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MTZehvor said:

 

It's simple: Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs. Bayonetta can avoid to take a limitation on player creativity because it has other places from which the player can draw upon. DmC doesn't have that.

HAHAHAHAHA. Lol. Listen man, I don't know who your trying to convince here, but we both know your making this up as you go along now:

Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs

Bayonetta does not move at a slower pace (LOL). In fact you've accidently put your foot into your mouth yet again. Since Bayonetta DOES have directionally locked attacks. The player has the option of performing ALL those directionally locked attacks without holding the button lock. Which actually allows the gameplay to flow at a faster pace, since you are never locked to directions to perform any attack.

Based on your statement your saying that Bayonetta can't incoperporate directionally locked attacks because it moves at a slower pace. Yet you didn't know that Bayonetta does have all those directionally locked attacks available alternatively. So how then can Bayonetta move at a slower pace if all those directionally locked attacks actually exist unlike what you originally thought?

Here comes the ammendment, where you change what you've said into something else to cover up for how you were just exposed as a contradictory liar.

That's a freaking fan made mode, dude. If we're incorporating those, then DMC4 Dante has probably three dozen different evasion techniques at his disposal from all the mods you can download for DMC4.

http://i41.photobucket.com/albums/e278/woodlorex/picard_facepalm.jpg

Lol. Do you read video descriptions? Like I said you would know that Angel Dash is a move in the game if you spent any time learning the combat instead of lying about it. Angel Dash exists in the PS3/360 versions of the game, which you can't mod. I suggest you look at videos of those if you don't believe me, or look at the moves list. Its not for me to spoon feed incompitent DMC4 fans. Haha.

Oh, yes, right. Coming from the guy who can't distinguish between a manual and an automatic lock on system.

Care to explain this:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?


Like I said comparatively DmC allows you to manually select your targets, yet you haven't explained to me how that is automatic. Do you know why that is? Because you can't, theres nothing you can say to change cold hard facts. Thats why you keep avoiding your own idiotic words.

This is exacatly what I was saying before, whenever you realise you were wrong you try to ammend something to cover up for DMC4. These points arn't going away, I will keep reposting and reposting them until you explain how an automatic system can be manual. In your own words you've described an automatic system, not a manual one. Yet you keep ignoring this point because you know I was right the whole time.

You do realize that responding to a complaint about startup time by claiming that it has a long duration time isn't addressing the complaint at all, right?

I did address it. Yet you ignored that yet again. Sky Star features a longer duration (yet you can cut that short for combat purposes) because it doubles as a platforming mechanic; platforming in DMC4 was utter attrocious, so thats why the platforming is far better this time. Thanks in part to the camera, not just the platforming manouvers. Not to mention DmC actually features a faster move than Sky Star called Caliber. Yet you didn't know about that, because clearly you don't know much about the Devil May Cry games.

The game restricts the player's creativity in ways that, if it kept the same difficulty as the previous Devil May Cry games, would make it quite difficult.

Then prove it. If the game is preposterously easy you will have no problem showing me your DMD videos and your high scores on the DMD leaderboard. Whats stopping you from proving me wrong with actions where words have failed you previously?

You REALLY thought I was being serious when I called him a five year old.

You've contradicted yourself again:

...and where exactly did I make any claim as to Dante's age?

No one said you weren't being sarcastic, yet you forgot that you posted that comment in the first place. I made a point to remind you of it since you have a limited memory span.

Which would be a problem if jumping in some direction besides up was ever necessary...but it's not.

Lol. HAHAHA. Seriously is that all you can say. You've done the same thing yet again. You said the same thing about Quicksilver being uncessary. You need to understand something; just because you can't find a way to creatively incoperate combat mechanics, it dosen't mean others can't. For example full free flow movement in all directions at all times is something a lot of players can use to their advanged, as opposed to you who can't seem to find a creative way of incoperating Quicksilver:

https://www.youtube.com/watch?v=riwyC2h0fpc

Yet true DMC fans are proving wrong every time they play DmC. That also shows the advantage of having a longer mobility distance with Sky Star, something that is compensated for with the speed of Caliber.

Link, por favor.

Believe me, don't believe me. I don't particularly care. Hideaki Itsuno was the supervising director of the game, he designed the game along with Capcom Japan. If they wanted the clunky button lock in there they would have put it in. They didn't want it, just like Platinum Games didn't want it for MGR, or why Ninja Gaiden has never had it. Either all those expert programmers and game designers are wrong or you are. I wonder who I'm going to side with... Not.

Link, por favor:

You've contradicted yourself:

The difference being a basic grasp of the English language?

Sometimes grammar mistakes happen on the Internet. Yet your the arrogant individual who calls somone out on grammar mistakes, then fails miserabily at his own. Its embarassing, yet I suppose so was the camp homo.

But so is believing DMC4 Dante is a "camp hobo." This entire debate is an opinionated one.

No, learn to read properly. I said 'camp homo'. Homo as in homosexual... I'm so glad you asked. You see:

http://1.bp.blogspot.com/-fw6NHAAJtOg/Tu04jCDTmCI/AAAAAAAAC_g/s7bmCTAb8Fg/s320/ted+boots.jpg

Red cowboy boots are a form of attire commenly assoicated with the homosexual community, and alonside with camp behaviour. Then you have this:

DMC4 Donte making homoerotic poses. Hence the term 'camp homo'. To avoid confusion with the name Dante. Since this character is certainly not DMC1 Dante, as confirmed by Hideki Kamiya himself. Not to mention DMC1 Dante would never wear red cowboy boots, nor does he have westernised facial features as the camp homo does.

When you voice your complaints about what you think were DMC4's faults, it's "critiquing a bad game."

