By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Is Miyamoto's take on new IP's right?

KylieDog said:


They identical pretty much aside from a gravity gimmick.


No they're not the whole approach is different, M64 is an open exploration in not only the hub but also the levels, SMG has better design in the levels but they're more of a closed linear approach, the latter was straight forward in dealing with the level's task while SM64 required exploration and puzzle solving. The only similarities are that they're 3d mario games.



Around the Network
KylieDog said:
Wyrdness said:
KylieDog said:


They identical pretty much aside from a gravity gimmick.


No they're not the whole approach is different, M64 is an open exploration in not only the hub but also the levels, SMG has better design in the levels but they're more of a closed linear approach, the latter was straight forward in dealing with the level's task while SM64 required exploration and puzzle solving. The only similarities are that they're 3d mario games.


Hahahahahaha.  No.

You can explore the levels, they are (mostly) completely non-linear and you can explore the castle grounds (secrets everywhere). What about that could not be considered exploration?



Although I agree with him to some extent, a lot of his audience now want him to try some new settings for games and some new characters to love. What were the last ones? Pikmin and Miis?



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

KylieDog said:


When everything is presented to you openly you it isn't exploring, and a star being on a ledge in a corner doesn't need 'exploring' to find.  Besides, Galaxy does that too on many levels, same as 64 has those levels barely made of anything like Galaxy.

The pretty much the same game (as in sequel).


This tells us that you haven't really played SM64 if either of these games, the levels in SM64 require exploration to not only locate the star but also solve puzzles, Jolly Roger Bay an early level is an example of this, these aren't stars being openly presented to you either, these are levels where you'd have to explore the level to find a location then often solve a puzzle based on the hint given. Galaxy requires you to work the levels design to get to the star, this is a completely different approach in Galaxy you can't get stars out of order in a level either. This isn't even an opinion it's how both games play and going by your description you haven't really played either past the first level.



ElPresidente7 said:
DialgaMarine said:
You don't build an empire by sticking within your nation's original borders. You build on top of what you got, and then expand by exploring and, eventually, conquering other areas. Miyamoto's not wrong for believing in building on what is already established, but at the same time, it is seen as simply playing it safe for the simple fact that he and Nintendo refuse to actually devote their talent to new areas, such as new characters and gameplay experiences. Sorry, but nothing Nintendo has developed in the last decade has been new or fresh by any stretch of the mind. They simply focus on what they know, and will be profitable, and their talent pretty much goes to waste as a result. Do you think the PS2 would have been the most successful game system in history if Sony had done nothing than publish Crash, Spyro, and GT? The answer is quite obvious. No. They built up on what they had and then developed the largest third and first party umbrella that engulfed the system and it's player base in hundreds of fresh new characters and gameplay experiences that pushed the console to the top and demolished the competition.

Miyamoto is a brilliant game designer, but he seems to still be stuck in the 90's. He doesn't seem to understand the definition of what a fresh new experience is, if he honestly believed that an HD remake is exactly what fans of his biggest series are looking for.

And how would you explain the sucess of the Wii?

You probably mean .. "by any stretch of my mind"

 It's quite elementary my dear boy.

The Wii's success is too obvious, and it explains why the NES, SNES, N64, NGC, and (most likely) Wii-U, were nowhere near as successful. While all previous Nintendo consoles attempted to appeal to the hard core games audience while still using the same classic Nintendo names. The consoles didn't do poorly for that reason, but that part of the market was already covered almost entirely by Sony, and let's be honest, the PS1/PS2 just did it so much better. So here comes along the Wii. What does Nintendo do? They created a yet a simple, yet enjoyable, new way to play for all ages, that appealed very heavily to the very large casual market. So what happens? Families with young children all across see this cheap new device that they can all enjoy and they eat it up like candy, and the fact that a name like Mario is there is a bonus. 

The Wii didn't sell so well because Nintendo suddenly became awesome overnight. It sold so well because Nintendo saw a window of oppurtunity and they took. It was all in the peripheral, not the name. It pretty much explains why the Wii-U is doing so horribly. That window of oppurtunity was pretty much a once in a lifetime thing, and Nintendo knew this. It's why they're attempting to go back to appealing to the hard core audience with the Wii-U, but, once again, it's a market that's already heavily invested in Sony and, more recently, Microsoft. Unfortunately the hard core audience doesn't agree with Miyamoto. They want actual new experiences, stories, worlds, and characters. And grandma doesn't care to buy a system with a complicated tablet controller that advertises Call of Duty and Assassins Creed. 

I apologize for any errors I have in this. I think alot faster than I type, and I don't feel a forum post on a video game site really justifies a readover.





0331 Happiness is a belt-fed weapon

Around the Network
Wyrdness said:
KylieDog said:


They identical pretty much aside from a gravity gimmick.


No they're not the whole approach is different, M64 is an open exploration in not only the hub but also the levels, SMG has better design in the levels but they're more of a closed linear approach, the latter was straight forward in dealing with the level's task while SM64 required exploration and puzzle solving. The only similarities are that they're 3d mario games.

This post put a smile on my face. ROFL. I can't stop smiling.



4 ≈ One

Dgc1808 said:

This post put a smile on my face. ROFL. I can't stop smiling.


Oh really.



Wyrdness said:
KylieDog said:


When everything is presented to you openly you it isn't exploring, and a star being on a ledge in a corner doesn't need 'exploring' to find.  Besides, Galaxy does that too on many levels, same as 64 has those levels barely made of anything like Galaxy.

The pretty much the same game (as in sequel).


This tells us that you haven't really played SM64 if either of these games, the levels in SM64 require exploration to not only locate the star but also solve puzzles, Jolly Roger Bay an early level is an example of this, these aren't stars being openly presented to you either, these are levels where you'd have to explore the level to find a location then often solve a puzzle based on the hint given. Galaxy requires you to work the levels design to get to the star, this is a completely different approach in Galaxy you can't get stars out of order in a level either. This isn't even an opinion it's how both games play and going by your description you haven't really played either past the first level.


i completely agree with you. dont waste your time explaining.



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

VGPolyglot said:
badgenome said:
VGPolyglot said:

I would actually really like a game like that. I'm probably one of the only people that still likes nu metal.

You said you're Canadian, right? Is your name Chad Kroeger?


Somebody actually told me that I look like Chad Kroeger before. I think Nickelback are considered Post-Grunge though.

i will admit that i like chad kroeger and nickelback... i dunno why so much hate going on that band



 

lol did i just read that tlous and mgs have the same gameplay?