You keep thinking amending your previous words saves you from failure. it dosen't work like that; here is what you originally said:
Taking away directional attacks severly limits the amount of creativity a player has.
Like I said see Bayonetta as proof that a game can have much more moves than DMC4 without directionally locked attacks. You keep trying to change what you've said, but it dosen't change that you were wrong. Changing your words now can't erase that failure.
I don't need to change anything here.
It's simple: Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs. Bayonetta can avoid to take a limitation on player creativity because it has other places from which the player can draw upon. DmC doesn't have that.
Does that make sense? If not, I can illustrate it in a picture book and have it mailed to your house.
Yep, its called Angel Dash. I suggest you do some research before making mistakes like that again. Lol.
...you mean this?
That's a freaking fan made mode, dude. If we're incorporating those, then DMC4 Dante has probably three dozen different evasion techniques at his disposal from all the mods you can download for DMC4.
Do you really have to include community based patches in order to make DmC halfway playable?
They can be used for evasion, yes. They have other functions too, yet they can be used to avoid and manouver away from enemies, or prevent enemies from attaking you.
Once again, refer to my earlier point about start up time.
According to whom? Yourself? Like I said, you think what you want. Yet why do have to believe you? Besides what you've said about DMC4's control setup was actually wrong anyway.
Oh, yes, right. Coming from the guy who can't distinguish between a manual and an automatic lock on system.
You see, if your in Gunslinger Style, you have two buttons that function for the guns. Both Square and Circle. This is a waste of a button because those Gunslinger moves can be shifted to the Square button leaving the Circle button free for other things; which is what DmC actually does.
...you do realize that it's not as if pressing the style button gives you the same attack as the regular button, correct? They're two entirely different things; you couldn't reposition them both to one button.
At any rate, in DmC, you've already dedicated away three of those buttons for launching and dodging, so you wouldn't have that freedom after all.
And if you don't want to use that button for a different gun related move, you're welcome to switch to another style and use the extra button for that particular style of weaponry (or evasion).
Please refrain from putting your foot into your mouth until you've understood how the mechaniscs of the game actually work.
...what?
Do you even know what that saying means?
Actually Sky Star features a longer duration because it doubles as a platforming mehcanic.
So, uh, just checking here.
You do realize that responding to a complaint about startup time by claiming that it has a long duration time isn't addressing the complaint at all, right?
Another lie... Surely this would make the game harder to play? Yet you've said the game is easy?
The game is easy, yes, because the general dodge given in the game (i.e. LB and RB) has a ton of invicibility on it, meaning the player doesn't have to do much when it comes to spacing and staying out of harm's way outside of some semblance of correct timing. Also, the weapons (particularly Arbiter) are HORRIBLY unbalanced. The game restricts the player's creativity in ways that, if it kept the same difficulty as the previous Devil May Cry games, would make it quite difficult. However, the dodge and Arbiter are all borderline broken, enemies do far less damaged compared to previous DMC games. Really, the only weapon that got nerfed from DMC4 to DmC is Ebony and Ivory, which are pretty much useless against non flying enemies now.
The biggest challenge DmC presents is having the patience to deal with those color coded enemies towards the end.
At any rate, to answer your question, yes, that particular aspect does make it more difficult. The game makes itself much easier in other ways, however. The difficulty of an entire game doesn't rest on a sole feature.
...and where exactly did I make any claim as to Dante's age?
Do you read your own posts:
Why did you accept a five year old with a propensity for swearing as Dante?
My God you are unbelievable. You REALLY thought I was being serious when I called him a five year old.
Here. I know a few good repair shops where you can get your sarcasm detector repaired.
This is good, yet releasing the button lock, reverts the lock automatically to Dante's nearest target. It also locks him out of his button lock moves. The point of DmC is to allow all those moves available without being comprimised by the button lock.
Which would be a problem if jumping in some direction besides up was ever necessary...but it's not.
Actually Hideaki Itsuno admitted he's wanted to remove the button lock since DMC3. Like I said, a lot of games like Bayonetta or MGR arn't using this clunky style of button lock anymore and it was time for it to go. If you have a problem with that I suggest you take it up with Hideaki Itsuno, its not my problem you believe you know better than him about designing a DMC game.
Link, por favor.
Thats your own opinion. Its not a fact, nor do I have to accept it. If you didn't like DmC Dante thats not my concern, yet forcing your own views on others is unaccptable. Not to mention your defending a character who turned an icon into a camp homosexual.
I suppose thinking DmC Dante is whiny is an opinion, sure. But so is believing DMC4 Dante is a "camp hobo." This entire debate is an opinionated one.
In fact, all you've tried to do this entire debate is force your opinion that DMC4 is terrible on everyone.