I'm actually glad you mentioned that point. You see DmC is not Devil May Cry, its Devil may Cry. A reboot that takes place in a seperate continunity. Thus the way we quantify Devil May Cry in DmC is different in the way we quantify Devil May Cry in DMC4. Thats because DMC4 HAS Devil May Cry on the box. Its supposed to take place in the continuity of the first game. Yet it is inferior to the previous game in the series in many ways, and fails to move the series into new teritory. DmC on the other hand fails to be Devil May Cry 1; yet its not supposed to be. DMC4 is supposed to be a sequel to DMC1, yet it fails completely to reproduce the quality of the that game or even the other two DMC games. Yes I'm also reffering to DMC2 which featured a better story and characters than DMC4, just awful combat though.

Better recapture it before it completely obscures all rational thought.

Actually Bayonetta is the highest reviewed Japanese action game made. God of War has higher reviews, yet its no where near the quality of Bayonetta. Neither is the Twilight game with the camp homo.

Setting aside the fact that I don't have a capture and upload device, what in the world would pulling off a crazy combo even prove?

Then why not some DMD or Hell and Hell leaderboard scores? A player of 'your skill' should have no problem proving that you can top that leaderboard.

No need for actual gameplay, let's just let players beat up on motionless enemies.

Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?

At least we've established that DmC's actual missions don't offer anything worthwhile.

In what way are DMC4's boring missions better than DmC's? Not to mention DMC4 is half a game, the second half being a back track of the first half. I suppose your right then, DMC4 was indeed don't offer anything worthwhile what so ever. There it is everyone.

Its true DmC features better air mehcanics which Capcom confirmed.

Again, I'm not here to dig through years of interviews and previews to spoon feed you. If you don't believe me, don't believe me. Continue to play the camp homo game and live in ignorance. Just point out the part where thats my problem?

Your definition of fluidity and flexibility is really so sensitive that having to double tap a button is too much for you?

Lol. You really don't read your own comments do you:

At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second.

Finally you admit that DMC4 was automatic. You see in that time you take your finger off a button, in that 'hundredth of a second'. Its not actually a 'hundreth of a second' by the way, its much longer; hence why there was a lag for certain manouvers like the Evade in DMC4. In that fraction of a second, you the player are at the mercy of the AI. That fraction of a second is determined by the AI, not the player. Hence thus in that time you the player are no longer in control. Thats why games like DMC, MGR and Bayonetta allow for much more fluidity and felxibity. Becuase their lock ons are instintaneous. You never loose control of what your targeting, unless you manually set yourself into neutral. Not to mention DmC features no slow down unlike DMC4's radidus restricted movement.

In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)

No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.

I literally just linked you a video showing an amateur DmC player pull off an infinite air combo by repeating the same three inputs and doing nothing else.

Lol. Exactly. Don't you realise your own mistake here. An amateur DMC player repeating the same moves, not doing anything else is not worthy of my attention. Its true DmC features better air mehcanics which Capcom confirmed. Hence why players are able to produce greater aerial creativity and innovation than DMC4. Not to mention DmC features the cross-combo offset manouver which brings a new level of depth to the aerial and ground based combat. Unlike something like DMC4 where you see players spamming the Enemy Step function to stay in the air indefinitely, DmC features more combat options in the air. Hence WHY you can stay in the air longer, and have greater mobility with your aerial manouvers. Not to mention some awesome Demon Air Dodging if the player has a sufficent level of skill.

You're a liar who's desperate to defend DmC, and the only way you can do so is by putting words in the mouth of Capcom and others.

Lol. Thats all you got. Whenever I give you a link, you dismiss it in a way faviourable to DMC4. Theres no point in me spoon feeding you. If you think I'm a liar, I don't care. You came into this thread so you could attack Ninja Theory; you came into this thread for a malicious intention, not I. Believe what you want, i'm not here to educate you or spoon feed you. If you don't like that I believe DmC is better, if you don't like that Capcom designed a better game, if you don't like that the proffessional reviews and many true DMC fans have decided that DmC is better; its not my problem. Create your own thread on how DMC4 is a good game, and see how many of your 'DMC fans' actually come into it. Most of them probably don't even know that the camp homo isn't Dante.

There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

There you have it. In the same way that it's not your job to design a better DMC game than DmC, it's not my job to design a better DMC game than DMC4. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom,  claiming that you know better than Hideaki Itsuno on how to design a DmC game.

Bayonetta uses a control setup that's almost more similar to fighting games than hack and slashes.

Do you actually know anything about action games? Honestly? Which developers are still using the button lock your reffering to? Metal Gear Rising dosen't, Ninja Gaiden dosen't, God of War dosen't, Bayonetta itself has all her moves performable without restricted directions. Now when you say hack and slashes, who or what are you reffering to? Since I don't think you quite understand the restricted camera perspectives and locked directional attacks your reffering to are a thing of the past. What developers are doing now is creating more fluid, more elegant systems, like DmC and Bayonetta. Thats how the genre moves forward. If you like DMC4 so much, good for you. But you can't claim that because you like something more, we have to accept that all action games follow what you say rather than evolve past the clunky mechanics of past games.

Meaning the camera will focus on on the particular enemy you lock on to and keep them as the main object of focus. It doesn't say anything about Bayonetta's movement being confined to that enemy.

This is what you originally said:

It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.

Your exact words were relative movement based on the position of the enemy. This is not the first time you actually said that. Again like I said, now what your saying is it doesn't say anything about Bayonetta's movement confined to that enemy. This is the word for word proof you have contradicted yourself yet again. You have tried to change what you've said, yet it cannot be changed. I will keep reposting and reposting this comment, as I will with your other failures. Thats because you've found a true DMC fan waiting in the fold, and you camp homo fan, you have been utterly exposed.