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MTZehvor said:

A directionally locked attack is an attack that is performed (and ONLY performed) by locking on to an enemy and moving the stick in the direction of that enemy. The closest Bayonetta comes to a directionally locked attack is a directional attack.

Your original words:

Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs

This is what I will say again in response to that:

Bayonetta does not move at a slower pace (LOL). In fact you've accidently put your foot into your mouth yet again. Since Bayonetta DOES have directionally locked attacks. The player has the option of performing ALL those directionally locked attacks without holding the button lock. Which actually allows the gameplay to flow at a faster pace, since you are never locked to directions to perform any attack.

Based on your statement your saying that Bayonetta can't incoperporate directionally locked attacks because it moves at a slower pace. Yet you didn't know that Bayonetta does have all those directionally locked attacks available alternatively. So how then can Bayonetta move at a slower pace if all those directionally locked attacks actually exist unlike what you originally thought?

You've failed. Bayonetta did have directional locked attacks which you didn't know about. Amending your words now is too late. You've been caught. 

But DmC doesn't have that. It's stuck in automatic lock on mode for the entirety of the experience.

Again how is a system that allows you to manually lock to your target automatic? I'm waiting?

Are you talking about Angel Evade, or Angel Dash? Because those two things are very different.

Lol. HAHAHA. When you didn't know about the move, you claim their different moves. Angel Evade is the equilivant of Trickster Dash. That player modded it for whatever reason. You don't like that you were exposd not my problem.

 

Because you're an idiot who doesn't read explanations. That's how:

Care to explain this:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

Explain to me how an automatic system can be manual, which you exposed in your own words. I'm waiting?

I've gone over this a full half dozen times already. If those words are too big for you to understand, I'll try and condense it into a picture book that explains how.

Then you admit you had to amend your words because you were incorrect the first time? There you have it everyone, the DMC4 fan admits he was wrong.

Does DmC's lock on depend on something besides relative position and movement? No. Therefore, it is automatic.

HAHAHAH. DmC's lock on in controlled entirely by the player, you keep saying relative position. Yet how does realive position determine whether a system is automatic or manual?

Does DMC4's lock on depend on something besides relative position and movement? Yes. Therefore, it is manual.

This isn't an explaination. This is an I don't know response. You keep saying the same thing. You keep saying lock on depend on something besides. Be specific, what is this 'imaginary' besides you are talking about? You simply cannot answer this question, because you have no idea what your talking about. Thats why you never explain yourself. You know DMC4 is automatic and you know DmC is manual. Nothing you say can change that, because Capcom Japan and Ninja Theory made the game that way. You cannot change reality DMC4 fan.

I'm not arguing here that the game's most complex combos are simple to pull off. I'm arguing that the skill level required to beat the game is incredibly low as opposed to previous titles.

Then prove it, show me the game is incredibly easy to beat. Show me your DMD leaderboard scores. We both know you have no chance of finishing the game, because its not easy what so ever on the upper difficulties. If it was you would prove it no problem.

That doesn't do ANYTHING for start up time. The start up time is the EXACT SAME regardless of the movement's duration.

You keep changing the discussion because you lost on the previous point, since you didn't know about Caliber. The start up time for most moves are about the same duration as DMC4, some moves are faster (see Drive) some moves are slower. DmC's moves are of course a cut above because Ninja Theory are animation experts.

Like I said, I'm sure people who put enough time and effort into the game can do amazing things with DmC. People can also do amazing things with DMC2. Does that make it a good game as well?

Don't know about DMC2. Yet your argument works both ways; people can do some interesting things with DMC4. Is it a good game? Well no, not really, its terrible in nearly every respect. Especially with the camp homo butchering an icon. Either way, its not for you to decide what someone else considers a good game or not. According to Capcom this is the best DMC game they designed. If you have an opinion with that, tell it to HIdeaki Itsuno. Don't make it my problem your calling Hideaki Itusno incompitent or a liar. That is simply not my problem.

The point is that DmC's combat, on a surface level, is incredibly broken, and people have to find ways to work around that. That isn't a good action game.

Your opinion is not a fact. If you think DmC's combat is broken, thats your own opinion. Don't tell me I have to get in line with someone because they wanted DMC4 to continue. Its not my problem you liked the camp homo, nor is it my problem Capcom consider this their most compitent combat engine to date. If you can't accept that, why do I have to believe you?

Or, you know, maybe he was testing a game without a lock on button to see how it would work. Ever think about that?

Maybe, maybe not. Capcom haven't confirmed that. Unfortunatley I don't go in for consipiracy theories. Nor do I take well to DMC4 fans telling me I have to accept theres. Besides we've established at this point DmC contains the series first manual lock on compared to the automatic lock on of previous games. You even said that yourself, yet had to amend your words when you failed agian.

...and my error was where? Substituting a Spanish word in? You really thought that was unintentional?

You made a comment about English literacy, yet you use Spanish words. Way to contradict and put your foot in your mouth again.

And yeah, sure, I can understand, grammar mistakes do happen on the internet. Yours happen with such frequency that I'm beginning to wonder whether you even finished first grade.

HAHAH. There you go again, you make grammar mistakes so you have to amend your words to contain your own shortcommings. Besides I don't care about grammar mistakes, I'm interested in facts, since you have no facts, you resort to grammar mistakes... The ultimate takedown for someone who keeps putting their foot in their mouth.

And besides, you're criticizing the way Dante looks? Really? You're as bad as those DmC fans who claim that the only reason we don't like DmC is because Dante underwent an outfit change.

What can I say, I'm a DMC1 fan, I don't accept camp homo imposters. Not to mention DMC1 Dante never wore red cowboy boots, because its not Dante to dress homosexually. You seem to think it was.

