I've always loved this ease of getting dev kits. Once my game is further along I'll see if I can score a free one.
Xbox one dev kits should be done the same way. I don't want to spend money :(
the-pi-guy said:
I thought moneyhatting required money? Was I wrong? Well I guess it doesn't require hats, but still that's like an entire phrase meaning something not related to either part. |
Dev kits cost money im told
sales2099 said:
Dev kits cost money im told |
A whole 2500 dollars... worth of savings ....not even actual money... wow. I wonder how many exclusive franchises Sony will snatch because of this lucrative endeavor -surely a free dev kit means that a developer can't possibly develop a game for the xbox one. I'm sure that 2500 dollars is gonna mean a lot this generation. Damn sony and their moneyhatting.
Are people really trying to make this into a negative?
Smart move Sony
How is this good news? We're going to see all runs-of-the-mill pumping garbage out, since there's no incentive for a return on investment.
Video game crash repeat, anyone?
| fordy said: How is this good news? We're going to see all runs-of-the-mill pumping garbage out, since there's no incentive for a return on investment. Video game crash repeat, anyone? |
OK... Because the processes for having your product get Sony's approval to be sold on their console sudenly disappeared, right? ¬_¬
Hynad said:
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It was barely there to begin with....
How do you think Sony got a leg-up on the PS1 over Nintendo? A LOT of incentives were given to 3rd party devs willing to make the jump. they weren't going to contradict themselves from that point, merely offer less incentives than anything.
pezus said:
The "return" (i.e. money) is the incentive... Plus, there are still barriers (quality control). |
Yeah, and providing more of that return quicker than usual is a disincentive on "putting the extra effort for the little things", since they're guaranteed that their return would come regardless. they'd see it as making 2 shitty games having a better rate of return than making one spectacular game.
On that note, the NES is probably considered to have the strictest quality control measures in console history....and it worked, right? No shitty games out on it?
pezus said:
There you go. Did a video game crash happen during the PS1, PS2 or PS3 eras? Circular logic... |
Depends on how you define "crash". If you mean it was steering the market towards a slowly impending crash with laxed regulation, cheap enough storage to discern space efficiency and such, then yes, I'd say it's been slowly heading that way.