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Forums - Nintendo - Miyamoto: Wii U Is Even Easier Than Previous Consoles To Develop For

pezus said:

The bad side is that it contradicts what Nintendo have already said

Seems as though you are just copying what I said earlier.

I must say, a good idea.



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Perhaps it might help the discussion to make a distinction between writing game code like scenarios, geometry, physics, and creating assets like models, textures and audio.



WHERE IS MY KORORINPA 3

If they pull a 3ds and give us a constant stream of excellent games in a year or two, I will be a seriously happy little camper. Not expecting anything though.



Gnac said:
Perhaps it might help the discussion to make a distinction between writing game code like scenarios, geometry, physics, and creating assets like models, textures and audio.

This would do NOTHING to help the discussion as it does not fit the narrative that was intended.



Bong Lover said:
Gnac said:
Perhaps it might help the discussion to make a distinction between writing game code like scenarios, geometry, physics, and creating assets like models, textures and audio.

This would do NOTHING to help the discussion as it does not fit the narrative that was intended.

There are plenty of reports from development studios mentioning that creating assets has required much more work - this could create difficulties where existing teams have this extra work piled upon them, unless new staff are taken on to spread the load. How is it not useful to highlight this, especially considering Nintendo's recent expansions?

ALSO: Narratives are for storytelling.



WHERE IS MY KORORINPA 3

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curl-6 said:
Mensrea said:
curl-6 said:
Jumpin said:
It looks like some developers are having an easy time, Monolithsoft seems to have developed the most advanced looking game by far. Some others like Retro and the Wii Fit Team seem to be struggling big time.

Retro is struggling big time? Why, because their Wii U game isn't a technical marvel?


It's not even that it's unimpressive, it's that it's in some areas, flat out bad. Retro has been known for incredible graphical prowess. Metroid Prime is still one of the most beautiful games ever (IMO) and they made that shit on the gamecube.  This game looks almost identical graphically to Returns, which was beautiful for the Wii, but that was the wii....

It is disappointing that after every previous Retro game pushing its hardware, this one doesn't, but that doesn't mean they'e struggling, they may just be aiming for simple graphics.

Could also be similar to Pikmin 3, where Tropical Freeze would have been a 2012 Wii game initially (which would actually fit with Retro's usual development speed), but a combination of Retro being diverted for Mario Kart 7 and Nintendo generally diverting games to Wii U pushed it to the other side.



Monster Hunter: pissing me off since 2010.

Gnac said:
Bong Lover said:
Gnac said:
Perhaps it might help the discussion to make a distinction between writing game code like scenarios, geometry, physics, and creating assets like models, textures and audio.

This would do NOTHING to help the discussion as it does not fit the narrative that was intended.

There are plenty of reports from development studios mentioning that creating assets has required much more work - this could create difficulties where existing teams have this extra work piled upon them, unless new staff are taken on to spread the load. How is it not useful to highlight this, especially considering Nintendo's recent expansions?

ALSO: Narratives are for storytelling.


Again, you have to consider who started the thread, the responses to valid points, and the overall current status of Nintendo in the hive. Your reasonable points are NOT what the community is looking for, the narrative is hinted at and then spelled out almost in clear text:

'Nintendo is out of touch. See what Miyamoto says, when everyone can see that they have delayed games. He even contradicts himself. Nintendo is ridicolous.'

There is your narrative, please stay within this framework if you want to drive this thread forward in the spirit it was intended.



Mr Khan said:

Could also be similar to Pikmin 3, where Tropical Freeze would have been a 2012 Wii game initially (which would actually fit with Retro's usual development speed), but a combination of Retro being diverted for Mario Kart 7 and Nintendo generally diverting games to Wii U pushed it to the other side.

That's a very plausible; take away a few of the effects, like the water and fur, and scale it down to 480p, and Tropical Freeze could pass for a high end Wii game.



Mr Khan said:
curl-6 said:
Mensrea said:
curl-6 said:
Jumpin said:
It looks like some developers are having an easy time, Monolithsoft seems to have developed the most advanced looking game by far. Some others like Retro and the Wii Fit Team seem to be struggling big time.

Retro is struggling big time? Why, because their Wii U game isn't a technical marvel?


It's not even that it's unimpressive, it's that it's in some areas, flat out bad. Retro has been known for incredible graphical prowess. Metroid Prime is still one of the most beautiful games ever (IMO) and they made that shit on the gamecube.  This game looks almost identical graphically to Returns, which was beautiful for the Wii, but that was the wii....

It is disappointing that after every previous Retro game pushing its hardware, this one doesn't, but that doesn't mean they'e struggling, they may just be aiming for simple graphics.

Could also be similar to Pikmin 3, where Tropical Freeze would have been a 2012 Wii game initially (which would actually fit with Retro's usual development speed), but a combination of Retro being diverted for Mario Kart 7 and Nintendo generally diverting games to Wii U pushed it to the other side.


That's pretty much what I was getting at. DKC Tropical Freeze and Wii Fit U should have been 2012 games.

I don't think that the Mario Kart track remixes that Retro did would have been much of a factor though, that work was pretty much all on the design team since all of the art and coding were done by the Mario Kart team.



I describe myself as a little dose of toxic masculinity.

Wii U hard to develop for? Since when? Developers on early Wii U games were always commenting on how easy it was to get their ports up and running on Wii U. Some taking as little as a week or two.
Sorry I have a feeling the only people making claims it was hard to develop for are those under EA or Sony/MS. EA has been caught making a lot of false statements regarding Wii Us power to try to convince people that it isn't their fault they are skipping Wii U for most games but they have back tracked on that twice also. If a developer isn't making a game for Wii U then I don't take their opinion as valid. Just like I won't the devs skipping PS4 or X1. They will say a lot to justify their stance but in the end it is all meaningless. I don't really care why enough to want to be lied to about it.