| MTZehvor said
"Wow, people genuinely still believe that the only reason DmC was disliked was because of a hair change?" ...actually, now that I look at it, I'm pretty sure I responded to the entirety of the rest of your post of this in my most recent and next to most recent posts. Are you genuinely arguing here or just copy and pasting old topics? |
...I said that Bayonetta can't incorporate directionally locked attacks because it moves at a slower pace...where exactly?
You actually said something a bit different, your amending your words now to attempt to cover up you didn't know Bayonetta had directionally locked attacks:
My words were that Bayonetta survives without needing directional attacks because it allows for differing ways of inputting commands besides locked on attacks.
Here is your own words which contradict what you've just said. I think you must have sufferred a recent blow to the head to have such adverse memory problems:
Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs.
Like I said before, I can just keep reposting the same comments now, you can't counter them because you've already contradicted yourself. Everything else at this point is an amendment.
Just look at how quickly the people who move in DMC4 and DMC3 are going, and compare that to the speed of Bayonetta. It's slightly faster. Not a lot faster, but still enough to make a difference.
Its true DMC3, 4 are faster when running on Turbo Mode. Yet your misgiving is about including Turbo Mode at all. DmC and Bayonetta both run at about the same speed when in normal mode. Bayonetta has different weapons like Kuldurusha or Shibura that are just as fast as the weapons in DMC3 or 4. Not to mention DmC and Bayonetta offer deeper gameplay options, which to me is more important than what DMC4 offers in terms of locked gameplay. Your also forgetting that DmC's fan moded Turbo Mode runs much faster than DMC4's Turbo Mode.
Bayonetta does not move at a slower pace (LOL). In fact you've accidently put your foot into your mouth yet again. Since Bayonetta DOES have directionally locked attacks. The player has the option of performing ALL those directionally locked attacks without holding the button lock. Which actually allows the gameplay to flow at a faster pace, since you are never locked to directions to perform any attack.
Based on your statement your saying that Bayonetta can't incoperporate directionally locked attacks because it moves at a slower pace. Yet you didn't know that Bayonetta does have all those directionally locked attacks available alternatively. So how then can Bayonetta move at a slower pace if all those directionally locked attacks actually exist unlike what you originally thought
I literally addressed all of this in the opening of my previous post. Come on man. You've got to start reading these things to actually participate in a debate.
Again your word for word comment, where you deny Bayonetta has direcitonally locked attacks. I think you need to start reading your own posts DMC4 fan:
Bayonetta makes up for NOT having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs.
Who are you trying to fool here DMC4 fan? You've been caught, theres nothing more to this.
Secondly, Angel Evade is nothing like Trickster Dash. It's more similar to Trick than anything else.
Your original words:
That's a freaking fan made mode, dude. If we're incorporating those, then DMC4 Dante has probably three dozen different evasion techniques at his disposal from all the mods you can download for DMC4.
You originally claimed Angel Dash was a fan made mod. Nothing you can do will change this now, you've already been caught.
Does DmC's lock on depend on something besides relative position and movement? No. Therefore, it is automatic.
Does DMC4's lock on depend on something besides relative position and movement? Yes. Therefore, it is manual.
That is the only thing that matters. If you can't process this, I can reference you to a few elementary schools.
I actually don't understand what you've said. DmC's lock on is controlled by the player. Yes it depends entirely on how the player moves with respect to an enemy. The player manually controlling this input direction at all times. Now explain to me how is this automatic?
DMC4's lock on does depend on something besides the player's position and movement. That 'something else' is of course the games AI, which as you already admitted locks onto the nearest enemy and allocates the next enemy automatically. Again explain to me how is this a manually controlled lock on when the user only has partial control of the system. The automatic AI does the rest. As you already admitted:
How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?
How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?
In your own words you admitted that DMC4's lock on was automatic, in contrast to DmC's which is entirely manual for the first time in the series. Like I said before you keep amending your own points that previously discredited you because you know you were wrong. What your saying now is that you were wrong before when you said DMC4 was automatic.Everything your saying now is based on this lie:
As I've said before, a lock on needs something BESIDES relative position and movement to determine whether it's an automatic or manual lock on system.
