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JEMC said:

And yet, even though Nvidia mentions how GPU development back then was limited.

Or maybe nVidia is still annoyed at the fact they weren't the fastest game in town back then, but instead relegated to a small niche' of the entire GPU industry thanks to 3DFX, S3, ATI, Matrox, Rendition, NEC just to name a few. :P
It wasn't really untill the TNT 2 burst onto the scene with it's 32-bit everything that nVidia's fortunes finally started to change, they solidified that position with the first "GPU". - Aka. The Geforce 256 with it's fully Direct X 7 compliant hardware, TnL unit and all.

I used to have SLI 3dfx Voodoo 2's back in the day, paired up with an S3 Virge DX/XG as my 2D accellerator, was great playing every game with crystal clear image quality and fluidity. - That's right. You could even have multiple Graphics cards even back then!
ATI had it with the Rage Fury Maxx too.

When you got a Playstation or Playstation 2 port on the PC, the difference was night and day, PC's natively ran with far far higher resolutions out of the box and had Anti-Aliasing, better texture filtering and of course better framerates.
To put it in perspective, whilst the console were running at 640x480, I was doing 1024x768 on the Voodoo 2's, later when I upgraded my machine I jumped to 1280x1024, more than double of the consoles.
I actually *dont* recall any period in time where a console was ahead of the PC, at-least graphically.

Of course, today where consoles are only doing 1366x768 or lower with next generation topping out at 1920x1080, I'm at 7680x1440 and I am already looking towards getting my hands on a 11,520 × 2160 display set-up in the future.



--::{PC Gaming Master Race}::--