Since Bayonetta DOES have directionally locked attacks.
Actually all of Bayonetta's moves are performable without the button lock.
And yet I'm the one with the foot in my mouth?
Since you once again have no idea of what any action genre terminology means, let me spell this out for you. A directionally locked attack is an attack that is performed (and ONLY performed) by locking on to an enemy and moving the stick in the direction of that enemy. The closest Bayonetta comes to a directionally locked attack is a directional attack.
In other words, Bayonetta's attacks that can be performed with or without a lock on aren't directionally locked attacks.
If it turns out that Bayonetta has some attacks that are directionally locked (as in only work when the lock on button is held, and not in any other way), then I guess I didn't get far enough into experimenting with the combat to find those moves. And if that's the case, then I fully support the idea of having optional directional attacks, or heck, entirely alternate control schemes, allowing the combat to go at whatever speed the player wants.
But DmC doesn't have that. It's stuck in automatic lock on mode for the entirety of the experience.
Lol. Do you read video descriptions? Like I said you would know that Angel Dash is a move in the game if you spent any time learning the combat instead of lying about it. Angel Dash exists in the PS3/360 versions of the game, which you can't mod. I suggest you look at videos of those if you don't believe me, or look at the moves list. Its not for me to spoon feed incompitent DMC4 fans. Haha.
Are you talking about Angel Evade, or Angel Dash? Because those two things are very different.
Care to explain this:
How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?
How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?
Because you're an idiot who doesn't read explanations. That's how.
I've gone over this a full half dozen times already. If those words are too big for you to understand, I'll try and condense it into a picture book that explains how.
Like I said comparatively DmC allows you to manually select your targets, yet you haven't explained to me how that is automatic. Do you know why that is? Because you can't, theres nothing you can say to change cold hard facts. Thats why you keep avoiding your own idiotic words.
Does DmC's lock on depend on something besides relative position and movement? No. Therefore, it is automatic.
Does DMC4's lock on depend on something besides relative position and movement? Yes. Therefore, it is manual.
That is the only thing that matters. If you can't process this, I can reference you to a few elementary schools.
Yet you keep ignoring this point because you know I was right the whole time.
Yes, exactly. You are right, Capcom, Ninja Theory, the DMC fanbase, the entire action game community, and everyone else is wrong. Precisely.
I did address it. Yet you ignored that yet again. Sky Star features a longer duration (yet you can cut that short for combat purposes) because it doubles as a platforming mechanic
That doesn't do ANYTHING for start up time. The start up time is the EXACT SAME regardless of the movement's duration.
Do you know what start up time is?
Then prove it. If the game is preposterously easy you will have no problem showing me your DMD videos and your high scores on the DMD leaderboard. Whats stopping you from proving me wrong with actions where words have failed you previously?
Because, as I've explained before, this won't prove anything.
I'm not arguing here that the game's most complex combos are simple to pull off. I'm arguing that the skill level required to beat the game is incredibly low as opposed to previous titles.
If you want proof of that, look up a let's play on Youtube or something.
No one said you weren't being sarcastic, yet you forgot that you posted that comment in the first place. I made a point to remind you of it since you have a limited memory span.
You're making fun of my memory span? Oh, you really are too much.
I did remember that, but, you apparently have no sense of sarcasm. That isn't a claim about his age, that's a claim about maturity. If I call you a five year old, that isn't me making a claim as to your age. It's say you have the maturity (or in this case, the reading comprehension) of a five year old.
Lol. HAHAHA. Seriously is that all you can say. You've done the same thing yet again. You said the same thing about Quicksilver being uncessary. You need to understand something; just because you can't find a way to creatively incoperate combat mechanics, it dosen't mean others can't.
Then by all means, show me an example of a combo video involving creative uses of Quicksilver.
Yet true DMC fans are proving wrong every time they play DmC. That also shows the advantage of having a longer mobility distance with Sky Star, something that is compensated for with the speed of Caliber.
Like I said, I'm sure people who put enough time and effort into the game can do amazing things with DmC. People can also do amazing things with DMC2. Does that make it a good game as well?
