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Icy-Zone said:

"Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality."

Don't try.  I posted the same thing about the game not being dedicated servers only to have someone and refute my post like I didn't know what I was talking about

Most games have dedicated servers for matchmaking and stat tracking, but it's all P2P for the gameplay.

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Also, dedicated servers or not, I personally don't care, I just don't like how developers push the issue and they're not even running them.  As long as the game has good netcode, that's fine with me.