| MTZehvor said: |
It's to get you to finally stop with your silly insistence that DmC Dante is closer to DMC1 Dante.
Whether he is or isn't, the point is that you've blindly accepted a camp homo as Dante? Why?
Please, find any quote of mine, anywhere, where I said Bayonetta's directional attacks were lock on specific. Go on, I'm waiting.
You keep thinking amending your previous words saves you from failure. it dosen't work like that; here is what you originally said:
Taking away directional attacks severly limits the amount of creativity a player has.
Like I said see Bayonetta as proof that a game can have much more moves than DMC4 without directionally locked attacks. You keep trying to change what you've said, but it dosen't change that you were wrong. Changing your words now can't erase that failure.
Neither are "wrong." Your understanding of what the terms "manual" and "automatic" mean is what's wrong, despite the fact that I've explained them half a dozen times already.
Explain this then:
Not Trickster Dash, no.
Yep, its called Angel Dash. I suggest you do some research before making mistakes like that again. Lol.
As for the Angel Pull/Demon Pull, certainly, those exist, but those aren't evasion tactics.
They can be used for evasion, yes. They have other functions too, yet they can be used to avoid and manouver away from enemies, or prevent enemies from attaking you.
Which I responded to later on showing how a directional attack system is actually far preferable.
According to whom? Yourself? Like I said, you think what you want. Yet why do have to believe you? Besides what you've said about DMC4's control setup was actually wrong anyway.
You see, if your in Gunslinger Style, you have two buttons that function for the guns. Both Square and Circle. This is a waste of a button because those Gunslinger moves can be shifted to the Square button leaving the Circle button free for other things; which is what DmC actually does. Yet you ignore things like that because your not interested in seeing the DMC series move beyond directional locked attacks and directional locked camera perspectives. If this is your own personal view thats fine, yet why do I have to accept it DMC4 fan? I'm waiting.
"The combat system is entirely broken in favor of the player, therefore it's better."
Please refrain from putting your foot into your mouth until you've understood how the mechaniscs of the game actually work.
Again, DmC air dash isn't quick enough to be used as an evasion technique
Actually Sky Star features a longer duration because it doubles as a platforming mehcanic. This is something that was very poorly done in DMC4; hence why the platforming has been greatly improved this time round. Not to mention theres a much faster alteranative to Sky Star part of Aquila's move set to double as an evasion mehcanic. You didn't know that because you have no interest in seeing the truth. You want to cover up everything you can so you can pretend DMC4's outdated combat was worth continuing.
The biggest issue with DmC's supposedly "refined" combat is that the majority of evasions moves which didn't have much start up time beforehand now have a TON of start up time, making them effectively useless as tools for dodging.
Another lie... Surely this would make the game harder to play? Yet you've said the game is easy? Your contradicting yourself DMC4 fan. Either way Capcom know what their doing, the start up time for DmC's moves is perfectly fine. Your trying to pick out things now your other arguments failed. Its not working, I'll never give into you lies. If you believe them, thats your problem, its not for you to tell me that I have to accept your truth.
...and jump is avaliable in any direction in DMC at all times. Just release the lock on key.
This is good, yet releasing the button lock, reverts the lock automatically to Dante's nearest target. It also locks him out of his button lock moves. The point of DmC is to allow all those moves available without being comprimised by the button lock.
...you're the one who's been criticizing DMC3's lock on system for the past two pages to make DmC's look semi appealing, and now we're back to this silly accusation?
Actually Hideaki Itsuno admitted he's wanted to remove the button lock since DMC3. Like I said, a lot of games like Bayonetta or MGR arn't using this clunky style of button lock anymore and it was time for it to go. If you have a problem with that I suggest you take it up with Hideaki Itsuno, its not my problem you believe you know better than him about designing a DMC game.
...and where exactly did I make any claim as to Dante's age?
Do you read your own posts:
Why did you accept a five year old with a propensity for swearing as Dante?
Besides, who cares how old he is? He's an unlikeable jerk regardless of age, and a bad character. Why did you accept him as Dante?
Thats your own opinion. Its not a fact, nor do I have to accept it. If you didn't like DmC Dante thats not my concern, yet forcing your own views on others is unaccptable. Not to mention your defending a character who turned an icon into a camp homosexual.
There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.
There you have it. In the same way that it's not your job to design a better DMC game than DmC, it's not my job to design a better DMC game than DMC4. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.
I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom, claiming that you know better than Hideaki Itsuno on how to design a DmC game.
If you think I'm lying about what Capcom has said, by all means, call me out on it. I'll be happy to produce a source that proves my claim. Unlike a certain other person around here.
What are you reffering to?
I've explained the combat as best I can in words, there are videos where words are not enough; there are reviews and the words of Capcom themselves, who confirmed they designed and implemented this combat engine to be the best in the series. Thus its a fact DmC performs better in the words of Capcom Japan, the reviewers and the fans who have told the truth.
Same again. The truth is that DmC does perform better in many ways than its predecessors. If you choose to ignore that for any reason. Its not my problem. I'm not telling you, you have to believe me. Its not my problem you think DMC4 is a good game. Yet you have no right to tell me that DMC4 is better than DmC because you think so.
Thats the difference between me and you. Thats the difference between a true DMC fan, and whatever the hell you are.
Bayonetta uses a control setup that's almost more similar to fighting games than hack and slashes.
