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JEMC said:
S.T.A.G.E. said:


You seem to forget what happened with the Wii didn't you. It's standard controller was unorthodox and many people switch between variations of controllers. The Kinect and Move sold over 35 million units between the two. Continue, I would love to hear your point. I'll get back to you later. I have to go.

No, I didn't forget Wii. Yes, there were 3 options for controllers, the wiimote (+nunchuk), the GameCube controller and the classic controller, and those two were basically the same. And that doesn't change my point, because all the games supported the wiimote as it was the standard controller, while not all of them supported the other controllers.

And the case of the Wii can't be compared with the others as the wiimote, the "weird" controller, was the standard one. With PS4/X1 the "regular" controller will be the standard and that will make few people compelled to get the "weird" one. Even less if you add the fact that those controllers will be made by third parties, not by Sony/MSoft themselves.

C'mon, those kind of controllers were available this gen. The pic you used was one of them, but this one is more known

Did they have any kind of impact this gen? No. Then, why would they in this coming gen?


I didn't even know that crap existed. I guess you guys missed the part where I spoke about adequate marketing. Hence the reason why the Kinect and Move together both sold around 35 million units. Who is to say that if it wasn't marketed right it wouldnt work? If it works, then whats to stop games on consoles from evolving? Games on consoles currently have the most ways to play on a commercial level. Add a mouse a Keyboard and not even PC gamers can truly complain about its inability to play RTS. MMO's are already making their way over.