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Forums - PC - Why PC Gaming is Surging

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Do you do PC gaming?

Yes 94 74.02%
 
No 33 25.98%
 
Total:127
Zkuq said:
Play4Fun said:
Zkuq said:
S.T.A.G.E. said:

innovations happen on consoles all the time, so i don't know what you're talking about.

Innovation on consoles isn't as easy as on PC because consoles are a closed platform. PC is open, anyone can develop for it, and it shows. For every innovative game on consoles, you have ten on PC.


Closed platforms have their benefits. It creates a unified platform for many to enjoy their products, hence why...well everything would sell better on it compared to PC with a little marketing. Everything is funneled into an all-in-one system. Operating systems on a PC don't need to keep things orderly, but on consoles they are designed to and accept things that are made for it. This is the trade off. It trades chaos for order, which of course order comes with rules. If you don't care then it doesn't matter. Obviously most people don't.



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JEMC said:
S.T.A.G.E. said:


You seem to forget what happened with the Wii didn't you. It's standard controller was unorthodox and many people switch between variations of controllers. The Kinect and Move sold over 35 million units between the two. Continue, I would love to hear your point. I'll get back to you later. I have to go.

No, I didn't forget Wii. Yes, there were 3 options for controllers, the wiimote (+nunchuk), the GameCube controller and the classic controller, and those two were basically the same. And that doesn't change my point, because all the games supported the wiimote as it was the standard controller, while not all of them supported the other controllers.

And the case of the Wii can't be compared with the others as the wiimote, the "weird" controller, was the standard one. With PS4/X1 the "regular" controller will be the standard and that will make few people compelled to get the "weird" one. Even less if you add the fact that those controllers will be made by third parties, not by Sony/MSoft themselves.

C'mon, those kind of controllers were available this gen. The pic you used was one of them, but this one is more known

Did they have any kind of impact this gen? No. Then, why would they in this coming gen?


I didn't even know that crap existed. I guess you guys missed the part where I spoke about adequate marketing. Hence the reason why the Kinect and Move together both sold around 35 million units. Who is to say that if it wasn't marketed right it wouldnt work? If it works, then whats to stop games on consoles from evolving? Games on consoles currently have the most ways to play on a commercial level. Add a mouse a Keyboard and not even PC gamers can truly complain about its inability to play RTS. MMO's are already making their way over. 



S.T.A.G.E. said:
Zkuq said:
Play4Fun said:
Zkuq said:
S.T.A.G.E. said:

innovations happen on consoles all the time, so i don't know what you're talking about.

Innovation on consoles isn't as easy as on PC because consoles are a closed platform. PC is open, anyone can develop for it, and it shows. For every innovative game on consoles, you have ten on PC.

Closed platforms have their benefits. It creates a unified platform for many to enjoy their products, hence why...well everything would sell better on it compared to PC with a little marketing. Everything is funneled into an all-in-one system. Operating systems on a PC don't need to keep things orderly, but on consoles they are designed to and accept things that are made for it. This is the trade off. It trades chaos for order, which of course order comes with rules. If you don't care then it doesn't matter. Obviously most people don't.

The subject was innovation so don't change it. I agree with you (for the most part, but not entirely) but what you said has nothing to do with what we were discussing.



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Zkuq said:
S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:

Exactly. The very things consoles can't touch just yet. When they figure out the answer PC gaming is in trouble yet again.

No it's not, because PC is where the innovation's at.

LOL...thats the point. The innovation is exclusive yet noticable to PC because console gaming can't get their hands on it (yet). Write it any way you want, FPS was once innovation as well and its evolution took place on a PC, yet its evolution at its height went no further than it is now. I mean if you're looking for commercial gimmick examples we could use Duck Hunt, House of the dead and other shooters of that ilk. Sooner or later Sony and Microsoft might just add a keyboard into the livingroom space. Look what wonders Nintendo bringing the analog stick into gaming did for FPS on consoles. :)

My point was that by the time consoles get their hands on what was innovated on PC, PC will have innovated something new already. Consoles will never be the place for large-scale innovation, they're too closed systems for that.


My question to you is how can you gauge that demand with an open format? Even Steam is a unified system for gaming. It markets to gamers through a unified server. 



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adriane23 said:
If PC gaming in its current state is considered "surging," then it's more doomed than I thought.

Steam peaked at about 5.6 million concurrent users online today, and about 1 million people playing games (that's just the top 15 or so games). That's just one service, others like origins also pull in pretty good numbers, despite being quite hated by much on the PC community. That’s not including the various MMOs (which often have rather high concurrent user counts) and games like Minecraft that have sold 12 million copies :)

PC gaming might not be as big as console gaming, but it's still pretty huge and has been growing quite rapidly.



S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:

Exactly. The very things consoles can't touch just yet. When they figure out the answer PC gaming is in trouble yet again.

No it's not, because PC is where the innovation's at.