A manual or automatic system is determined by the existing rules of the system. The existing rules of DmC make it a manually operated system, as opposed to DMC4 which is automatic. Your creating this 'something else' rule as something that exists outside of the exisiting system. You NEED to do that because the current rules of the system prevent you from being right.
Now explain to me DMC4 scum, why is DmC an automatic system when the player is in complete control of the lock on? Why is DMC4 an manual system when the system is mostly automatic? I'm waiting!
All it has to be is some outside input that tells the game to focus in on an enemy.
There we have it everyone the final admission that DmC is indeed manually controlled and DMC4 is indeed automatically controlled as I've been saying from the very beginning. Finally it actually gets into your head how DMC4 is automatically controlled.
You've asked me in the past why you should take my word over gaming journalists. Well, allow me to pose the same question to you. Why should I believe you over the entire gaming community?
Again Tameem admited DmC was manual? Why should I take your word over his? The professionals, Capcom themselves and the gaming community have all said they prefer DmC. Its true a few DMC4 fans have lied for their camp homo. Yet why would I listen to fans who only started playing DMC with DMC4? I'm waiting!
If you're seriously not convinced by the video I showed you of an amateur player performing an infinite combo, then this might be worth it just for the sake of finally penetrating your thick head.
Again, as I said before. Thats the point of DmC, an amateur player performing an infinite combo is not a demonstration of skill. Its a demonstration of how the combat mechanics allow players to integrate more options in their gameplay. DMC4 has limited aerial mobility and aerial mechanics. Thats why the same things are not possible in DMC4. Like I said show me some DMD leaderboard scores in the top 10. If the game is easy prove its easy and top that leaderboard.
You tried to change it to something about how long the move took to complete, and I'm trying to bring us back to the original discussion.
How long a move takes to complete actually is important because that reffers to speed simple minded DMC4 fan. You see the faster the duration of a move, the faster you can finish that move and trigger a new move. Thats why duration is important. Not to mention the speed and start up time of Caliber offer a faster alternative to Sky Star, even more so than DMC4's Sky Star.
Thirdly...what the absolute heck does animation quality have to do with this debate?
Just another nail in your coffin. DmC exceeds that camp homo Twilight garbage on every level. Animation quality is defintely one of those areas.
Looks like DMC4 almost sold 3 million copies...and DmC didn't even hit a million.
DmC sold over 1 mil copies. DMC4 sold 2.7 mil copies when it came out. If it came out today it woulnd't sell that many. Yet you need sale for a game to be good. Thats fine, yet people like me don't rely on sales figures or the majority to define what is a good game. DMC4 sold what it sold, yet it was not a good game because it sold that many copies.
Because you don't represent the opinion of all DMC1 fans.
Nor do you represent any DMC fan, other than yourself.
Oh I agree, DMC4's story isn't good. It's just not as bad as this.
Lol. You need to link to an edited video with swearing. If you don't like swearing you should stay away from games like GTA5, The Last of Us and DmC. If someone can't handle swearing they should stick to their camp homo Twilight garbage. Nuff said.
The irony in this statement is that you were the one who came onto this thread and yelled at me first.
Again we can check your first post where you came into this thread and you lied for your camp homo. You seem to have a short term memory to forget that you came here to lie about the camp homo being Dante. No one asked you to lie. Do you expect DMC1 fans to blindly allow you to pretend that DMC4 was a good game so we can watch the Twilight nonsense continue?
If you're going to criticize what other people like, then don't get upset when those people criticize what you enjoy.
If you're going to lie about a game, then don't get upset when someone stand up and tells the truth about that camp homo Twilight shit, with bimbos and boobs for extra butchering of a classic francise. I forgot your allowed to crticise DmC, yet the DMC1 fans arn't allowed to tell the truth about DMC4.
Are you genuinely arguing here or just copy and pasting old topics?
Are you genuniely reading the arguments here. Like I said I can keep reposting the same stuff now you've been exposed. Like this:
Meaning the camera will focus on on the particular enemy you lock on to and keep them as the main object of focus. It doesn't say anything about Bayonetta's movement being confined to that enemy.
