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Forums - Sony - Polygon: PS4 Indie Dev Costs - Sony "handing them out like candy"

Just to make a comparison these are the PS3 DevKits costs...

Launch: $20,000
2008: $8,000
2009: $2,000
Today: I don't know



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ethomaz said:

starcraft said:

What incredibly flawed logic.

Anyone that is actually pushing the 'full potential' of any modern console is hardly going to be an indie developer...

lol there are indies using the full potential of the console with normal devkits.


Name us a few of those.



Dark_Feanor said:
This is vapor news.

How many were shiped? To whom? Where? When?
And what qualifies a developers to get a free PS4 devKit?

This is Sony PR at its best. I thought, by now, people would start be more skeptical with Sony´s "We are the good guys" talk.

I can make a list of all indie devs that said they received devkits from Sony you will be surprise... some even posted pictures months ago.



ethomaz said:
PullusPardus said:
or they can just add a "Video in/out" and let people use the PS4 like a devkit just like xbox one, hook the console into your PC and start porting, consoles should have done this awhile ago, android phones have this feature

Why it need a video in to be a devkit? I didn't understand.

Anyway you can't reach the full potential of the console with the own console... so you can't use all the full Xbone hardware with the Xbon consumer like a devkit... if you need something AAA you will need to buy a Xbone DevKit.

PS. There are rumors about Xbone consumer devkit is only for the Windows RT OS too.


the Xbox has an "HDMI In" and an "HDMI Out" meaning you can use it as a devkit easily, the PS4 should have had this, and newer PSVitas in japan have this as well.

you can use the HDMI In port and hook it up with your PC and it will act as a devkit.



i wonder why that isn't even standard. i mean, a game has to make maybe 10k revenue and the console manufacturer got the money already through royalties back.



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Dark_Feanor said:

Name us a few of those.

Last gen? Journey for example.



PullusPardus said:

the Xbox has an "HDMI In" and an "HDMI Out" meaning you can use it as a devkit easily, the PS4 should have had this, and newer PSVitas in japan have this as well.

you can use the HDMI In port and hook it up with your PC and it will act as a devkit.

HDMI In is for TV stuffs.

You don't need HDMI in for devkits... to send commands from PC to console you use some other input like USB.

BTW the PS4 devkit didn't have HDMI in... just additional USB ports and some others aux... the picture below show only one HDMI out.



ethomaz said:

Dark_Feanor said:

Name us a few of those.

Last gen? Journey for example.


I could be wrong but werent they published by sony when they made that game?  I know they had a 3 game contract with them



Azerth said:

I could be wrong but werent they published by sony when they made that game?  I know they had a 3 game contract with them

Published by Sony but it is a indie game development... thatgamecompany.

Indie developers uses full hardware when they have buget... there are AAA indie developers, not only the small ones lol.

You can sign in to Sony development program to receive DevKits if you have a good project in mind... there are the PlayStationFirst Academic Development Program for universities too (free DevKits here too).

It is not that hard to get a PS4 DevKit... and you don't receive a free one you can buy for $2500.



It is a good approach which Nintendo and Sony are taking, I agree. I do believe the Nintendo ones are free, though.

More indies = More innovative games which don't rely on big guns and focus group nonsense. And that's good for me.



 

Here lies the dearly departed Nintendomination Thread.