LOL...thats the point. The innovation is exclusive yet noticable to PC because console gaming can't get their hands on it (yet). Write it any way you want, FPS was once innovation as well and its evolution took place on a PC, yet its evolution at its height went no further than it is now. I mean if you're looking for commercial gimmick examples we could use Duck Hunt, House of the dead and other shooters of that ilk. Sooner or later Sony and Microsoft might just add a keyboard into the livingroom space. Look what wonders Nintendo bringing the analog stick into gaming did for FPS on consoles. :)

My point was that by the time consoles get their hands on what was innovated on PC, PC will have innovated something new already. Consoles will never be the place for large-scale innovation, they're too closed systems for that.

My question to you is how can you gauge that demand with an open format? Even Steam is a unified system for gaming. It markets to gamers through a unified server. 

I think I missed something here, probably due to English not being my native language. What are you getting at? Are you trying to tell me my open platform argument doesn't work because Steam is a closed platform? My point was that because PC is an open platform, anyone can create games for it, which encourages innovation, and once a game is made, distributing it is almost a trivial task. It's much easier than developing for consoles, which requires you to first get a dev kit before you can do anything.



Zkuq said:
S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:

Exactly. The very things consoles can't touch just yet. When they figure out the answer PC gaming is in trouble yet again.

No it's not, because PC is where the innovation's at.

LOL...thats the point. The innovation is exclusive yet noticable to PC because console gaming can't get their hands on it (yet). Write it any way you want, FPS was once innovation as well and its evolution took place on a PC, yet its evolution at its height went no further than it is now. I mean if you're looking for commercial gimmick examples we could use Duck Hunt, House of the dead and other shooters of that ilk. Sooner or later Sony and Microsoft might just add a keyboard into the livingroom space. Look what wonders Nintendo bringing the analog stick into gaming did for FPS on consoles. :)

My point was that by the time consoles get their hands on what was innovated on PC, PC will have innovated something new already. Consoles will never be the place for large-scale innovation, they're too closed systems for that.

My question to you is how can you gauge that demand with an open format? Even Steam is a unified system for gaming. It markets to gamers through a unified server. 

I think I missed something here, probably due to English not being my native language. What are you getting at? Are you trying to tell me my open platform argument doesn't work because Steam is a closed platform? My point was that because PC is an open platform, anyone can create games for it, which encourages innovation, and once a game is made, distributing it is almost a trivial task. It's much easier than developing for consoles, which requires you to first get a dev kit before you can do anything.


Steam, Origin...all of it is unified no different than the Xbox Live concept. You can just manipulate your games because it doesn't interfere with it like a true closed format would. Anyone can create games for an open format, but how much can they stand to make especially when marketing is needed in their budget? At some point they would probably need a publisher. Minecraft, I am sure sold very well, correct? How much did it sell on the Xbox compared to PC?



S.T.A.G.E. said:
Zkuq said:

I think I missed something here, probably due to English not being my native language. What are you getting at? Are you trying to tell me my open platform argument doesn't work because Steam is a closed platform? My point was that because PC is an open platform, anyone can create games for it, which encourages innovation, and once a game is made, distributing it is almost a trivial task. It's much easier than developing for consoles, which requires you to first get a dev kit before you can do anything.

Steam, Origin...all of it is unified no different than the Xbox Live concept. You can just manipulate your games because it doesn't interfere with it like a true closed format would. Anyone can create games for an open format, but how much can they stand to make especially when marketing is needed in their budget? At some point they would probably need a publisher. Minecraft, I am sure sold very well, correct? How much did it sell on the Xbox compared to PC?

It's still easier to get a game on Steam than it is to get one on consoles. Steam even has Steam Greenlight, which lets the community vote which games should get on Steam. Besides, strictly speaking, it's not even necessary to get on any distribution platform on PC. It sure helps but a good game can thrive even without. Besides, usually it seems to be the community that does most of the marketing on PC. You don't need huge advertisement budgets for that. Word of mouth is well and alive in among the PC community. Sure, getting a game to truly stand out among smaller games requires more resources, but such resources aren't required from the beginning. As for Minecraft, it has sold about 12 million copies on PC, and last I heard, maybe 8-9 million copies on the Xbox 360? Not sure about the Xbox numbers, I think somewhere close to what I said.



S.T.A.G.E. said:


Steam, Origin...all of it is unified no different than the Xbox Live concept. You can just manipulate your games because it doesn't interfere with it like a true closed format would. Anyone can create games for an open format, but how much can they stand to make especially when marketing is needed in their budget? At some point they would probably need a publisher. Minecraft, I am sure sold very well, correct? How much did it sell on the Xbox compared to PC?


PC version of Minecraft has still sold more than any other platform by several million units, without a publisher with 12 Millon units sold.

Mojang also gets a larger chunk of the profits on the PC due to not having Microsoft or Sony take a large percentage of the sale.

Basically, Word of mouth, Steam Greenlight, Humble Bundle tend to make big differences in a game getting recognised.
Take FTL for instance, sold respectively because of kickstarter. :)
Minecraft on the PC was all word of mouth.
Once a games news outlet reviews an indie game, they will do well.

If Steam however, has a sale, regardless of how old the game game is or what the game is, it will sell well.
For example when Microsoft brought over Fable: The Lost Chapters to Steam, released in 2004 origionally, it hit the top of the sales charts and will keep ranking highly on the sales charts whenever it's on sale, that's added profit for essentially no effort for years to come.
In comparison console games will fall into obscurity generally never to be heard from again after it's initial launch.




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