Do you actually know anything about action games? Honestly? Which developers are still using the button lock your reffering to? Metal Gear Rising dosen't, Ninja Gaiden dosen't, God of War dosen't, Bayonetta itself has all her moves performable without restricted directions. Now when you say hack and slashes, who or what are you reffering to? Since I don't think you quite understand the restricted camera perspectives and locked directional attacks your reffering to are a thing of the past. What developers are doing now is creating more fluid, more elegant systems, like DmC and Bayonetta. Thats how the genre moves forward. If you like DMC4 so much, good for you. But you can't claim that because you like something more, we have to accept that all action games follow what you say rather than evolve past the clunky mechanics of past games.
Directional attacks are avaliable at any time. You simply press the direction relative to where Dante is facing, and the attack continues as it would have if you were looking at Dante from behind.
Fail again. Seriosuly play Devil May Cry before saying things like this. Actually direction attacks are restricted to certain directions. For example an enemy could be behind you in DMC4, you could input the action for Stinger and unintentionally Dante could use High Time. Thats also the problem with movement relative to one enemy. Games like Bayonetta, MGR and DmC perform as if the character is relative to ALL enemies, not just one enemy. Hence the greater degree of mobility and flexibility as opposed to something like DMC4. Not to mention direction attacks are not available at any time. Thats because previous DMC games featured locked camara perspectives, meaning certain moves can only be performed with respect to the position of the camera. Thus not all attacks can be performed as easily; making it cumbersome to combo creativity and experimentation. Thats the point of DmC, MGR and Bayonetta; you have a 360 degree camera which allows you to put any move anywhere you want, any time you want. Offering a greater degree of fluidity and flexibility.
The gameplay of Bayonetta isn't as fast paced as that of Devil May Cry, so it can afford to do that. Point is that directional inputs aren't necessary if pacing isn't as big of a concern, but if it is, then directional inputs are pretty much the only way to go.
HAHAHAHHAHAHAHAHAHAHAHAH. OMG. You actually think that. I'm sorry, I just don't know who you think you are. Bayonetta is the best action game ever made. DMC4 is no where near the quality of Bayonetta, even DmC fails to meet the level of Bayonetta. The game is the absolute pinnacle of action games.
Bayonetta can be as fast paced as you want it to be. Thats the point, theres so many weapons and playstyles available. Directional inputs don't allow for the same level of fludity, creativity, or improvisation that something like Bayonetta and DmC allows.
The question is "is the game proposterously easy for your average Devil May Cry player to get through?" If the answer is yes, my argument holds.
Then hold your argument. Show me some of your expert videos at the compitency level of the top players. Surely if an average player can do it, you will have no problem doing it in 5 mins. Nor will you have any problem of reaching the top of the leaderboards on DMD mode? I'm waiting.
I literally just linked you a video showing an amateur DmC player pull off an infinite air combo by repeating the same three inputs and doing nothing else.
Lol. Exactly. Don't you realise your own mistake here. An amateur DMC player repeating the same moves, not doing anything else is not worthy of my attention. Its true DmC features better air mehcanics which Capcom confirmed. Hence why players are able to produce greater aerial creativity and innovation than DMC4. Not to mention DmC features the cross-combo offset manouver which brings a new level of depth to the aerial and ground based combat. Unlike something like DMC4 where you see players spamming the Enemy Step function to stay in the air indefinitely, DmC features more combat options in the air. Hence WHY you can stay in the air longer, and have greater mobility with your aerial manouvers. Not to mention some awesome Demon Air Dodging if the player has a sufficent level of skill.
You're a liar who's desperate to defend DmC, and the only way you can do so is by putting words in the mouth of Capcom and others.
Lol. Thats all you got. Whenever I give you a link, you dismiss it in a way faviourable to DMC4. Theres no point in me spoon feeding you. If you think I'm a liar, I don't care. You came into this thread so you could attack Ninja Theory; you came into this thread for a malicious intention, not I. Believe what you want, i'm not here to educate you or spoon feed you. If you don't like that I believe DmC is better, if you don't like that Capcom designed a better game, if you don't like that the proffessional reviews and many true DMC fans have decided that DmC is better; its not my problem. Create your own thread on how DMC4 is a good game, and see how many of your 'DMC fans' actually come into it. Most of them probably don't even know that the camp homo isn't Dante.
Then just tap the lock on whenever you need a launcher or something of the like. It's really not that difficult.
No, its not difficult, yet it is clunky and cumbersome. What we want is fludity and flexibility. Tapping a button lock on and off dosen't allow for the same level of creativety you have with say an Angel or Demon Trigger. That is evident in DmC where the triggers give Dante the ability to cross-combo offset. Which is not disimmilar to Bayonetta's Dodge Offset. Like I said the lock-on has been transffered in to the L3 trigger, which allows Dante to seemlessly move from enemy to enemy without pause, it allows Dante to cancel into any move seemless, unlike DMC4 which forces you to pause and naviagte a key pad to switch styles or whatever.
It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.
Like I said Bayonetta is never confined to relative movement to one enemy, even with the button lock. I suggest you go and play Bayonetta before talking about things you don't know about. She retains free flow movement at all times, like DmC and MGR. You still haven't explained to me how it is if a camera pans in the direction of an enemy, that confines Bayonetta's movements to that said enemy? Unless your admitting you failed on this point here? I'm waiting?








