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Forums - Sony - Kotaku: Mark Cerny Explains How Mandatory Game Installations Will Work On PS4

superchunk said:
Hynad said:

The story doesn't say that every single games will require that much space on the HDD. You'll be able to install what, at least 15-20 games on a 500GB HDD?

Not that big a deal.  Especially since Cerny explained that the games will install themselves gradually in most cases. You'll get to start playing it almost from the get go. 

Take it with whatever lube you want, you're still getting f'ed. IMO

Disc game should be disc game. All this leads to is DRM and complete loss of ownership as stated in each companies EULA. Nintendo will follow eventualy unfortunately.

All the screams and yelling after E3 are in vain in the long run. Digital future is only choice you'll have... boo.

EDIT: worst part is they won't follow the Google/iOS method where you can log into any device and use your digital library forever... it will be restricted to one generation and if you're lucky a couple consoles.

Why do you compare IOS and Google methods with Consoles? Those devices are not meant for Games and they won't invest money like Console developers do in Gaming. There are so many passionate people working in Game industry and they work hard to bring innovative things in big projects unlike IOS/Google which is small games in any way.  Also IOS/Google installl base is huge and people will buy new one's every year(have multiple devices) so there is no problem allowing to login in any device , unlike Consoles are limited in Install base so they have restrict this way otherwise only one will buy games and will share with every friend. How do you think games will sell then and what about the developers who worked on this?

My only point is you should not compare Consoles with Mobile devices which are meant for other purposes and doesn't have  AAA games like Consoles.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

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yo_john117



superchunk said:
Hynad said:


There's a reason other than what you assume (DRM). Games are bigger than ever now, when it comes to data. And the data just can't be streamed fast enough from the BD. So, just like with PCs, consoles need to compensate for that shortcoming by installing key content on the HDD. You're right when you say Nintendo won't have a choice to do that too eventually. Most likely for their next console. They'll be faced with the same problems if they don't go digital only.

That's the lie they feed you to get to a DRM based system so they can prevent used sales.

I'd rather wait a few extra seconds on a damn cutscene than be forced to have a digital copy and no resell option.

Nintendo already has large games on BR discs, yet I have yet to see an issue in gameplay. Fact is, its an non-issue being made into one.

You're kidding, right? Most Nintendo games would fit on a DVD. Some third party games are bigger, like the example I gave, Lego City Undercover. And guess what? The loading times in that game are very long. But that's just one part of the problem.  With the ever increasing data transfer rate of GPUs, the optical drive transfer rates have become a bottleneck. Installing content is a workaround to this limitation. Believe in your conspiracy theory as much as you want. That won't change the facts.




Skeeuk said:
i highly doubt nex gen grafix could just be played of a disk, they will all install

We still have limitations with technology because they are not affordable in every component. Console manufacturers trying everything they can in a very limited budget, so we have to give up on somethings if we want a affordable device because people these days are not buying games based on their opinions and they just wait for reviews and buy which is hurting so much. We need to give hand as much as possible(these days people are spending so much money on things they don't need much) even the game was not created perfectly otherwise they developers will go out of business and will stop producing games which will be even worst.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

biglittlesps said:

Why do you compare IOS and Google methods with Consoles? Those devices are not meant for Games and they won't invest money like Console developers do in Gaming. There are so many passionate people working in Game industry and they work hard to bring innovative things in big projects unlike IOS/Google which is small games in any way.  Also IOS/Google installl base is huge and people will buy new one's every year(have multiple devices) so there is no problem allowing to login in any device , unlike Consoles are limited in Install base so they have restrict this way otherwise only one will buy games and will share with every friend. How do you think games will sell then and what about the developers who worked on this?

My only point is you should not compare Consoles with Mobile devices which are meant for other purposes and doesn't have  AAA games like Consoles.

I was comparing their digital content policies... not games. Did you actually read what I put? It has nothing to do with investment or anything else



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cbarroso09 said:

why is mandatory to instal a game on the HDD? if the 500GB is for dowload games it will be better, but you buy a disc and you stil have to install it on the console? that doesn't make any sense to me. Oh because gamers can't wait 30 seconds while a game is loading? that is an espensive way to treat that. Besides, you console is not costing $400, it is $400 (console) + $50 (online subscription) + $70 (hard drive) + $60 (1 game). everyhing gamers have been proud to say about the PS4 is just crumbling down, one by one. PS4 is nothing more than a lie. 