"DmC" is still a "DMC" game, or, at the very least, it's trying to be.

Its true DmC exceeds the combat of the previous games, according to the fans, the developers and the reviewers. Like I said you got a problem with that, then take it up with Hideaki Itusno and tell him you can do his job better. I'm waiting...

Not to mention DMC4 can easily be considered the worst game in the series, alongside DMC2. If you don't like the opinons of DMC1 fans, why is that my problem?

Well, you know, halfway decent boss fights, enemies that pose some semblance of threat, a non broken style meter, a story that doesn't bounce around like it's Uncharted, and tolerable voice acting.

HAHAHAHAHHAHAHAAH. DMC4 features  the worst story in the series history (which was inspired by Hollywood movies), and the worst characters in the series history, with absolutely attrocious voice acting. Like I said when you finish the game on DMD mode and prove it then I'll take you seriously. Until then I suggest you get back to playing DMC4 and let the true fans enjoy DmC... You can do that though can you? You can't accept that many fans didn't want that camp homo shit to continue, and that many of us consider DmC a great improvement on its predecessor, which was awful in every way except one.

Because you've spent this entire time trying to convince me with this ridiculous crusade for DmC?

Convince you about what? DmC is better in many ways, I've explained things about the manual lock on and the performance of the combat. You keep trying to evade those points, like you evaded everything I previously said. No one said you have to agree with that, you can respectfully disagree. Yet you came into this thread for malicious reasons. You came into this thread because you wanted to take your anger out on true DMC fans. You did those things because your are a DMC4 fan, you are not a DMC fan. Unfortunately you found a true DMC fan waiting in the fold. If your not happy with DmC, why can't anyone else prefer it to DMC4? Your insistant to try and control what people think of DMC4 is what has started this. Your crusade for a game that wasn't a true sequel to DMC1 anyway, because you can't take that people didn't want it to continue.

No need for actual gameplay, let's just let players beat up on motionless enemies.

Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?

At least we've established that DmC's actual missions don't offer anything worthwhile.

In what way are DMC4's boring missions better than DmC's? Not to mention DMC4 is half a game, the second half being a back track of the first half. I suppose your right then, DMC4 was indeed don't offer anything worthwhile what so ever. There it is everyone.

Your definition of fluidity and flexibility is really so sensitive that having to double tap a button is too much for you?

Lol. You really don't read your own comments do you:

At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second.

Finally you admit that DMC4 was automatic. You see in that time you take your finger off a button, in that 'hundredth of a second'. Its not actually a 'hundreth of a second' by the way, its much longer; hence why there was a lag for certain manouvers like the Evade in DMC4. In that fraction of a second, you the player are at the mercy of the AI. That fraction of a second is determined by the AI, not the player. Hence thus in that time you the player are no longer in control. Thats why games like DMC, MGR and Bayonetta allow for much more fluidity and felxibity. Becuase their lock ons are instintaneous. You never loose control of what your targeting, unless you manually set yourself into neutral. Not to mention DmC features no slow down unlike DMC4's radidus restricted movement.

In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)

No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.

I literally just linked you a video showing an amateur DmC player pull off an infinite air combo by repeating the same three inputs and doing nothing else.

Lol. Exactly. Don't you realise your own mistake here. An amateur DMC player repeating the same moves, not doing anything else is not worthy of my attention. Its true DmC features better air mehcanics which Capcom confirmed. Hence why players are able to produce greater aerial creativity and innovation than DMC4. Not to mention DmC features the cross-combo offset manouver which brings a new level of depth to the aerial and ground based combat. Unlike something like DMC4 where you see players spamming the Enemy Step function to stay in the air indefinitely, DmC features more combat options in the air. Hence WHY you can stay in the air longer, and have greater mobility with your aerial manouvers. Not to mention some awesome Demon Air Dodging if the player has a sufficent level of skill. 

There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

There you have it. In the same way that it's not your job to design a better DMC game than DmC, it's not my job to design a better DMC game than DMC4. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom,  claiming that you know better than Hideaki Itsuno on how to design a DmC game.

Bayonetta uses a control setup that's almost more similar to fighting games than hack and slashes.

Do you actually know anything about action games? Honestly? Which developers are still using the button lock your reffering to? Metal Gear Rising dosen't, Ninja Gaiden dosen't, God of War dosen't, Bayonetta itself has all her moves performable without restricted directions. Now when you say hack and slashes, who or what are you reffering to? Since I don't think you quite understand the restricted camera perspectives and locked directional attacks your reffering to are a thing of the past. What developers are doing now is creating more fluid, more elegant systems, like DmC and Bayonetta. Thats how the genre moves forward. If you like DMC4 so much, good for you. But you can't claim that because you like something more, we have to accept that all action games follow what you say rather than evolve past the clunky mechanics of past games.

Meaning the camera will focus on on the particular enemy you lock on to and keep them as the main object of focus. It doesn't say anything about Bayonetta's movement being confined to that enemy.

This is what you originally said:

It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.

Your exact words were relative movement based on the position of the enemy. This is not the first time you actually said that. Again like I said, now what your saying is it doesn't say anything about Bayonetta's movement confined to that enemy. This is the word for word proof you have contradicted yourself yet again. You have tried to change what you've said, yet it cannot be changed. I will keep reposting and reposting this comment, as I will with your other failures. Thats because you've found a true DMC fan waiting in the fold, and you camp homo fan, you have been utterly exposed.

Like I said, prentending that all these points don't exist to hide your failure, simply won't work. You've been wrong about everything I've said here. Thats why you can't counter these points. You've failed. You've failed to take away our rights to prefer DmC to that camp homo Twilight shit you love so much.