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Forums - Sony - Killzone Shadow Fall doesn't have dedicated servers!!

Imaginedvl said:
Dgc1808 said:
Icy-Zone said:
Mmmfishtacos said:
This again? Its not per to per. It runs much like killzone 2 did. It will be smooth.


He's quoted as saying that one PS4 is picked to host based on its connection quality. What if the person whose PS4 gets picked decides to leave the match half-way through? This seems like the same thing COD has, but his verbal trickery makes you think otherwise.

Then the match continues on, just like it did in Killzone2. No, I'm serious. It wasn't uncommon to see "Host has left" in Killzone2 and the match simply continues on.

He says straight up that your PS4 runs your own logic. Aside from that minor difference, the game has dedicated servers. "Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game." Everyone is still connected to the servers if the host leaves. Seeing as it wasn't a problem at all in KZ2, the game probably just picks a new session master too quickly for anyone to notice any issues. 

This is not the issue lol People leaving the game and having to migrate the host is cool; but it is more about having the advantage of being the host and the possibility to cheat.

It is maybe not common but it still leave room for the possibility which is annoying.

I don't know what you're talking about but I'm addressing the questions and statements of the OP.



4 ≈ One

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iamdeath said:
Dark_Feanor said:
iamdeath said:
Dark_Feanor said:
Sony seems to be in a effort for the PS4 to be just more powerfull and simple PS3.


?x1 is just a more powerfull 360...............

 

The ps4 has many featuers that PS3 doesn't..

 

PS3 was a better media box then 360. PS4 will be capable in that area as well. Try again.

 

Microsoft seems to be in the effort to finish behind Sony again.


Ok, you can say whatever you want, Killzone still dosen´t have dedicated server or any other next generation feature.

?? Neither does any X1 game. Dedicated servers are next gen? They have been around for 15 years, MAG ahd dedicated servers on PS3. LMAO.  Keep grasping at straws it's hilariuous


Hasn´t crossed your mind that games with dedicated servers could be bigger, better and run smothier than the traditional p2p?

Or you just going this far because it´s not on a PS4 game, and for your logic, everething Sony does is perfect?

If you are OK playing in 10x10 small arenas, with little verticality, no destructability, howerver with the magic number of 1080p and some beautifull light efffects, so Killzone Shadow Falls is indeed the best thing out there.



iamdeath said:
Adinnieken said:

You do realize that only 14 of those CUs will actually be used for rendering.  The other 4 will be used for GPGPU purposes.  So, the actual performance difference won't be whatever 50%+ number you decide on. 

Also, the Xbox One has 6 CPU cores available to the games, the PS4 has only 4 as the PS4's CPU is split into two.  While the CPU doesn't have an impact on pixels, it does have an impact on frame rate. 

Finally, if you believe the PS4 is dedicating 1.84TF to the game then you're subject to wishful thinking.  While I doubt it'll be 10% like the Xbox One uses towards Kinect, there will be a portion of the GPU dedicated to the OS because the OS is still running in the background. 

That said, stay on topic.  This thread isn't about the hardware differences.  It's about Killzone having dedicated servers or not.

You again with this mis-information., You realise everything you said here has been disproven and is total Drivel right? Totally false, nice try. Where is that dGPU man?

Sony developer documentation details how Sony themselves recommend developers use 14 CUs for rendering purposes and the remaining 4 CUs in the GPU for GPGPU purposes because the efficiency of the GPU beyond 14 GPUs breaks down.  And GPGPU stands for General Purpose computation on the Graphical Processing Unit, not discrete GPU as you attempted to imply.

http://www.vgleaks.com/playstation-4-balanced-or-unbalanced/

Mark Cerny:  "The point is the hardware is intentionally not 100% round. It has a little bit more ALU in it than it would if you were thinking strictly about graphics.  As a result of that you have an opportunity, you could say an incentivisation, to use that ALU for GPGPU."

In layman's terms, beyond 14 CUs the GPU loses its efficiency.  While developers can still use the 4 additional CUs for rendering, developers are better off using them for GPGPU.   

But if you believe Mark Cerny is misinforming people, go for it. 



Dark_Feanor said:
iamdeath said:
Dark_Feanor said:
Sony seems to be in a effort for the PS4 to be just more powerfull and simple PS3.


?x1 is just a more powerfull 360...............

 

The ps4 has many featuers that PS3 doesn't..

 

PS3 was a better media box then 360. PS4 will be capable in that area as well. Try again.

 

Microsoft seems to be in the effort to finish behind Sony again.


Ok, you can say whatever you want, Killzone still dosen´t have dedicated server or any other next generation feature.

Its funny how most of the initial X1 launch games have been downgraded? Every week the same Xbot culprits come up with some new secret sauce. X1 is such a balanced system that MS attempt nearly every day to debunk that PS4 is up to 50% more powerful graphically than X1. First it was the 5 Billion transistors. That didn't work so da clouds with 3x the power of X1 was wheeled out. Utter fail. Then came the infamous Esram and 204gb bandwidth. Fail again! Then the mighty 15 co processors with fancy names and the secret art of balancing that only sensei Goosen and cohorts could manage. Failure after failure! Then Panello and his meaningless upclocks! How desperate are MS and Xbots? 

The best of the lot was the DGPU and the 29/09/13 NDA. 29th came and went? 

So now the new secret sauce is dedicated servers? What will it be next week?



