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Forums - Microsoft - Xbox One games for Japan: Microsoft promises "something for everyone" at Tokyo Game Show

Darc Requiem said:
Xen has a point. Given the library it had during the first half of the generation, the 360 should have done far better in Japan. I doubt MS gives Japan a similar effort this time around given the poor return on their investment thus far.

The 360 still much better than expected with that library. It just needed a greater quantity of games. It had a lot of factors go against it, primarily the very high failure rate made a lot of consumers very wary of it.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:
Xen said:
zhao3gold said:
and forget those TV stuffs, just focus on games, especially those JRPG (old or new IP).

Yeah, because it really helped them before.

The X360, for the first 3-4 years, had much more Japanese and niche games than the PS3 and Wii combined. It didn't help it one bit. It won't change now.

He has his job cut out for him, to say the least.

It did. Lost Odyssey, Blue Dragon, Tales of Vesperia, and Star Ocean 4 all pushed a lot of HW for the 360 (especially considering how unfeasible it was to imagine the 360 selling 20k+!).

Once MS stopped paying for those timed exclusives, the 360 stopped have any meaningful boosts.

Thing is..

Exclusive out, boost, dead

Exclusive out, boost, dead

No significant permanent increase, no point in throwing money at it.



Xen said:
outlawauron said:
Xen said:
zhao3gold said:
and forget those TV stuffs, just focus on games, especially those JRPG (old or new IP).

Yeah, because it really helped them before.

The X360, for the first 3-4 years, had much more Japanese and niche games than the PS3 and Wii combined. It didn't help it one bit. It won't change now.

He has his job cut out for him, to say the least.

It did. Lost Odyssey, Blue Dragon, Tales of Vesperia, and Star Ocean 4 all pushed a lot of HW for the 360 (especially considering how unfeasible it was to imagine the 360 selling 20k+!).

Once MS stopped paying for those timed exclusives, the 360 stopped have any meaningful boosts.

Thing is..

Exclusive out, boost, dead

Exclusive out, boost, dead

No significant permanent increase, no point in throwing money at it.

Because they only had 4 exclusives over a span of 2.5 years. You need far more than that, especially when every title is a JRPG which means the success will not be sustained. They needed to get a series that would have sustained success and good legs to not repeat that dead cycle.

I still don't think you can see the progress 360 made over Xbox and call it a waste.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

tuscaniman99 said:
Who cares. I expect less than 15 million consoles sold combined next Gen.

thats still more than most countries



I honestly don't know what MS could do to get a decent standing in Japan. Not claim it, but just get an "OK" position at least.

The 360 is not doing too hot in terms of JRPGs nowadays and the PS3 has become the primary console JRPG machine, but there was once a time when the 360 was the place to be to play JRPGs. I loved the exclusives, timed or not, they had like Tales of Vesperia, Star Ocean: The Last Hope, Magna Carta 2, Lost Oddysey, Infinite Undiscovery and quite a few more.

Yet even then they flunked. So I have no idea what they could do after that to be honest. Good luck.



 

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outlawauron said:
Xen said:
outlawauron said:

It did. Lost Odyssey, Blue Dragon, Tales of Vesperia, and Star Ocean 4 all pushed a lot of HW for the 360 (especially considering how unfeasible it was to imagine the 360 selling 20k+!).

Once MS stopped paying for those timed exclusives, the 360 stopped have any meaningful boosts.

Thing is..

Exclusive out, boost, dead

Exclusive out, boost, dead

No significant permanent increase, no point in throwing money at it.

Because they only had 4 exclusives over a span of 2.5 years. You need far more than that, especially when every title is a JRPG which means the success will not be sustained. They needed to get a series that would have sustained success and good legs to not repeat that dead cycle.

I still don't think you can see the progress 360 made over Xbox and call it a waste.

I do. It was irrelevant, and it remained irrelevant, with the added bonus of being a money pit.

For starters, they needed no RROD. That was a big factor in why people didn't want it. What series/game style do you suggest could turn them around with some legs? I don't see an existing one or one that could be made in order to do that.



Xen said:
outlawauron said:
Xen said:
outlawauron said:

It did. Lost Odyssey, Blue Dragon, Tales of Vesperia, and Star Ocean 4 all pushed a lot of HW for the 360 (especially considering how unfeasible it was to imagine the 360 selling 20k+!).

Once MS stopped paying for those timed exclusives, the 360 stopped have any meaningful boosts.

Thing is..

Exclusive out, boost, dead

Exclusive out, boost, dead

No significant permanent increase, no point in throwing money at it.

Because they only had 4 exclusives over a span of 2.5 years. You need far more than that, especially when every title is a JRPG which means the success will not be sustained. They needed to get a series that would have sustained success and good legs to not repeat that dead cycle.

I still don't think you can see the progress 360 made over Xbox and call it a waste.

I do. It was irrelevant, and it remained irrelevant, with the added bonus of being a money pit.

For starters, they needed no RROD. That was a big factor in why people didn't want it. What series/game style do you suggest could turn them around with some legs? I don't see an existing one or one that could be made in order to do that.

Going from 500k -> 1.5 million is not a small improvement.

Yes, RRoD played a lot in giving the 360 a very negative preception in Japan. As far as style of game, they have to find their own evergreen to really push sales because it'll be almost impossible to solely use a few JRPGs to keep a higher sustained level of sales. 



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

D-Joe said:

Wonder is CAVE's Asada also joined MS,there are rumors about this

Haven't heard those rumors. But he did say he was going to work on next gen console games, so that would be interesting.



outlawauron said:
Xen said:
outlawauron said:
Xen said:
outlawauron said:

It did. Lost Odyssey, Blue Dragon, Tales of Vesperia, and Star Ocean 4 all pushed a lot of HW for the 360 (especially considering how unfeasible it was to imagine the 360 selling 20k+!).

Once MS stopped paying for those timed exclusives, the 360 stopped have any meaningful boosts.

Thing is..

Exclusive out, boost, dead

Exclusive out, boost, dead

No significant permanent increase, no point in throwing money at it.

Because they only had 4 exclusives over a span of 2.5 years. You need far more than that, especially when every title is a JRPG which means the success will not be sustained. They needed to get a series that would have sustained success and good legs to not repeat that dead cycle.

I still don't think you can see the progress 360 made over Xbox and call it a waste.

I do. It was irrelevant, and it remained irrelevant, with the added bonus of being a money pit.

For starters, they needed no RROD. That was a big factor in why people didn't want it. What series/game style do you suggest could turn them around with some legs? I don't see an existing one or one that could be made in order to do that.

Going from 500k -> 1.5 million is not a small improvement.

Yes, RRoD played a lot in giving the 360 a very negative preception in Japan. As far as style of game, they have to find their own evergreen to really push sales because it'll be almost impossible to solely use a few JRPGs to keep a higher sustained level of sales. 

You can't say they didn't try with that evergreen... they nabbed a MonHun MMO. Still, didn't help. It's not THEIR own exactly, but it's still a nice choice of game. Otherwise - if they didn't figure it out so far, then perhaps they just don't have any ideas aside from making some 2nd party JRPG's and buying 3rd party exclusivity.

Considering the amount of effort they presented Japan with during the first few years, a million more is still nothing. After all - they didn't try with the XB at all. And it got them nowhere in the end, anyway.



Well, that's nice. I'd like to see what they've got.