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Forums - Gaming - Has anyone ever thought of this... maybe its a good thing Wii U had a rough first year?

 

Will the Wii U be a success?

yes 231 70.43%
 
no 97 29.57%
 
Total:328
oniyide said:
Cobretti2 said:
NintendoPie said:
snyps said:



That's precisely the point. Likelast time the competition will have to wait and then play catch up if its a success. Were as if success was indicated early on the competition would have integrated a tablet controller at launch.

Wait... what?

The Wii was a success when it released, MS and Sony didn't have their motion control things out for awhile after the Wii released. Also, Sony and MS wouldn't be able to just come up with a Tablet controller in a few months time. 

Edit: If the Wii U is a success there either will or won't be copies. If it isn't, there won't be any. Either way, it won't give Nintendo an advantage. I think... you've confused me... I think...


But 360 launched first and PS3/Wii launched about the same time. No one even considered Nintendo winning last gen.

What he is saying with one year head start and if WiiU sold like crazy ie 10million units by now, then Sony and Micrososft may have started considering a gamepad.

But it hasnt sold 10 and might not sell 10 by years end. 


I realise that but his whole argument is around IF IT SOLD WELL then ...... copy Just clarifying what he was trying to argue.

 

Arguing that the poor sales is a good thing for that reason is the issue here lol.



 

 

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3DS and WiiU design philosophies are remnants of Nintendo's success with the Wii. They thought they had to bring a gimmick to the table again.

Wii succeeded because the hardware was made for software ideas like Wii Sports. 3DS and WiiU had/have Nintendo devs struggling to think of software to make for their hardware, instead of the other way around like they did with the Wii, the SNES shoulder buttons, and the N64 analog stick.

They didn't think of a title to make before the hardware. The SM64, the Wii Sports, the DS touch stuff.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

happydolphin said:
oniyide said:

no its not valid in the least. elaborate on retro graphics, cause even then their are some genres you simply cant do with retro graphics. Open world, newer WRPGS, 3d fighters, newer FPSs, 3rd person shooters so it dont really add up. I cant play any of those with regular controls but there are some genres that simply wont work with motion controls. In the end people settle for what WORKS.

For your own sanity, i hope so too. Im a cynic and it aint looking great right now

Haha, it will be fine.

@retro. And similarly there are things that motion controls can do that trad controls can't. So if people stick to trad controls, it doesn't make them superior, it's a choice, just like sticking to retro graphics is. Oh, but wait, graphics are not like that, hey?

there are some genres that work better with motion and the like like the FPS genre. Now name me a genre that can ONLY work with motion controls. I cant play Street FIghter with motion controls, at all. People can choose to play a retro game, you choose you play graphics you cant use graphics.



Otakumegane said:
3DS and WiiU design philosophies are remnants of Nintendo's success with the Wii. They thought they had to bring a gimmick to the table again.

Wii succeeded because the hardware was made for software ideas like Wii Sports. 3DS and WiiU had/have Nintendo devs struggling to think of software to make for their hardware, instead of the other way around like they did wit the Wii, the SNES shoulder buttons, and the N64 analog stick.


Exactly. This is what Happy isnt getting.



Cobretti2 said:
oniyide said:
Cobretti2 said:
NintendoPie said:
snyps said:



That's precisely the point. Likelast time the competition will have to wait and then play catch up if its a success. Were as if success was indicated early on the competition would have integrated a tablet controller at launch.

Wait... what?

The Wii was a success when it released, MS and Sony didn't have their motion control things out for awhile after the Wii released. Also, Sony and MS wouldn't be able to just come up with a Tablet controller in a few months time. 

Edit: If the Wii U is a success there either will or won't be copies. If it isn't, there won't be any. Either way, it won't give Nintendo an advantage. I think... you've confused me... I think...


But 360 launched first and PS3/Wii launched about the same time. No one even considered Nintendo winning last gen.

What he is saying with one year head start and if WiiU sold like crazy ie 10million units by now, then Sony and Micrososft may have started considering a gamepad.

But it hasnt sold 10 and might not sell 10 by years end. 


I realise that but his whole argument is around IF IT SOLD WELL then ...... copy Just clarifying what he was trying to argue.

 

Arguing that the poor sales is a good thing for that reason is the issue here lol.


yeah its baffling terrible argument, it aint selling good, no amount of spin can change that. only thing to do is sit their, hope it gets better and jsut enjoy the system if you have one.



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oniyide said:

there are some genres that work better with motion and the like like the FPS genre. Now name me a genre that can ONLY work with motion controls. I cant play Street FIghter with motion controls, at all. People can choose to play a retro game, you choose you play graphics you cant use graphics.

