What point are you trying to make about DmC Dante? I admit he is not the camp homo, yet why is that a bad thing?
Forgot again? I mentioned it in the last post.
It's to get you to finally stop with your silly insistence that DmC Dante is closer to DMC1 Dante.
Actually all of Bayonetta's moves are performable without the button lock. Like I said Bayonetta is never confined to relative movement to one enemy, even with the button lock. I suggest you go and play Bayonetta before talking about things you don't know about. She retains free flow movement at all times, like DmC and MGR. Like I said why should I accept you are right when Platinum Games, Capcom, even Sony Santa Monica arn't using that type of clunky button lock your reffering to. Answer the question!
Please, find any quote of mine, anywhere, where I said Bayonetta's directional attacks were lock on specific.
Go on, I'm waiting.
Believe what you want; yet now your saying DMC4's button lock in manual when previously you contradicted this point:
I've actually been saying that. for the past week and a half.
How are you manually selecting your target if the AI picks a target that it thinks you want to attack?
How are you manually selecting your target if you cycle through said targets until you reach the one you want?
Either your previous comments were wrong or your wrong now?
Neither are "wrong." Your understanding of what the terms "manual" and "automatic" mean is what's wrong, despite the fact that I've explained them half a dozen times already.
You still haven't explained why I should believe you over Ninja Theory and Capcom.
Besides, if DmC is automatic, prove it.
Note the very first question in the interview.
And there's also the entire DMC fanbase which says that it has an automatic lock on, too.
Lol. Wrong again. DmC Dante does have Dash.
Not Trickster Dash, no.
As for the Angel Pull/Demon Pull, certainly, those exist, but those aren't evasion tactics. You don't have time to grab an enemy, waiting for the 10 or so start up frames, when he's already attacking you. With Trick, you do.
The Teleport function only allowed one way of closing the distance between enemies.
It works perfectly fine as an evasion tactic as well.
You really don't read my comments do you. These options like I said are to compenstate for the directionally locked manouvers of the combat engine.
Which I responded to later on showing how a directional attack system is actually far preferable.
Please refrain from inserting your foot in your mouth until you've read the entire post.
For example, DmC offers Dodge in ANY diretion, which automtically makes it superior to DMC4's Dodge. It also allows Dash, which provides an invincibility mechanical effect. Then you have Air Dodge, which was unavabile in previous games, and Sky Star. Then you also have the Demon Dodge which provides a mehcnical effect the previous DMC games didn't offer. Then you have Parry, and Air Parry; these are listed as one move, yet it functions as two moves as you've listed for DMC4. Then you have all the standard stuff like Jump. Yet again Jump is available in ANY direction at all times, unlike previous games.
So your answer seems to be...
"The combat system is entirely broken in favor of the player, therefore it's better."
Again, DmC air dash isn't quick enough to be used as an evasion technique. The biggest issue with DmC's supposedly "refined" combat is that the majority of evasions moves which didn't have much start up time beforehand now have a TON of start up time, making them effectively useless as tools for dodging.
...and jump is avaliable in any direction in DMC at all times. Just release the lock on key.
According to you Quicksilver is the worst style. A lot of fans felt that DMC4 was inferior to DMC3 because it didn't feature as much. Quicksilver being one of those things. Its your opinion Quicksilver offered nothing, not a fact unfortunately. You do the typical thing here of trying to make DMC3 look bad to make DMC4 look good. Your a fraud, not a DMC fan.
...you're the one who's been criticizing DMC3's lock on system for the past two pages to make DmC's look semi appealing, and now we're back to this silly accusation?
At any rate, please. Find me some of these fans that thought DMC4 was a much worse experience for missing Quicksilver. DMC4 is inferior to DMC3, but not having quicksilver is not the reason why.
Dante's in his early to mid twenties during DmC. You should pay attention... If you don't like swearing then thats not my problem. Either way the camp homo is not Dante, he never was. Yet you accepted him, why?
...and where exactly did I make any claim as to Dante's age?
Besides, who cares how old he is? He's an unlikeable jerk regardless of age, and a bad character. Why did you accept him as Dante?
Here's a hint: The answer to that question is the exact same answer to yours.
Lol. You've resorted to arguments like this because you know you have no way of moving forward unless you are calling yourself more qualifed than Hideaki Itsuno and Capcom Japan.
