Suke said:
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basically, Nintendo handhelds are cashcows that bring Nintendo a shit ton of mulah. in other words:
Suke said:
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basically, Nintendo handhelds are cashcows that bring Nintendo a shit ton of mulah. in other words:
RolStoppable said:
The way they talk about game development in interviews suggests that this could be the case. They talk about how much fun they had developing a game and that they can't wait to see how the audience reacts to it, because the gameplay is different than before. If they operated more like a business, they would look at sales and say: "Okay, this is something that people liked, so we are going to make more of it." But all too often we see unwanted changes. Paper Mario: Sticker Star is a recent example. Skyward Sword went back to a more colorful look, even though Twilight Princess sold significantly better than The Wind Waker in big part because of the looks. And, of course, Wii Sports 3 is completely missing. |
I was at a point, that I considered to buy Sports Connection to get my Wii sports fix on WiiU. Miiverse saved me, even people who owned the game didn't recommended it.
I don't even like the fact that they answered this stupid ass question.
They wouldn't have to worry about any of this sh!t if they just pack the Wii Mote back in before they start doing major advertising.
Problem solved.

| NightDragon83 said: That's because Nintendo was in a pickle back then, just as they were at the end of the GC's life, and just how (incredibly) they find themselves now after riding the huge wave of success that was the Wii only to crash headfirst onto the beach with the botched Wii U launch. Back in 2000 the only thing keeping Nintendo afloat was Pokemon, as was the DS back in 2006. So everytime Nintendo has had trouble on the home console side of things, people understandably want to know what they're going to do about it. |
http://www.dorkly.com/article/51483/if-todays-internet-commenters-were-around-for-super-mario-bros-2

VGChartz
MohammadBadir said:
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You just combined 2 systems, that's a pretty unfair comparison
I don't think Iwata understood the question correctly. It's not about releasing you're newest Mario or Zelda title across all major platforms, we are talking about releasing A Mario or Zelda or other Nintendo game on a different platform. For example releasing a 3D Mario Kart on IOS, or making other older games available on other platforms.
That is not going to hurt the sales of their own systems and is going to allow their franchises to reach a broader audience.
| BasilZero said: If you arent going to go third party (or support other platforms), then dont talk about it at all. |
He talks about it cause he gets consistently aksed about it......
Suke said:
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I'm well aware that GameCube was a profitable business for Nintendo. Even though GameCube was sold at a loss for a certain period of time, they were selling enough software at $49 that they were making some money from it. GBA was extremely successful, of course. 40 million install base just in the US. GBA made NIntendo tons and tons of money. Back then, NIntendo handhelds were cheap to make, and since their handheld games were so primitive back then, they made a lot more money on software as well.


the-pi-guy said:
Even so, it's not like it needs to get posted everytime he gets asked. "Mr. Iwata comment on the idea of going multi-platform for 30th time. Says no" About that.... |
I agree. just mentioned that he doesn't want to talk about it all day.....