The point is that DmC's combat, on a surface level, is incredibly broken, and people have to find ways to work around that. That isn't a good action game.
Believe me, don't believe me. I don't particularly care. Hideaki Itsuno was the supervising director of the game, he designed the game along with Capcom Japan. If they wanted the clunky button lock in there they would have put it in. They didn't want it, just like Platinum Games didn't want it for MGR, or why Ninja Gaiden has never had it. Either all those expert programmers and game designers are wrong or you are. I wonder who I'm going to side with... Not.
Or, you know, maybe he was testing a game without a lock on button to see how it would work. Ever think about that?
No? I guess not.
Sometimes grammar mistakes happen on the Internet. Yet your the arrogant individual who calls somone out on grammar mistakes, then fails miserabily at his own. Its embarassing, yet I suppose so was the camp homo.
...and my error was where? Substituting a Spanish word in? You really thought that was unintentional?
And yeah, sure, I can understand, grammar mistakes do happen on the internet. Yours happen with such frequency that I'm beginning to wonder whether you even finished first grade.
DMC4 Donte making homoerotic poses. Hence the term 'camp homo'. To avoid confusion with the name Dante. Since this character is certainly not DMC1 Dante, as confirmed by Hideki Kamiya himself. Not to mention DMC1 Dante would never wear red cowboy boots, nor does he have westernised facial features as the camp homo does.
Or, you know, maybe his outfit is red, and he wanted boots to go along with it.
And besides, you're criticizing the way Dante looks? Really? You're as bad as those DmC fans who claim that the only reason we don't like DmC is because Dante underwent an outfit change.
I'm actually glad you mentioned that point. You see DmC is not Devil May Cry, its Devil may Cry. A reboot that takes place in a seperate continunity. Thus the way we quantify Devil May Cry in DmC is different in the way we quantify Devil May Cry in DMC4. Thats because DMC4 HAS Devil May Cry on the box. Its supposed to take place in the continuity of the first game. Yet it is inferior to the previous game in the series in many ways, and fails to move the series into new teritory. DmC on the other hand fails to be Devil May Cry 1; yet its not supposed to be. DMC4 is supposed to be a sequel to DMC1, yet it fails completely to reproduce the quality of the that game or even the other two DMC games. Yes I'm also reffering to DMC2 which featured a better story and characters than DMC4, just awful combat though.
...and the point of this rant is?
"DmC" is still a "DMC" game, or, at the very least, it's trying to be. From the perspective of the Devil May Cry series, on a purely gameplay level (ignoring the insipid story and characters that they try to pass off as a "gritty" tale), it's inferior to every game in the series besides DMC2.
Actually Bayonetta is the highest reviewed Japanese action game made. God of War has higher reviews, yet its no where near the quality of Bayonetta. Neither is the Twilight game with the camp homo.
Wrong once more.
Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?
Let me introduce you to something called a "False Dilemma." Google it, and come back here.
What you asked for in the videos I linked was proof that the style system didn't slow combat down. There is proof, right there, that the style system doesn't slow combat down.
When judging the quality of the game as a WHOLE, and not just styles, you have to actually go through the ENTIRE game.
In what way are DMC4's boring missions better than DmC's? Not to mention DMC4 is half a game, the second half being a back track of the first half. I suppose your right then, DMC4 was indeed don't offer anything worthwhile what so ever. There it is everyone.
Well, you know, halfway decent boss fights, enemies that pose some semblance of threat, a non broken style meter, a story that doesn't bounce around like it's Uncharted, and tolerable voice acting.
Again, I'm not here to dig through years of interviews and previews to spoon feed you. If you don't believe me, don't believe me. Continue to play the camp homo game and live in ignorance. Just point out the part where thats my problem?
Because you've spent this entire time trying to convince me with this ridiculous crusade for DmC?
Finally you admit that DMC4 was automatic.
No?
hence why there was a lag for certain manouvers like the Evade in DMC4.
...there is no lag on evade.
Seriously, I know you're desperate to "win" this, but refrain from making things up, ok?
And I believe you just copy/pasta'd your answers to my last post for the entire ending of your most recent post...









