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Forums - Microsoft Discussion - X1 info galore: AMA with dev, kinect cost, clock speed romur, console sound and more

bananaking21 said:

an xbox one dev on reddit is having an AMA (ask me anything) thread and there are tons of interesting info being released,

[...]

- The majority of the masses care only about the console, except that the success of the Kinect carries much more weight to us. The sensor costs almost as much as the console to make.

[...]

-  Question : What was your reaction to the DRM reversal, and now this petition?

Answer: Personally I was a little surprised at the timeframe which we decided on the DRM reversal. I thought we didn't push on its benefits enough.

The petition shows there are lots of people who want these benefits as much as I do and clearly our execs care or Marc Whitten wouldn't have referred to it in his IGN interview.

 

- Questions : 1.) Compared to the last one, how is the reliability of the console? I love my Xbox 360 but this is my third one, the first two claimed by the RROD.

2.) Would it be possible to bring back family sharing even if only for digitally downloaded games?

Answers : 1) Can't comment on this as it's not my area of expertise. But if you compare the failure rates of the launch 360 with the current 360 S. It should give you an idea.

2) I believe Marc Whitten answers this in the IGN interview he gave. I sure hope we bring it back.

[...]

- Question : You obviously came here to share information. What was that information?

Answer : My purpose here is not to reveal technical information but to show you that us devs are consumers too. Some of the policies we too only heard the day of the reveal or at E3. We too, ponder about their pros and cons. I can tell you we have heated discussions on our policies all the time internally. Engineering practices have taught us there are always trade offs. We lay out all the benefits of different policies and figure out what we have to give up in order to obtain those benefits.

The positive comments we read make us happy. The negatives give us the impression that we are evil and the Xbox One might as well be the Troll box. I have confidence in our management that all their decisions are always well debated before they come to a plan of action.

[...]

- The goal with having a Kinect ship with every Xbox is to guarantee to game developers if they implement Kinect features into their games, everyone who has an Xbox will be able to experience it. I often see people dismiss the Kinect instantly because they haven't seen it work like I have. It is an integral part of the Xbox One experience.


- Question : Couldn't you include it in the box and not require it to be hooked up? It seems like the 2 issues are not mutually exclusive, and people uncomfortable/uninterested with the Kinect could just throw it in a closet while it's still in every box at the same time.

Answer : The number of features on the Xbox One that uses the Kinect is almost too many to count. I can't imagine using the console without it. To me, I see two ways to deal with this.

1) Not require the Kinect to be always plugged in and have all these features turned off by default.
2) Enable these features by default and turn them off if people choose to turn off the Kinect.
The first choice would undermine our guarantee to game developers.

[...]

 

About kinect cost  :-O

About DRM and family sharing, as I wrote in another thread, this solution would be good and honest: offering the initially planned benefits to those that accept the daily check, but without forcing it, particularly for offline gaming. It would be a fair deal in which both parts give and receive and in which the weakest part doesn't suffer any damage.

About failure rate: excellent.

About engineering trade-offs: it's the proper policy to follow, each company will give different weights to every  goal and this will take to different compromises.

About Kinect included with every XBOne, this is their choice according to their goals, nothing to argue about it being good or bad, it's just the way they want to define the SW/HW experience of their platform.

About Kinect always on: I can see the shitstorm coming as soon as somebody will hack it and start spreading users' private unaware amateur porn on the net. And I can't wait for that 100% genuine amateur porn to come!!!   

...Although I'm not sure I really want to see good ol' Kow naked!!!   But who knows, maybe his wife is a hot Brit MILF!  O-) 



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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Blood_Tears said:
Kinect 2.0 cost just as much as the XBone? but but...Microsoft is gonna drop the price to $299 next year though, that can't be!

What are you talking about? Or is this some attempt at a subtle jab at Xbox fans? Pretty ignorant and misinformed, if so.

The $299 option would be with an Xbox Live 2 year plan at $15/month which would make back the lost $200 for MS and still offer a cheaper initial entry for people with tighter budgets.



drkohler said:
ethomaz said:

There a lot of bullshit in his answers...

 The biggest one... Kinect One SDK costs ~$400 and have 2 Kinect One included and the SDK tools... no way it costs more than $150 each.

You are SERIOUSLY wrong about Kinekt2 costs. Try to find a 320*160 tof camera under $500, anywhere. The Kinect2 has a 500*400 tof camera...

That's the official MS price... call them wrong... not me.

The Kinect One (or 2 like you said) SDK costs $400 and come with 2 Kinect One cameras more the SDK tools.

FACT: http://www.microsoft.com/en-us/kinectforwindowsdev/newdevkit.aspx

Now if do you think MS is loosing $600 per Kinect One SDK... I will ask to you "You are SERIOUSLY wrong about Kinekt2 costs"



ArnoldRimmer said:
disolitude said:
Why are people shocked Kinect 2.0 is expensive?

Because they were seemingly just told that they'll have to pay twice as much as necessary, just because Microsoft forces them to buy a depth sensor most of them find completely useless for games.



Thanks for making up everyone else's mind. Since your opinion matters more then everyone else's. I want kinect and so do many others. 2.0 is going be a massive leap forward and just because you don't like it, doesn't mean other don't.  Not everything is center to you.

Sorry to be the bearer of bad news but I don't wake up in the morning and make my decisions off of what you preference's are. Try not to be so one sided, My god.

