Ashadian said:
Imaginedvl said:
Yes they are... This is what they mean by "for every Xbox One out there, dev. will be able to use 3 vCPUs from their servers". So virtually for every game out there, they can use these 3 vCPUs to host the game servers. Of course it is up to the developers to use that or not; but it is available for free and out of the box.
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No it isn't free. The servers are rented out at a reduced rate. Get your facts right!
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First of all, I suggest you stop being rude to everyone talking in a positive way about the Xbox One (esp. when you are wrong)... It does not really encourage the conversation with you (maybe you are not looking for it...)
Here is the first article I found on Bing (and I'm not going to Google for you) :
http://videogamesandnews.com/xbox-one-multiplayer-features-dedicated-servers-smart-match-trd/
I do not think that when they are saying "EVERY multiplayer game"; they imply that every game developpers/publishers will actually pay for it (it would be a bold assumption on their side). Also from the same article's author (the original one):
"Microsoft is subsidizing cloud utility for developers—essentially, it will cost developers nothing to build on/access the Azure platform. So while I don’t believe it’s mandatory for a title to offer dedicated servers, there wouldn’t be any investment on the dev side to do so, which means… Yup, dedicated servers for everything. (Certainly for marquee MP experiences like BF3/4, COD, Titanfall, Destiny, etc). This is a huge part of why “persistent online world” was such a buzzphrase at E3 this year."
So, if I'm wrong on that; instead of just replying with your hit-and-run post, please provide me with a link stating that Microsoft is NOT provisioning the equivalent of 3 vCPUs for every Xbox One consoles out there, and these vCPUs can actually being used for anything (including dedicated servers) and that instead the developers/publisher will need to pay for it at "reduced rate"... (you are the one talking about "facts" after all)
Still up to the developers to use the feature but so far it looks like those are free to use.
Another good video talking a bit about the multi-billion dollar investment Microsoft did in their cloud and why it is a really different than legacy dedicated servers : "http://www.youtube.com/watch?v=nsg-noqp7KY#t=53". (in this video he did not get the confirmation about the cloud services being available for free for all developers; but he got it later in the article).