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Forums - Sony - Killzone Shadow Fall doesn't have dedicated servers!!

Adinnieken said:
iamdeath said:
Adinnieken said:

You do realize that only 14 of those CUs will actually be used for rendering.  The other 4 will be used for GPGPU purposes.  So, the actual performance difference won't be whatever 50%+ number you decide on. 

Also, the Xbox One has 6 CPU cores available to the games, the PS4 has only 4 as the PS4's CPU is split into two.  While the CPU doesn't have an impact on pixels, it does have an impact on frame rate. 

Finally, if you believe the PS4 is dedicating 1.84TF to the game then you're subject to wishful thinking.  While I doubt it'll be 10% like the Xbox One uses towards Kinect, there will be a portion of the GPU dedicated to the OS because the OS is still running in the background. 

That said, stay on topic.  This thread isn't about the hardware differences.  It's about Killzone having dedicated servers or not.

You again with this mis-information., You realise everything you said here has been disproven and is total Drivel right? Totally false, nice try. Where is that dGPU man?

Sony developer documentation details how Sony themselves recommend developers use 14 CUs for rendering purposes and the remaining 4 CUs in the GPU for GPGPU purposes because the efficiency of the GPU beyond 14 GPUs breaks down.  And GPGPU stands for General Purpose computation on the Graphical Processing Unit, not discrete GPU as you attempted to imply.

http://www.vgleaks.com/playstation-4-balanced-or-unbalanced/

Mark Cerny:  "The point is the hardware is intentionally not 100% round. It has a little bit more ALU in it than it would if you were thinking strictly about graphics.  As a result of that you have an opportunity, you could say an incentivisation, to use that ALU for GPGPU."

In layman's terms, beyond 14 CUs the GPU loses its efficiency.  While developers can still use the 4 additional CUs for rendering, developers are better off using them for GPGPU.   

But if you believe Mark Cerny is misinforming people, go for it. 

yOU DON'T KNOW WHAT YOU ARE TALKING ABOUT. wHAT CERNY SAYS ACTUALLY COUNTERACTS WHAT YOU ARE SAYING lmao.

 

You have been trying to spin hardware for months in the x1's favour and everything you have ever posted has been factually wrong. Just like your scret sauce, extra GPU threads.

 

That ahs been disproven, numerous times/.



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J_Allard said:
It's something in between dedicated servers and peer to peer. It's better than peer to peer, but not as good as dedicated servers could be.

I say "could be" in bold because it doesn't really matter which type a game uses. What really matters is net code and GG does a great job with their games in that regard. People still to this day assume KZ2 uses dedicated servers. That is a testament to how well GG's setup works.

The problem with CoD isn't that it's peer to peer, the games net code is just shit. But then you can have a game like BF3 which runs on servers and is also shit. I think a lot of people will be surprised this gen when they see how many games on dedicated servers still suck ass online.

Exactly , my question is with dedicated servers you are in the hands of the developers in regards to how long they maintain them , what about this setup where it seems to be a dedicated central hub and peer to peer.



Research shows Video games  help make you smarter, so why am I an idiot

Icy-Zone said:

"Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality."

Don't try.  I posted the same thing about the game not being dedicated servers only to have someone and refute my post like I didn't know what I was talking about

Most games have dedicated servers for matchmaking and stat tracking, but it's all P2P for the gameplay.

--

Also, dedicated servers or not, I personally don't care, I just don't like how developers push the issue and they're not even running them.  As long as the game has good netcode, that's fine with me. 



Ashadian said:
Imaginedvl said:

Yes they are... This is what they mean by "for every Xbox One out there, dev. will be able to use 3 vCPUs from their servers".
So virtually for every game out there, they can use these 3 vCPUs to host the game servers. Of course it is up to the developers to use that or not; but it is available for free and out of the box.


No it isn't free. The servers are rented out at a reduced rate. Get your facts right!

First of all, I suggest you stop being rude to everyone talking in a positive way about the Xbox One (esp. when you are wrong)... It does not really encourage the conversation with you (maybe you are not looking for it...)