 



ethomaz said:

Now if do you think MS is loosing $600 per Kinect One SDK... I will ask to you "You are SERIOUSLY wrong about Kinekt2 costs"

Yes they do. Look, this is really a no-brainer industry standard:

a) Companies have been giving out devkits for pennies. You want as many developers on board (needless to say, a NEW developer has to fork out a lot of cash up front to become a developer) as you can get. If MS wants Kinect2 to be the Do-It-All, they have every interest to get as many developers on board as possible. If they simply write off the hardware (big IF, see b), they'd probably lose less than a million doing so. This is pocket change compared to dev costs of Kinect2.

b) Where does it say you own the Kinect2s in the devkits?



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drkohler said:

Yes they do. Look, this is really a no-brainer industry standard:

a) Companies have been giving out devkits for pennies. You want as many developers on board (needless to say, a NEW developer has to fork out a lot of cash up front to become a developer) as you can get. If MS wants Kinect2 to be the Do-It-All, they have every interest to get as many developers on board as possible. If they simply write off the hardware (big IF, see b), they'd probably lose less than a million doing so. This is pocket change compared to dev costs of Kinect2.

b) Where does it say you own the Kinect2s in the devkits?

Did you read the link?

  • A pre-release/alpha sensor
  • A final, released sensor at launch

2x Kinect One

That's windows development for Kinect One and not consoles... for consoles the devs get the Xbox One SDK that have the Kinect One included.

Kinect One costs close to $150 for sure... MS is not giving Kinect One SDK for free... at least the SDK pays the manufacture costs of the 2x Kinect One.

And there are more bull into this AMA this one is just the biggest one lol



Machiavellian said:
D-Joe said:
D-Joe said:
ethomaz said:

There a lot of bullshit in his answers...

 The biggest one... Kinect One SDK costs ~$400 and have 2 Kinect One included and the SDK tools... no way it costs more than $150 each.

2 Kinect One for SDK version?where can i pre-order it then,wanna buy one

Oh i find it

Yeah the $400 Kinect2 SDK actual give buyer 2 Kinect2s,so i agree can't see it cost more than $150 each

Thats only if you preorder, you get a dev unit to play with.  This does not mean that you keep the dev unit.  The cost of the Kinect 2 for windows when it release will be 400 without a dev unit.  By giving developers dev units now before they get the release unit, those devs can give MS input on the device, functions and APIs to better refine the retail unit.  This is a win win for both develpers and MS.

They never said they won't let you keep the alpha version Kinect2 when they send you final version of Kinect2



Machiavellian said:

Thats only if you preorder, you get a dev unit to play with.  This does not mean that you keep the dev unit.  The cost of the Kinect 2 for windows when it release will be 400 without a dev unit.  By giving developers dev units now before they get the release unit, those devs can give MS input on the device, functions and APIs to better refine the retail unit.  This is a win win for both develpers and MS.

It's not preorder... it's the actual program for development... you receive in few days the SDK with the Kinect One Alpha... and the updates in the SDK util the release of the final SDK... in this time you recieve the Kinect One final too.

Everything you receive is yours... you bought them.

The development SDK is already ready... you can buy it now... again not preorder.



D-Joe said:
Machiavellian said:
D-Joe said:
D-Joe said:
ethomaz said:

There a lot of bullshit in his answers...

 The biggest one... Kinect One SDK costs ~$400 and have 2 Kinect One included and the SDK tools... no way it costs more than $150 each.

2 Kinect One for SDK version?where can i pre-order it then,wanna buy one

Oh i find it

Yeah the $400 Kinect2 SDK actual give buyer 2 Kinect2s,so i agree can't see it cost more than $150 each

Thats only if you preorder, you get a dev unit to play with.  This does not mean that you keep the dev unit.  The cost of the Kinect 2 for windows when it release will be 400 without a dev unit.  By giving developers dev units now before they get the release unit, those devs can give MS input on the device, functions and APIs to better refine the retail unit.  This is a win win for both develpers and MS.

They never said they won't let you keep the alpha version Kinect2 when they send you final version of Kinect2


True, MS never said whether you get the dev unit or not but can we all agree that the retail unit will not have a alpha version.  Could it be that MS is willing to take a hit on alpha units in order to get a lot of devs out there using it.  Also the device will not be out for over a year, and you have given MS 400 bones up front.  By the time the retail unit hit the market, I am sure MS will have cut the cost and thus the hit would be less.  

I believe the key here is still you are giving MS 400 bones for a device.  If you are a developer this is great because you get the alpha and a retail unit when it ships.  MS gets input on the alpha and the ability to refine the retail unit and provide either hardware or software change that makes it a more viable device when it hits the market.



Machiavellian said:

True, MS never said whether you get the dev unit or not but can we all agree that the retail unit will not have a alpha version.  Could it be that MS is willing to take a hit on alpha units in order to get a lot of devs out there using it.  Also the device will not be out for over a year, and you have given MS 400 bones up front.  By the time the retail unit hit the market, I am sure MS will have cut the cost and thus the hit would be less. 

I believe the key here is still you are giving MS 400 bones for a device.  If you are a developer this is great because you get the alpha and a retail unit when it ships.  MS gets input on the alpha and the ability to refine the retail unit and provide either hardware or software change that makes it a more viable device when it hits the market.

I don't expect the retail Kinect One to cost more than $300 for the end-user... $250 is my bet.

The costs for MS will continue to be below $150.