Xen said:
outlawauron said:
Xen said:
outlawauron said:
It did. Lost Odyssey, Blue Dragon, Tales of Vesperia, and Star Ocean 4 all pushed a lot of HW for the 360 (especially considering how unfeasible it was to imagine the 360 selling 20k+!).
Once MS stopped paying for those timed exclusives, the 360 stopped have any meaningful boosts.
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Thing is..
Exclusive out, boost, dead
Exclusive out, boost, dead
No significant permanent increase, no point in throwing money at it.
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Because they only had 4 exclusives over a span of 2.5 years. You need far more than that, especially when every title is a JRPG which means the success will not be sustained. They needed to get a series that would have sustained success and good legs to not repeat that dead cycle.
I still don't think you can see the progress 360 made over Xbox and call it a waste.
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I do. It was irrelevant, and it remained irrelevant, with the added bonus of being a money pit.
For starters, they needed no RROD. That was a big factor in why people didn't want it. What series/game style do you suggest could turn them around with some legs? I don't see an existing one or one that could be made in order to do that.
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Going from 500k -> 1.5 million is not a small improvement.
Yes, RRoD played a lot in giving the 360 a very negative preception in Japan. As far as style of game, they have to find their own evergreen to really push sales because it'll be almost impossible to solely use a few JRPGs to keep a higher sustained level of sales.