With controls it's not upwards or downwards like it is with graphics. With controls, some games can only be done with motion controls, some can only be done with trad controls (and by only, I mean awkwardly if tried with the wrong one). Example, Skyward sword would be silly with trad controls, so would trauma center and Wii Sports resort. Conversely, games like Street fighter would be so bad with motion controls. With graphics, most things can be done in 3D. So I guess you're right in saying that 3D graphics improvements is an upward street, but it doesn't change the fact that some people stick to retro, that doesn't make it better. (my argument against trad controls being the epitome of greatness)



S.T.A.G.E. said:
Otakumegane said:
3DS and WiiU design philosophies are remnants of Nintendo's success with the Wii. They thought they had to bring a gimmick to the table again.

Wii succeeded because the hardware was made for software ideas like Wii Sports. 3DS and WiiU had/have Nintendo devs struggling to think of software to make for their hardware, instead of the other way around like they did wit the Wii, the SNES shoulder buttons, and the N64 analog stick.


Exactly. This is what Happy isnt getting.

For a moment there, Nintendo forgot that hardware design is best served promoting their 1st party titles.

The conflict between Iwata's apparent need to get 3rd parties on board who like standard, relatively unchaging hardware and Nintendo's own visions of having a new hardware revolution for the benefit of their 1st party titles is what's screwing them over right now. 

Sometimes I just wish that Nintendo just focuses on making a console a full 1st party powerhouse. That's what brought 3rd party support to the 3DS eventually.

 



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
S.T.A.G.E. said:


Exactly. This is what Happy isnt getting.

For a moment there, Nintendo forgot that hardware design is best served promoting their 1st party titles.

The conflict between Iwata's apparent need to get 3rd parties on board who like standard, relatively unchaging hardware and Nintendo's own visions of having a new hardware revolution for the benefit of their 1st party titles is what's screwing them over right now. 

Sometimes I just wish that Nintendo just focuses on making a console a full 1st party powerhouse. That's what brought 3rd party support to the 3DS eventually.

 


In terms of tactics that makes complete sense, but at the same time third parties never respected the Wii. They saw it as a gimmicky cash grab and went in like wolves. The thing about Nintendo though is they dont realize without major gimmicks their best sales in their heyday was with third parties draped around their first party no different than what Sony and MS are doing today. The difference is Sony added greater multimedia and greater capabilties to the mix, whilst MS a generation later added proper online.



What is the natural progression for the controller from 7th gen to 8th gen? We went from joystick to d-pad, added shoulder buttons, added analog, rumble, wireless, and motion control. Every gen, something new was added. Why is a touch screen on the controller a bad thing in some people's eyes?

It has potential. The problem I have with the Wii U is that the games that are available for it are, for the most part, available in superior form, elsewhere. When you look at the creative strides made in touch screen gaming for mobile and tablet devices, it's pretty encouraging to see that somebody will eventually find a great use for it on consoles. The problem we have is that those are simple $1 experiences while console gaming has huge budgets, long dev times, and broader scope. The games are coming, I'm sure. When those games come, Nintendo will have the market virtually covered.

Nintendo forced a touch screen pad on us. Microsoft forced Kinect 2.0 on us. Sony isn't really forcing anything new on us. If touch screen or hands free control becomes huge, those forme two companies will have an advantage. If those "gimmicks", as some would say, don't catch on, so what? Xbox One and Wii U are still totally capable of delivering a traditonal gaming experience right out of the box.



S.T.A.G.E. said:
Otakumegane said:
S.T.A.G.E. said:


Exactly. This is what Happy isnt getting.

For a moment there, Nintendo forgot that hardware design is best served promoting their 1st party titles.

The conflict between Iwata's apparent need to get 3rd parties on board who like standard, relatively unchaging hardware and Nintendo's own visions of having a new hardware revolution for the benefit of their 1st party titles is what's screwing them over right now. 

Sometimes I just wish that Nintendo just focuses on making a console a full 1st party powerhouse. That's what brought 3rd party support to the 3DS eventually.

 


In terms of tactics that makes complete sense, but at the same time third parties never respected the Wii. They saw it as a gimmicky cash grab and went in like wolves. The thing about Nintendo though is they dont realize without major gimmicks their best sales in their heyday was with third parties draped around their first party no different than what Sony and MS are doing today. The difference is Sony added greater multimedia and greater capabilties to the mix, whilst MS a generation later added proper online.

And look what happened to them over the course of the 7th gen. EA and the like missed out of some major profit.

It's a problem on both sides. I mean just look at the 3DS now that Japan really doesn't have a choice anymore (SE still mobiling along). 3rd party software sells pretty damn finely.

Like Ubisoft's success with Just Dance, and SEGA's sonic games, 3rd parties should have been more aware of the Nintendo audience and at the same time, Nintendo should have tried to foster their own audience for 3rd party software, through either making titles that would bring some of that audience, or 3rd party exclusives like the Platinum deal. (though that came as the horrendously the wrong time, and with the wrong company. If anything most 3rd parties will look at 101's numbers and use that to prove that 3rd party doesn't sell.)

Most of what I'm saying is regurgitation at this point though. We've heard it all too many times.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)