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Forums - Gaming - A Problem of Exclusivity and Kingdom Hearts

orniletter said:
TruckOSaurus said:
I usually pretend the handhelds versions don't exists. That's what I do for Metal Gear Solid, God of War, Uncharted, Kingdom Hearts, Zelda, Metroid, etc.


...handheld Zelda...Metroid?

What can I say, I'm really not a handheld guy. I'll say that it kills me inside that I'll be missing out on A Link Between Worlds though.



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TruckOSaurus said:

What can I say, I'm really not a handheld guy. I'll say that it kills me inside that I'll be missing out on A Link Between Worlds though.


(I honestly just looked for a reason to post that gif )

You really are missing out :(



orniletter said:
TruckOSaurus said:
 

What can I say, I'm really not a handheld guy. I'll say that it kills me inside that I'll be missing out on A Link Between Worlds though.


(I honestly just looked for a reason to post that gif )

You really are missing out :(


It's fine if you'r not a handgheld guy (yeah you are missing out but why do I care) but at least they're not like KH, scattered like marbles. So playing these games makes it much easier to get the story and what-not since they're tied to only one platform by the same console manufacturer.



Mythmaker1 said:
oniyide said:
Mythmaker1 said:
RenCutypoison said:

Actually, except for the letter (wich is not important), Sora can't answer these questions himself. And you play from his perspective.

You don't need an answer to everything, nomura always leave questions for example. I think that's a part of the experience.

Two people living different experiences by playing or not playing a game in the serie, it's something. And i think both these experiences are as valuables.

If we played from Sora's perspective, then the game wouldn't keep showing cutscenes involving other characters.  Kingdom Hearts has a far-from-limited POV.

Some questions can be left open. But never at the expense of the plot. It's been a while, but I don't seem to remember them ever explaining how they end up in the pods at the beginning of KH2. Basic questions about who characters are and why they do what they do are never answered. I can turn my brain off and just have fun playing the game, but a story shouldn't seek that outcome.


man you are out the loop. that was explained in KH COM, could have gotten that for ps2

I realize that. The point I was illustrating is that a well-written story would still establish important details when they became relevant, and not leaving questions unanswered.. If the events of a previous game are central to the plot of another, they should recap them. It would have taken all of 30 seconds, and it would have made things a lot clearer.

but...thats exactly what they have been doing in the last few KH games



oniyide said:
Mythmaker1 said:
oniyide said:
Mythmaker1 said:
RenCutypoison said:

Actually, except for the letter (wich is not important), Sora can't answer these questions himself. And you play from his perspective.

You don't need an answer to everything, nomura always leave questions for example. I think that's a part of the experience.

Two people living different experiences by playing or not playing a game in the serie, it's something. And i think both these experiences are as valuables.

If we played from Sora's perspective, then the game wouldn't keep showing cutscenes involving other characters.  Kingdom Hearts has a far-from-limited POV.

Some questions can be left open. But never at the expense of the plot. It's been a while, but I don't seem to remember them ever explaining how they end up in the pods at the beginning of KH2. Basic questions about who characters are and why they do what they do are never answered. I can turn my brain off and just have fun playing the game, but a story shouldn't seek that outcome.


man you are out the loop. that was explained in KH COM, could have gotten that for ps2

I realize that. The point I was illustrating is that a well-written story would still establish important details when they became relevant, and not leaving questions unanswered.. If the events of a previous game are central to the plot of another, they should recap them. It would have taken all of 30 seconds, and it would have made things a lot clearer.

but...thats exactly what they have been doing in the last few KH games

It was noticeably absent from KH2.



I believe in honesty, civility, generosity, practicality, and impartiality.

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Mythmaker1 said:

RenCutypoison said:

It was explain in 3 minutes with a cool song at the beginning xD

Of course it felt like I missed some part of the storyline, but KH2 story didn't d it, everything in KH2 storyline was explained in KH2, it's only the impact of KH2 storyline on the whole universe that needed the understanding of COM. (<- Weird and too long phrasing)


That really doesn't provide enough context, though. I'm sure if I was more familiar with the story it would imply more, but a lot of the images are disconnnected and don't make a lot of sense on their own. Kind of like the beginning of the first game, which I didn't understand too well either.

As far as the story of KH2 goes, I refer to the previous questions I thought needed answering. Who are Roxas and Axel and why do they matter? What is Organization XIII and what happened to its other members? What was with the letter?

Roxas and Axel are nobodies.  Nobodies are created when a heartless is created.  Heartless being the heart and nobody being the body.  Nobodies are drones who "think" they have feelings/emotions because they remember they had them.  They don't though, so their "emotions" are faked.  Roxas is Sora's nobody that was created with he became a heartless.  Namine's Kairi's nobody since her heart was taken by Sora in Kingdom Hearts 1.  Axel is a nobody that joined Organization XIII, just like everyone else.  This is in the notes and is talked about in Kingdom Hearts 2.  You don't have to play Chain of Memories to get this explaination.  The thing they didn't explain was how the castle that Sora, Donald, and Goofy went to when looking for Riku, fragmented their memories in the universe.  Well, they explain it in notes later on, but this is missing from the beginning that gave me a WTF?



Mythmaker1 said:
oniyide said:
Mythmaker1 said:
oniyide said:
Mythmaker1 said:
RenCutypoison said:

Actually, except for the letter (wich is not important), Sora can't answer these questions himself. And you play from his perspective.

You don't need an answer to everything, nomura always leave questions for example. I think that's a part of the experience.

Two people living different experiences by playing or not playing a game in the serie, it's something. And i think both these experiences are as valuables.

If we played from Sora's perspective, then the game wouldn't keep showing cutscenes involving other characters.  Kingdom Hearts has a far-from-limited POV.

Some questions can be left open. But never at the expense of the plot. It's been a while, but I don't seem to remember them ever explaining how they end up in the pods at the beginning of KH2. Basic questions about who characters are and why they do what they do are never answered. I can turn my brain off and just have fun playing the game, but a story shouldn't seek that outcome.


man you are out the loop. that was explained in KH COM, could have gotten that for ps2

I realize that. The point I was illustrating is that a well-written story would still establish important details when they became relevant, and not leaving questions unanswered.. If the events of a previous game are central to the plot of another, they should recap them. It would have taken all of 30 seconds, and it would have made things a lot clearer.

but...thats exactly what they have been doing in the last few KH games

It was noticeably absent from KH2.


KH2 was only the 3 canonical game in the series, so they didnt feel the need to recap. Everything was pretty much explained before you even played as Sora



Oh... so much QQ and cheapness. Fine, just go on gametrailers and search for Kingdom hearts retrospective and your problem is solved.



Nem said:
Oh... so much QQ and cheapness. Fine, just go on gametrailers and search for Kingdom hearts retrospective and your problem is solved.

That is an imperfect solution, but one I can elect to do if neccessary. That doesn't make it any less pointlessly inconvenient or unintuitve, however. From both a business perspective and a design perspective, it was a poor decision.



I believe in honesty, civility, generosity, practicality, and impartiality.

Mythmaker1 said:
Nem said:
Oh... so much QQ and cheapness. Fine, just go on gametrailers and search for Kingdom hearts retrospective and your problem is solved.

That is an imperfect solution, but one I can elect to do if neccessary. That doesn't make it any less pointlessly inconvenient or unintuitve, however. From both a business perspective and a design perspective, it was a poor decision.


You know... some people would be happy to have sequals at all. Fans of Grandia, Lunar, Suikoden and others werent so fortunate.