This is what you originally said:
It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.
Your exact words were relative movement based on the position of the enemy. This is not the first time you actually said that. Again like I said, now what your saying is it doesn't say anything about Bayonetta's movement confined to that enemy. This is the word for word proof you have contradicted yourself yet again. You have tried to change what you've said, yet it cannot be changed. I will keep reposting and reposting this comment, as I will with your other failures. Thats because you've found a true DMC fan waiting in the fold, and you camp homo fan, you have been utterly exposed.
Like I said, prentending that all these points don't exist to hide your failure, simply won't work. You've been wrong about everything I've said here. Thats why you can't counter these points. You've failed. You've failed to take away our rights to prefer DmC to that camp homo Twilight shit you love so much.
That once again is word for word evidence where you've contradicted yourself after being exposed. Now surely if you've disproved my arguments already you will have no problem copy and pasting your previous response?... Wait... gasp... surely not. You ignore these points because you actually realise that you were wrong? Either answer the Bayonetta point or I will keep reposting it. I'm waiting!!
Because you've spent this entire time trying to convince me with this ridiculous crusade for DmC?
Convince you about what? DmC is better in many ways, I've explained things about the manual lock on and the performance of the combat. You keep trying to evade those points, like you evaded everything I previously said. No one said you have to agree with that, you can respectfully disagree. Yet you came into this thread for malicious reasons. You came into this thread because you wanted to take your anger out on true DMC fans. You did those things because your are a DMC4 fan, you are not a DMC fan. Unfortunately you found a true DMC fan waiting in the fold. If your not happy with DmC, why can't anyone else prefer it to DMC4? Your insistant to try and control what people think of DMC4 is what has started this. Your crusade for a game that wasn't a true sequel to DMC1 anyway, because you can't take that people didn't want it to continue.
No need for actual gameplay, let's just let players beat up on motionless enemies.
Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?
At least we've established that DmC's actual missions don't offer anything worthwhile.
In what way are DMC4's boring missions better than DmC's? Not to mention DMC4 is half a game, the second half being a back track of the first half. I suppose your right then, DMC4 was indeed don't offer anything worthwhile what so ever. There it is everyone.
Your definition of fluidity and flexibility is really so sensitive that having to double tap a button is too much for you?
Lol. You really don't read your own comments do you:
At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second.
Finally you admit that DMC4 was automatic. You see in that time you take your finger off a button, in that 'hundredth of a second'. Its not actually a 'hundreth of a second' by the way, its much longer; hence why there was a lag for certain manouvers like the Evade in DMC4. In that fraction of a second, you the player are at the mercy of the AI. That fraction of a second is determined by the AI, not the player. Hence thus in that time you the player are no longer in control. Thats why games like DMC, MGR and Bayonetta allow for much more fluidity and felxibity. Becuase their lock ons are instintaneous. You never loose control of what your targeting, unless you manually set yourself into neutral. Not to mention DmC features no slow down unlike DMC4's radidus restricted movement.
In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)
No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.
I literally just linked you a video showing an amateur DmC player pull off an infinite air combo by repeating the same three inputs and doing nothing else.
Lol. Exactly. Don't you realise your own mistake here. An amateur DMC player repeating the same moves, not doing anything else is not worthy of my attention. Its true DmC features better air mehcanics which Capcom confirmed. Hence why players are able to produce greater aerial creativity and innovation than DMC4. Not to mention DmC features the cross-combo offset manouver which brings a new level of depth to the aerial and ground based combat. Unlike something like DMC4 where you see players spamming the Enemy Step function to stay in the air indefinitely, DmC features more combat options in the air. Hence WHY you can stay in the air longer, and have greater mobility with your aerial manouvers. Not to mention some awesome Demon Air Dodging if the player has a sufficent level of skill.
There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.
There you have it. In the same way that it's not your job to design a better DMC game than DmC, it's not my job to design a better DMC game than DMC4. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.
I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom, claiming that you know better than Hideaki Itsuno on how to design a DmC game.








