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Bong Lover said:
Gnac said:
Perhaps it might help the discussion to make a distinction between writing game code like scenarios, geometry, physics, and creating assets like models, textures and audio.

This would do NOTHING to help the discussion as it does not fit the narrative that was intended.

There are plenty of reports from development studios mentioning that creating assets has required much more work - this could create difficulties where existing teams have this extra work piled upon them, unless new staff are taken on to spread the load. How is it not useful to highlight this, especially considering Nintendo's recent expansions?

ALSO: Narratives are for storytelling.



WHERE IS MY KORORINPA 3