Only one of us here has said that they're more qualified to make a video game than Capcom. Here's another hint: It's not me.
I can simply say the same thing here. Its not my job to design a game better than DMC4, its Capcom's job and Ninja Theory's job.
You figured it out! Congratulations! For a second there, I was worried.
There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.
Your specific complaint was your own opinion; hence why I reffered to your complaint as a lie, not a fact. You claim to question my literacy age, yet have no basic comprehension skills of your own to understand the difference between an opinion and a fact. Tyical arrogant DMC4 fan.
Please read this back to yourself.
"You claim to question my literacy age."
What the heck does that even mean?
As for the rest of this, your memory span is non-existant, so this isn't worth my time.
You looked in a mirror recently this is exactly what you've done.
If you think I'm lying about what Capcom has said, by all means, call me out on it. I'll be happy to produce a source that proves my claim. Unlike a certain other person around here.
What exactly do you believe I've misrepresented Capcom on?
I've explained the combat as best I can in words, there are videos where words are not enough; there are reviews and the words of Capcom themselves, who confirmed they designed and implemented this combat engine to be the best in the series. Thus its a fact DmC performs better in the words of Capcom Japan, the reviewers and the fans who have told the truth.
...are you genuinely this stupid, or are you just trolling?
Serious question here. I'm starting to think that you're just making this entire thing up as a joke.
Yet Bayonetta has a lot more moves than DMC4; maybe in the region of 600, I don't know I haven't counted.
Assuming you've actually played the game, this should be a fairly easy one for you to answer.
Bayonetta uses a control setup that's almost more similar to fighting games than hack and slashes. A good chunk of those moves are pulled off by holding down buttons, performing circles on the control stick, and responding to on screen prompts. The gameplay of Bayonetta isn't as fast paced as that of Devil May Cry, so it can afford to do that. Point is that directional inputs aren't necessary if pacing isn't as big of a concern, but if it is, then directional inputs are pretty much the only way to go.
DmC doesn't have that luxury if it wants to be a Devil May Cry game.
Actually it dosen't. You see directional attack are exactly that. They are locked by certain directions, and available when the camera perspective allows it. The point of DmC is to allow all those moves to be usuable in any direction at any time. Hence the point of fans who have created videos of greater creativeiy with more variety and experimentation.
...no. Sorry, but no.
Directional attacks are avaliable at any time. You simply press the direction relative to where Dante is facing, and the attack continues as it would have if you were looking at Dante from behind.
Again I can ask you to prove that you can produce combo videos on the same level as the expert players to actually prove it is 'preposterously easy'.
I thought I already answered this point, but I guess that one flew right over your head too.
The question here is whether or not the game itself is preposterously easy, not whether expert players can pull off crazy combos of some sort. A game as bad as Devil May Cry 2 has combo videos out there done by expert players that are quite impressive. That still doesn't make DMC2 a good game. The question is "is the game proposterously easy for your average Devil May Cry player to get through?" If the answer is yes, my argument holds.
Yet again you have avoided that point claiming 'your videos were lost on the Internet'.
Show me where I said this.
Nope, can't. Not everyone lies through their teeth like you.
Your claiming the game is preposterously easy, then prove it.
I literally just linked you a video showing an amateur DmC player pull off an infinite air combo by repeating the same three inputs and doing nothing else.
That's an AMATEUR doing this. Not a highly skilled professional, not some hack and slash guru, a rank amateur, pulling off infinite air combos like it's nothing.
Wrong again, its on PC as well. You are a 'fraud' arn't you.
I literally opened up the game on PC and checked this myself.
I realize you frequently have to lie in order to cover your back, but try to tell a lie that isn't blatantly obvious, ok?
Again I'm not here to dig through three years of interviews and videos to spoon feed you.
Because your claims are just purely made up. You've got nothing in terms of evidence. Literally nothing. You're a liar who's desperate to defend DmC, and the only way you can do so is by putting words in the mouth of Capcom and others.
Notice how I've volunteered to prove any claim I make. I've linked repeated videos proving my claims. If you're determined to simply lie your way through this argument, then this is an exercise in futility.
No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.
Then just tap the lock on whenever you need a launcher or something of the like. It's really not that difficult.