Imaginedvl said:
SilverSurfer said:
DirtyP2002 said:
fighter said:

was to be expected

 

 

dedicated servers are a beautiful and rare thing


Well on PS4, yes.
Pretty much every game on Xbox One will have dedicated servers.

How do you know every game will have dedicated servers??? MS are gonna rent companies their servers cheap. They aren't giving them free for every game. So that doesn't mean every comapny or game will use them.

Hopefully cloud power might improve the X1 perfermance too??????

Pigs might fly!

Yes they are... This is what they mean by "for every Xbox One out there, dev. will be able to use 3 vCPUs from their servers".
So virtually for every game out there, they can use these 3 vCPUs to host the game servers. Of course it is up to the developers to use that or not; but it is available for free and out of the box.


No it isn't free. The servers are rented out at a reduced rate. Get your facts right!



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Nem said:
I find it funny how people now seem to care wich technology is used to online gaming.

Who cares really? If it works, it works. If it doesnt work the publisher will feel the backlash in sales. Given how CoD has been so popular and seems to not be using dedicated servers, i fail to see the point of this argument. Its gamers trying to think they are developers and picking something to hate on. Its incredibly boring.

This is a good point.  COD has some of the worst online lag and lag compensation that I have ever seen, yet sells boatloads every year.  More than the other games combined probably.

So yeah.



g911turbo said:
Nem said:
I find it funny how people now seem to care wich technology is used to online gaming.

Who cares really? If it works, it works. If it doesnt work the publisher will feel the backlash in sales. Given how CoD has been so popular and seems to not be using dedicated servers, i fail to see the point of this argument. Its gamers trying to think they are developers and picking something to hate on. Its incredibly boring.

This is a good point.  COD has some of the worst online lag and lag compensation that I have ever seen, yet sells boatloads every year.  More than the other games combined probably.

So yeah.

If its not an issue for people in general, then it isnt an issue.

And just so you know.... dedicated servers dont eliminate the lag. Its impossible to eliminate lag unless you play LAN on a local network. I also doubt CoD is that bad, otherwise it wouldnt be that popular. Also, you obviously havent played FFXIV to know what lag is.



kowenicki said:
SilverSurfer said:
DirtyP2002 said:
fighter said:

was to be expected

 

 

dedicated servers are a beautiful and rare thing


Well on PS4, yes.
Pretty much every game on Xbox One will have dedicated servers.

How do you know every game will have dedicated servers??? MS are gonna rent companies their servers cheap. They aren't giving them free for every game. So that doesn't mean every comapny or game will use them.

Hopefully cloud power might improve the X1 perfermance too??????

Pigs might fly!

Classic defense, belittle then drift off topic asap.

Dedicated servers will be more prevelant with ONE games.  Fact. 

How come that wasnt fact the last 7 years while xbox players have been paying to play online, now Sony are charging to play online you think there gonna take a step backwards instead of forwards?



Killzone 2 always run silky smooth im glad to hear this.



Nem said:
g911turbo said:
Nem said:
I find it funny how people now seem to care wich technology is used to online gaming.

Who cares really? If it works, it works. If it doesnt work the publisher will feel the backlash in sales. Given how CoD has been so popular and seems to not be using dedicated servers, i fail to see the point of this argument. Its gamers trying to think they are developers and picking something to hate on. Its incredibly boring.

This is a good point.  COD has some of the worst online lag and lag compensation that I have ever seen, yet sells boatloads every year.  More than the other games combined probably.

So yeah.

If its not an issue for people in general, then it isnt an issue.

And just so you know.... dedicated servers dont eliminate the lag. Its impossible to eliminate lag unless you play LAN on a local network. I also doubt CoD is that bad, otherwise it wouldnt be that popular. Also, you obviously havent played FFXIV to know what lag is.

*** just saw the second half of your post on your edit***

No I have never played FF.  Not a huge fan of in depth RPGs usually, but Ill take your word for it.  Trust me, COD IS that bad, it's just tolerated by most people, including me.  As for not knowing lag.  I used to play games online with dial up dude, I know what lag is ;)  But you are right, you can never eliminate it, just try to reduce it and make it AS CONSISTENT as possible.  That is the key.  Also, host "advantage" can only be mitigated with peer to peer, and only eliminated with dedicated servers.  Another big difference.  Read below for my original reply:

---

Became a huge issue in MW3 and now BLOPS2.  Problem is the game is overrun by teens and pre teens looking to run with a pistol, quickscope, or one of the other 50 ways to annoy the shit out of people.  /rant

Bad enough that a handful of the really good clan members I used to know are considering waiting on Ghosts.

The problem with peer hosting is that you can literally have a different play experience every match if the host keeps leaving.  Some matches I rock EVERYONE, next match I am literally bottom of the board (same people in the server minus one or two).  Enough to drive you nuts - being insta killed before you even have a chance...  With GOOD (key word) dedicated servers, you can make the experience MUCH more consistent match to match.

Dedicated servers CAN be an advantage.  To be honest, along with a slick GUI, server bandwidth is one of the advantages I expected Microsoft to have going into the new systems.  It appears that Sony has the advantage in terms of raw power locally.  Nothing is really that black and white.

BTW, this is coming from someone who was gaming on PC back in the 90s, and heavily in 2002-5, where you could make your own PC a dedicated server.  Now own all consoles instead... I wish Microsoft and Sony would allow you to make your console a dedicated server when you are not at home, or at the very least allow you to run a program on your PC that created a dedicated server for the game.  That way fans of the community could help out.  That being said, both companies want FULL control of what can and can't be done with their systems, so that will never happen.