S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:
Zkuq said:
S.T.A.G.E. said:
Exactly. The very things consoles can't touch just yet. When they figure out the answer PC gaming is in trouble yet again.
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No it's not, because PC is where the innovation's at.
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LOL...thats the point. The innovation is exclusive yet noticable to PC because console gaming can't get their hands on it (yet). Write it any way you want, FPS was once innovation as well and its evolution took place on a PC, yet its evolution at its height went no further than it is now. I mean if you're looking for commercial gimmick examples we could use Duck Hunt, House of the dead and other shooters of that ilk. Sooner or later Sony and Microsoft might just add a keyboard into the livingroom space. Look what wonders Nintendo bringing the analog stick into gaming did for FPS on consoles. :)
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My point was that by the time consoles get their hands on what was innovated on PC, PC will have innovated something new already. Consoles will never be the place for large-scale innovation, they're too closed systems for that.
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My question to you is how can you gauge that demand with an open format? Even Steam is a unified system for gaming. It markets to gamers through a unified server.
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I think I missed something here, probably due to English not being my native language. What are you getting at? Are you trying to tell me my open platform argument doesn't work because Steam is a closed platform? My point was that because PC is an open platform, anyone can create games for it, which encourages innovation, and once a game is made, distributing it is almost a trivial task. It's much easier than developing for consoles, which requires you to first get a dev kit before you can do anything.