I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom, claiming that you know better than Hideaki Itsuno on how to design a DmC game.
So let me get this straight.
When you voice your complaints about what you think were DMC4's faults, it's "critiquing a bad game."
When I voice my complaints about what I believe DmC's fautls were, it's "arrogantly going against Capcom and Hideaki Itsuno" and claiming I know how to make a better game.
Hold on before you get your sarcasm detector fixed. I've got a repair 2 for the price of 1 coupon. Use it to fix that hypocriscy detector of yours as well.
Unlike a certain other person around here.
What are you reffering to?
Well, gee, let's see. There's two people in this debate, and I'm not referring to myself. I wonder who this mysterious other person could be...
Same again. The truth is that DmC does perform better in many ways than its predecessors. If you choose to ignore that for any reason. Its not my problem. I'm not telling you, you have to believe me. Its not my problem you think DMC4 is a good game. Yet you have no right to tell me that DMC4 is better than DmC because you think so.
So, um, coming in on the topic and saying:
"Lol how come u accepted the camp hobo that is Dante you lying DMC4 fan and if you don't think dMC4 is abysmil yur a lying DMC4 fan"
Isn't trying to force your opinion on someone?
Thats the difference between me and you. Thats the difference between a true DMC fan, and whatever the hell you are.
The difference being a basic grasp of the English language?
Do you actually know anything about action games? Honestly? Which developers are still using the button lock your reffering to? Metal Gear Rising dosen't, Ninja Gaiden dosen't, God of War dosen't, Bayonetta itself has all her moves performable without restricted directions. Now when you say hack and slashes, who or what are you reffering to? Since I don't think you quite understand the restricted camera perspectives and locked directional attacks your reffering to are a thing of the past. What developers are doing now is creating more fluid, more elegant systems, like DmC and Bayonetta. Thats how the genre moves forward. If you like DMC4 so much, good for you. But you can't claim that because you like something more, we have to accept that all action games follow what you say rather than evolve past the clunky mechanics of past games.
So, uh, I was talking about inputs here...and you're going on a tyraid about lock on systems and camera perspectives?
What?
Seriosuly play Devil May Cry before saying things like this. Actually direction attacks are restricted to certain directions. For example an enemy could be behind you in DMC4, you could input the action for Stinger and unintentionally Dante could use High Time.
If you suck at the game and hit the wrong direction, sure. It isn't DMC's fault that someone is bad at the game.
Seriously, just hit the direction that the enemy is in. It's not that difficult.
And HIGH TIME? You would have to hit the the exact OPPOSITE direction in order to get that. If you've got no concept of spacing, then sure, yeah, I understand how this is difficult. I'm hoping you passed elementary school geometry at least, though.
HAHAHAHHAHAHAHAHAHAHAHAH. OMG. You actually think that. I'm sorry, I just don't know who you think you are. Bayonetta is the best action game ever made. DMC4 is no where near the quality of Bayonetta, even DmC fails to meet the level of Bayonetta. The game is the absolute pinnacle of action games. Bayonetta can be as fast paced as you want it to be. Thats the point, theres so many weapons and playstyles available. Directional inputs don't allow for the same level of fludity, creativity, or improvisation that something like Bayonetta and DmC allows. ...quick, somebody's fanboy came out. Better recapture it before it completely obscures all rational thought. Whoops, too late. Then hold your argument. Show me some of your expert videos at the compitency level of the top players. Surely if an average player can do it, you will have no problem doing it in 5 mins. Nor will you have any problem of reaching the top of the leaderboards on DMD mode? I'm waiting. Setting aside the fact that I don't have a capture and upload device, what in the world would pulling off a crazy combo even prove? Lol. Exactly. Don't you realise your own mistake here. An amateur DMC player repeating the same moves, not doing anything else is not worthy of my attention. Well, there it is, everyone. Here I thought action games were meant to pose some challenge in and of themselves, but I guess the only reason they exist is for people to spend hours in Bloody Palace, trying to look cool. No need for actual gameplay, let's just let players beat up on motionless enemies. At least we've established that DmC's actual missions don't offer anything worthwhile. Maybe next we can move to establish that DmC's gameplay is bad in and of itself. Its true DmC features better air mehcanics which Capcom confirmed. Capcom confirms opinions now? Also source. No, its not difficult, yet it is clunky and cumbersome. What we want is fludity and flexibility. Your definition of fluidity and flexibility is really so sensitive that having to double tap a button is too much for you? Like I said Bayonetta is never confined to relative movement to one enemy, even with the button lock. Please re-read the wording of my quote, if you will. "Relative focus." Meaning the camera will focus on on the particular enemy you lock on to and keep them as the main object of focus. It doesn't say anything about Bayonetta's movement being confined to that enemy.