Here is the first article I found on Bing (and I'm not going to Google for you) :

http://videogamesandnews.com/xbox-one-multiplayer-features-dedicated-servers-smart-match-trd/

I do not think that when they are saying "EVERY multiplayer game"; they imply that every game developpers/publishers will actually pay for it (it would be a bold assumption on their side). Also from the same article's author (the original one):

"Microsoft is subsidizing cloud utility for developers—essentially, it will cost developers nothing to build on/access the Azure platform. So while I don’t believe it’s mandatory for a title to offer dedicated servers, there wouldn’t be any investment on the dev side to do so, which means…  Yup, dedicated servers for everything. (Certainly for marquee MP experiences like BF3/4, COD, Titanfall, Destiny, etc). This is a huge part of why “persistent online world” was such a buzzphrase at E3 this year."

So, if I'm wrong on that; instead of just replying with your hit-and-run post, please provide me with a link stating that Microsoft is NOT provisioning the equivalent of 3 vCPUs for every Xbox One consoles out there, and these vCPUs can actually being used for anything (including dedicated servers) and that instead the developers/publisher will need to pay for it at "reduced rate"... (you are the one talking about "facts" after all)

Still up to the developers to use the feature but so far it looks like those are free to use.

Another good video talking a bit about the multi-billion dollar investment Microsoft did in their cloud and why it is a really different than legacy dedicated servers : "http://www.youtube.com/watch?v=nsg-noqp7KY#t=53". (in this video he did not get the confirmation about the cloud services being available for free for all developers; but he got it later in the article).



Imaginedvl said:
Ashadian said:
Imaginedvl said:

Yes they are... This is what they mean by "for every Xbox One out there, dev. will be able to use 3 vCPUs from their servers".
So virtually for every game out there, they can use these 3 vCPUs to host the game servers. Of course it is up to the developers to use that or not; but it is available for free and out of the box.


No it isn't free. The servers are rented out at a reduced rate. Get your facts right!

First of all, I suggest you stop being rude to everyone talking in a positive way about the Xbox One (esp. when you are wrong)... It does not really encourage the conversation with you (maybe you are not looking for it...)

Here is the first article I found on Bing (and I'm not going to Google for you) :

http://videogamesandnews.com/xbox-one-multiplayer-features-dedicated-servers-smart-match-trd/

I do not think that when they are saying "EVERY multiplayer game"; they imply that every game developpers/publishers will actually pay for it (it would be a bold assumption on their side). Also from the same article's author (the original one):

"Microsoft is subsidizing cloud utility for developers—essentially, it will cost developers nothing to build on/access the Azure platform. So while I don’t believe it’s mandatory for a title to offer dedicated servers, there wouldn’t be any investment on the dev side to do so, which means…  Yup, dedicated servers for everything. (Certainly for marquee MP experiences like BF3/4, COD, Titanfall, Destiny, etc). This is a huge part of why “persistent online world” was such a buzzphrase at E3 this year."

So, if I'm wrong on that; instead of just replying with your hit-and-run post, please provide me with a link stating that Microsoft is NOT provisioning the equivalent of 3 vCPUs for every Xbox One consoles out there, and these vCPUs can actually being used for anything (including dedicated servers) and that instead the developers/publisher will need to pay for it at "reduced rate"... (you are the one talking about "facts" after all)

Still up to the developers to use the feature but so far it looks like those are free to use.

Another good video talking a bit about the multi-billion dollar investment Microsoft did in their cloud and why it is a really different than legacy dedicated servers : "http://www.youtube.com/watch?v=nsg-noqp7KY#t=53".

Rude? I'm just stating the facts! 

http://m.oxm.co.uk/63335/do-all-xbox-one-games-get-dedicated-servers-cloud-is-a-tool-in-the-toolbox-says-microsoft/

pay close attention to what the Titanfall dev states and what Turn 10(Microsoft 1st party) state!

As if MS would give anything for free or no profit!



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It's a shame people can get banned for "trolling" or being rude... and almost everything under the sun. Except there is no ban for outright lying I guess lol, because there are 3 pages of bold face lies, rumors debunked long ago, and people just trying to push an agenda. 