You want to know why.... it's very simple.... are you ready....

6x Blu Ray is slower than HD disk speed.

That's it... nothing amazing, nothing special, except HD read speeds are better. You can stream off disk, but from a technical point of view it's not a great idea. 

Don't know why you are having such a moan about nothing... it really does seem to me you have a problem with Sony for the most stupid reasons.



Making an indie game : Dead of Day!

Yup. Much better than this gen.



superchunk said:

That's the lie they feed you to get to a DRM based system so they can prevent used sales.

I'd rather wait a few extra seconds on a damn cutscene than be forced to have a digital copy and no resell option.

Nintendo already has large games on BR discs, yet I have yet to see an issue in gameplay. Fact is, its an non-issue being made into one.

Sorry... you are just wrong. 

Let me give you this example of this so called DRM...

1. I am not online.

2. I insert disk, it starts caching to HD.

3. I play game.

What is different from:

1. I am not online.

2. I insert disk, go through installation process.

3. I play game.

There is no DRM here, sorry to disappoint you. Disk installing to HD is a problem now. Crikey, what is wrong with the internet right now.



Making an indie game : Dead of Day!

Hynad said:
superchunk said:
Hynad said:


There's a reason other than what you assume (DRM). Games are bigger than ever now, when it comes to data. And the data just can't be streamed fast enough from the BD. So, just like with PCs, consoles need to compensate for that shortcoming by installing key content on the HDD. You're right when you say Nintendo won't have a choice to do that too eventually. Most likely for their next console. They'll be faced with the same problems if they don't go digital only.

That's the lie they feed you to get to a DRM based system so they can prevent used sales.

I'd rather wait a few extra seconds on a damn cutscene than be forced to have a digital copy and no resell option.

Nintendo already has large games on BR discs, yet I have yet to see an issue in gameplay. Fact is, its an non-issue being made into one.

You're kidding, right? Most Nintendo games would fit on a DVD. Some third party games are bigger, like the example I gave, Lego City Undercover. And guess what? The loading times in that game are very long. But that's just one part of the problem.  With the ever increasing data transfer rate of GPUs, the optical drive transfer rates have become a bottleneck. Installing content is a workaround to this limitation. Believe in your conspiracy theory as much as you want. That won't change the facts.

CODGHOSTS on all three next-gen are very comparable. Only a tiny difference in cutscenes. I'm sure watchdogs and ac4 are the same. LEGO City is likely due to it being a new game on a new system... not disc read issues.

Plus, a minor install of a GB or something to help with critical data is not the same thing as full game / digital equivalency.



superchunk said:
Hynad said:
superchunk said:
Hynad said:


There's a reason other than what you assume (DRM). Games are bigger than ever now, when it comes to data. And the data just can't be streamed fast enough from the BD. So, just like with PCs, consoles need to compensate for that shortcoming by installing key content on the HDD. You're right when you say Nintendo won't have a choice to do that too eventually. Most likely for their next console. They'll be faced with the same problems if they don't go digital only.

That's the lie they feed you to get to a DRM based system so they can prevent used sales.

I'd rather wait a few extra seconds on a damn cutscene than be forced to have a digital copy and no resell option.

Nintendo already has large games on BR discs, yet I have yet to see an issue in gameplay. Fact is, its an non-issue being made into one.

You're kidding, right? Most Nintendo games would fit on a DVD. Some third party games are bigger, like the example I gave, Lego City Undercover. And guess what? The loading times in that game are very long. But that's just one part of the problem.  With the ever increasing data transfer rate of GPUs, the optical drive transfer rates have become a bottleneck. Installing content is a workaround to this limitation. Believe in your conspiracy theory as much as you want. That won't change the facts.

CODGHOSTS on all three next-gen are very comparable. Only a tiny difference in cutscenes. I'm sure watchdogs and ac4 are the same. LEGO City is likely due to it being a new game on a new system... not disc read issues.

Plus, a minor install of a GB or something to help with critical data is not the same thing as full game / digital equivalency.

Because mandatory installs mean full game / digital equivalency?

You're really overreacting here. Here, read this again:

"If you are playing a disc-based game, the system will begin caching the disc when you put it in the console and get ready to play. The game is saving part of itself to the system's hard drive. The amount of data that has to be saved before you can start will vary per title."

 -__-