of Bayonetta. It's slightly faster. Not a lot faster, but still enough to make a difference.
Or, if you want a good laugh, compare how quickly people move in DMC3 and DMC4 to DmC.
You've failed. Bayonetta did have directional locked attacks which you didn't know about. Amending your words now is too late. You've been caught.
I literally addressed all of this in the opening of my previous post. Come on man. You've got to start reading these things to actually participate in a debate. You can't just keep ignoring half the post and trying to fudge some response that supposedly nails me on something.
Lol. HAHAHA. When you didn't know about the move, you claim their different moves. Angel Evade is the equilivant of Trickster Dash. That player modded it for whatever reason. You don't like that you were exposd not my problem.
First off, the fact that you can't even remember the name of the game's move is in no way exposing me.
Secondly, Angel Evade is nothing like Trickster Dash. It's more similar to Trick than anything else.
Explain to me how an automatic system can be manual, which you exposed in your own words. I'm waiting?
"Does DmC's lock on depend on something besides relative position and movement? No. Therefore, it is automatic.
Does DMC4's lock on depend on something besides relative position and movement? Yes. Therefore, it is manual.
That is the only thing that matters. If you can't process this, I can reference you to a few elementary schools."
Then you admit you had to amend your words because you were incorrect the first time? There you have it everyone, the DMC4 fan admits he was wrong.
...I was offering to amend my words because you're a moron, but if that's how you want to read it, I suppose you can believe what you want.
HAHAHAH. DmC's lock on in controlled entirely by the player, you keep saying relative position. Yet how does realive position determine whether a system is automatic or manual?
Oh, good. You are reading some things after all. I was starting to get worried there.
Since you're making such good progress, I'll answer your question. It doesn't. As I've said before, a lock on needs something BESIDES relative position and movement to determine whether it's an automatic or manual lock on system.
Now, ask yourself. Does DmC require some input besides relative position and movement to lock on to an enemy? If the answer is no, that system is automatic.
There you go. See what you can learn when you actually read?
This isn't an explaination. This is an I don't know response. You keep saying the same thing. You keep saying lock on depend on something besides. Be specific, what is this 'imaginary' besides you are talking about?
It doesn't matter what the something else it has is. Just as long as there is some other input besides relative position and movement, it's a manual lock on system. It could be a button press, it could be a voice command (if it was on some highly advanced Kinect system), it could be anything. Given today's technology, it will almost certainly be pressing a button, but there's no guarantee that it will stay confined to that as technology progresses. All it has to be is some outside input that tells the game to focus in on an enemy.
You simply cannot answer this question, because you have no idea what your talking about.
Well, you certainly seemed to decide that quickly.
Do us all a favor, and let people actually perform the task you're asking them to do before declaing they can't do it, mkay?
You know DMC4 is automatic and you know DmC is manual. Nothing you say can change that, because Capcom Japan and Ninja Theory made the game that way. You cannot change reality DMC4 fan.
Speaking of Capcom and Ninja Theory, and the rest of the Gaming Community let's hear what they have to say about DmC being manual or automatic, shall we?
Ninja Theory's Dom Matthews: "We wanted to build a system in (DmC) that didn't require a manual lock on."
WhatCulture's Barry O Halloran: "Ninja Theory has decided to use an auto lock-on which really annoyed me."
GameRant.com: "There is auto lock on"
GamesRadar.com: "DmC has two dodge buttons, no taunt and no lock-on."
And most of these articles carry positive opinions about DmC, so the "DMC4 fanboy conspiracy" complaint isn't going to fly here, either.
Unfortunately for you, the entire gaming community is on my side here. DMC4's lock on, regardless of what definition complaints you may have, is considered a manual lock on by the entire world of hack and slashes. Those "professional reviewers" that you were touting so highly earlier? They all consider DmC's lock on automatic.
You've asked me in the past why you should take my word over gaming journalists. Well, allow me to pose the same question to you. Why should I believe you over the entire gaming community?
Then prove it, show me the game is incredibly easy to beat. Show me your DMD leaderboard scores. We both know you have no chance of finishing the game, because its not easy what so ever on the upper difficulties. If it was you would prove it no problem.
Welp, if all you want is beating the game on the higher difficulties, I can do that no problem. If it goes on sale during the Christmas Steam offerings, I'll consider getting it (I gamefly'd it originally when it came out for consoles) again. Might be fun to tromp through a bad game for some laughs.
If you're seriously not convinced by the video I showed you of an amateur player performing an infinite combo, then this might be worth it just for the sake of finally penetrating your thick head.
You keep changing the discussion because you lost on the previous point, since you didn't know about Caliber. The start up time for most moves are about the same duration as DMC4, some moves are faster (see Drive) some moves are slower. DmC's moves are of course a cut above because Ninja Theory are animation experts.
...first off, I knew about Caliber, and I have no idea where that came from.
Secondly, this discussion was originally ABOUT start up time. You tried to change it to something about how long the move took to complete, and I'm trying to bring us back to the original discussion.
Thirdly...what the absolute heck does animation quality have to do with this debate?
Its true DmC exceeds the combat of the previous games, according to the fans, the developers and the reviewers.
Oh, I'm glad you brought up the fans. Speaking of fans, let's see what they had to say about these two titles with their wallets?
Looks like DMC4 almost sold 3 million copies...and DmC didn't even hit a million.
Well, guess that settles it. Looks like the fans chose DMC4 after all.
Not to mention DMC4 can easily be considered the worst game in the series, alongside DMC2. If you don't like the opinons of DMC1 fans, why is that my problem?
Because you don't represent the opinion of all DMC1 fans.
HAHAHAHAHHAHAHAAH. DMC4 features the worst story in the series history (which was inspired by Hollywood movies), and the worst characters in the series history, with absolutely attrocious voice acting.
Oh I agree, DMC4's story isn't good. It's just not as bad as this.
You can do that though can you? You can't accept that many fans didn't want that camp homo shit to continue, and that many of us consider DmC a great improvement on its predecessor, which was awful in every way except one.
The irony in this statement is that you were the one who came onto this thread and yelled at me first.
Your opinion is not a fact. If you think DmC's combat is broken, thats your own opinion. Don't tell me I have to get in line with someone because they wanted DMC4 to continue.
Very well, if you suddenly don't want to debate, that's completely fine. But in return, don't tell me that DMC4's combat is bad.
If you're going to criticize what other people like, then don't get upset when those people criticize what you enjoy.
You came into this thread because you wanted to take your anger out on true DMC fans. You did those things because your are a DMC4 fan
Let's look at my first two posts on this thread.
"Well, at the very least, this means that DmC2 won't happen.
Woo hoo."
and
"Wow, people genuinely still believe that the only reason DmC was disliked was because of a hair change?"
...yep. That's a lot of taking anger out on DmC fans.
Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?
Responded to this earlier, not wasting my time again.
...actually, now that I look at it, I'm pretty sure I responded to the entirety of the rest of your post of this in my most recent and next to most recent posts.
Are you genuinely arguing here or just copy and pasting old topics?