So many outright lies being told in here (of course this isn't the only thread) by some of the very same people who cry about how they as Microsoft fans get mistreated. You actually cry about how this site, Gaf, Ign, Kotaku, and EVERY site in the interwebz treats you unfair. 

I don't understand why you feel the need to lie about this or other topics. Are you insecure about your Xbox One purchase??? If your insecure about your Xbox One purchase, then I feel sorry for you. I am not insecure about my decisions, as I use knowledge and facts to make said decisions. So I don't need to lie in order to avoid buyers remorse. I simply made an informed decision to begin with... not one based on blind company loyalty.



Ashadian said:
Imaginedvl said:

First of all, I suggest you stop being rude to everyone talking in a positive way about the Xbox One (esp. when you are wrong)... It does not really encourage the conversation with you (maybe you are not looking for it...)

Here is the first article I found on Bing (and I'm not going to Google for you) :

http://videogamesandnews.com/xbox-one-multiplayer-features-dedicated-servers-smart-match-trd/

I do not think that when they are saying "EVERY multiplayer game"; they imply that every game developpers/publishers will actually pay for it (it would be a bold assumption on their side). Also from the same article's author (the original one):

"Microsoft is subsidizing cloud utility for developers—essentially, it will cost developers nothing to build on/access the Azure platform. So while I don’t believe it’s mandatory for a title to offer dedicated servers, there wouldn’t be any investment on the dev side to do so, which means…  Yup, dedicated servers for everything. (Certainly for marquee MP experiences like BF3/4, COD, Titanfall, Destiny, etc). This is a huge part of why “persistent online world” was such a buzzphrase at E3 this year."

So, if I'm wrong on that; instead of just replying with your hit-and-run post, please provide me with a link stating that Microsoft is NOT provisioning the equivalent of 3 vCPUs for every Xbox One consoles out there, and these vCPUs can actually being used for anything (including dedicated servers) and that instead the developers/publisher will need to pay for it at "reduced rate"... (you are the one talking about "facts" after all)

Still up to the developers to use the feature but so far it looks like those are free to use.

Another good video talking a bit about the multi-billion dollar investment Microsoft did in their cloud and why it is a really different than legacy dedicated servers : "http://www.youtube.com/watch?v=nsg-noqp7KY#t=53".

Rude? I'm just stating the facts! 

http://m.oxm.co.uk/63335/do-all-xbox-one-games-get-dedicated-servers-cloud-is-a-tool-in-the-toolbox-says-microsoft/

pay close attention to what the Titanfall dev states and what Turn 10(Microsoft 1st party) state!

As if MS would give anything for free or no profit!

I see; really better to post stuff like that instead of just hit-and-run post :)

So you are right, Titanfall seems to effectively pay for this but they are also saying that the price they are getting is dramatically reduced. With the infrastructure they have in place now this is still a very good thing for the Xbox One gamers out there.

Sony could maybe try to get a deal with Amazon or Google (or even Microsoft actually) to offer the same thing (the dramatically reduced price I mean); I know that dedicated servers for shooters in general is playing a huge role for me. After all, Apple is already using Microsoft/Amazon for their cloud solution.



Dark_Feanor said:
iamdeath said:
Dark_Feanor said:
Sony seems to be in a effort for the PS4 to be just more powerfull and simple PS3.


?x1 is just a more powerfull 360...............

 

The ps4 has many featuers that PS3 doesn't..

 

PS3 was a better media box then 360. PS4 will be capable in that area as well. Try again.

 

Microsoft seems to be in the effort to finish behind Sony again.


Ok, you can say whatever you want, Killzone still dosen´t have dedicated server or any other next generation feature.


So you are telling me that most PS4 games are not next gen? Since when was dedicated servers a next gen feature?



It's sad how quickly this thread changed into being a battle of dedicated servers on opposing consoles. I literally thought I was reading an MS thread for a second though! Lol...



I'd like to see the list of "MULTIPLATFORM GAMES" that have dedicated servers on one console and not the other.

Not PC and console as we know there are PC games that do but don't on console

I am talking about games on both console's (PS3 and Xbox 360) that have dedicated servers on only one of the consoles

Will someone please tell us either a few or the entire list???