JEMC said:
And yet, even though Nvidia mentions how GPU development back then was limited.
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Or maybe nVidia is still annoyed at the fact they weren't the fastest game in town back then, but instead relegated to a small niche' of the entire GPU industry thanks to 3DFX, S3, ATI, Matrox, Rendition, NEC just to name a few. :P
It wasn't really untill the TNT 2 burst onto the scene with it's 32-bit everything that nVidia's fortunes finally started to change, they solidified that position with the first "GPU". - Aka. The Geforce 256 with it's fully Direct X 7 compliant hardware, TnL unit and all.
I used to have SLI 3dfx Voodoo 2's back in the day, paired up with an S3 Virge DX/XG as my 2D accellerator, was great playing every game with crystal clear image quality and fluidity. - That's right. You could even have multiple Graphics cards even back then!
ATI had it with the Rage Fury Maxx too.
When you got a Playstation or Playstation 2 port on the PC, the difference was night and day, PC's natively ran with far far higher resolutions out of the box and had Anti-Aliasing, better texture filtering and of course better framerates.
To put it in perspective, whilst the console were running at 640x480, I was doing 1024x768 on the Voodoo 2's, later when I upgraded my machine I jumped to 1280x1024, more than double of the consoles.
I actually *dont* recall any period in time where a console was ahead of the PC, at-least graphically.
Of course, today where consoles are only doing 1366x768 or lower with next generation topping out at 1920x1080, I'm at 7680x1440 and I am already looking towards getting my hands on a 11,520 × 2160 display set-up in the future.