I don't know if this has been posted yet.
Answer to interviewer by Lead Designer of KZSF, Eric Boltjes
What is Killzone Shadow Fall’s multiplayer network structure like?
"Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality."
It seems like the guy tries to mask the fact the game's network structure is that of games like Call of Duty. Matchmaking lobbies, stats, leaderboards are saved on their servers, but the actual games run off a peer to peer network where the game selects one PS4 to act as a host.
It's not that the game is run off a P2P network that pisses me off, it's the fact that this dude tries to bullshit us with his mixed message. I wasn't going to buy this game anyways, but sucks for those who were and expected dedicated servers lol.
"Common sense is not so common." - Voltaire
Platinumed Destiny, Vanquish, Ninja Gaiden Sigma Plus, Catherine, and Metal Gear Rising. Get on my level!!









