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Forums - Nintendo Discussion - Is Miyamoto's take on new IP's right?

" You say things have worked well for Nintendo, but they were near-bankrupcy before the release of the Wii."

This is false, by this time Nintendo DS was already a success and Game Boy Advance and Nintendo Game Cube had globally been profitable.



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Nintendo-Europe said:
" You say things have worked well for Nintendo, but they were near-bankrupcy before the release of the Wii."

This is false, by this time Nintendo DS was already a success and Game Boy Advance and Nintendo Game Cube had globally been profitable.


http://www.bloomberg.com/apps/news?pid=newsarchive&sid=aE00U63dING0

Nintendo was in bad shape because of Gamecube. But truth is, they made profit with the Game Boy. I've already retracted.



NintendoPie said:
Wright said:


One of the first rules of every single business is that without risk, there's no gain.

 

You can't play it safe forever.

If it isn't broken, don't fix it.

Their strategy worked for the past several years, I doubt they think there is a need to fix anything.


it is broken. nintendo 64 relied on mario+zelda, ultimatly failed to compete. gamecube relied on mario+zelda and flopped hard. Wii relied on Wii sports+wii resorts mostly, biggiest success. WiiU is relying on mario currently, is failing hard. there is a pattern here.



S.T.A.G.E. said:


All Zelda games have essentially similar core mechanics, the art style just changes with subtle gameplay tweaks to suit the artistic feel of the game. Theres nothing wrong with this but Nintendo needs new IP's for a newer generation. A new IP is a fresh concept whose intellectual rights are being legally protected. Play Uncharted and then Play TLOU. Its light night and day, especially with it having elements of another Sony IP in ICO where you're forced to care for a secondary character throughout the game. Zelda may change art styles, but at its core its still Zelda. The truest intent never changes, hence why people put faith in that title. A new IP is a great risk because it builds itself off of a dream realizing itself, not a foundation.

Play Zelda: Wind Waker and then Zelda: Skyward Sword. The only similarities in those games are...the name Zelda (the character itself is completely different), Link...Beedle, and some items (which can be the same for fire weapons in Uncharted and TLOU). The Sky in SS and the Sea in WW are somewhat similiar, but I could go over a wall of text (full of rants) on why they are different (the same can be said about Uncharted and TLOU, both are linear gameplay (TLOU a little less than Uncharted)). Other than those things I can't think of anything on the top of my head.

You really don't know what you are talking about when comparing those games.



Nintendo and PC gamer

DevilRising said:
Soundwave said:
mai said:
Yes, Nintendo desperatly needs to waste few millions on new IP nobody will care or it will generate significantly smaller ROI than new mainstream Mario game. Anything to please the fans and raise its self-esteem as the coolest kid on the block.


They desperately need a new kind of IP that can bring in consumers that beyond just what Mario/Zelda do. And they need to actually put some marketing muscle behind said franchise.

Sony has done it with Uncharted and again with The Last of Us, and even MS invested a lot into the Gears franchise.

Time for Nintendo to step up with something new.

 

So apparently you've never heard of Xenoblade Chronicles? Or the Wonderful 101? Or The Last Story or Pandora's Tower (which they published in Japan). Or Professor Layton? Or Wii Sports/Fit/Music/Party? Or Steel Diver? Or the Brain Age/Brain Academy games? Or Nintendogs? Or Rhythm Heaven? Or Endless Ocean? Or Flingsmash? Or Sin & Punishment? Or Pikmin? Or Chibi Robo? Or Golden Sun? Or Nintendo Land?

 

Just saying. They have come out with a lot of new IPs, both internally developed as well as many made by outside studios but published by Nintendo themselves.

Which actually brings up another Nintendo problem, they have IPs that they don't market and when they fail to do well drop them.

The Last Story and Pandora's Tower were published by XSeed outside of the Japan, because Nintendo didn't want to do it since they had no faith it would sell. Xenoblade is the same and if Nintendo of Europe hadn't done the translation, it is unlikely that Nintendo of America would have done it, like many other RPGs, Nintendo published in Japan and refused to localized for Western audiences.

Punch Out! for the Wii is a perfect example of a game they could have promoted more, but they rather push Style Savvy or another Mario game instead. Nintendo published Ninja Gaiden 3: Razor's Edge but rather then promote it, they just threw it to the shelves without any push outside of Nintendo's own Directs or previews. As much as people are going out of their way to view commercials, one or two on the right program would have gone a long way more then the Wii U commercials they put at the end 2012.



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badgenome said:
No, he's wrong. Imagine Valkyria Chronicles with a Gears of War aesthetic, a nu metal soundtrack, and story by Hideo Kojima. Even if the mechanics were exactly the same, it wouldn't be the same game.


Or alternativly

 

That said, i don't think he's wrong... from Nintendo gaming culture.  Which has always focused on gameplay first second and third, and let the rest sort itself out.



He clearly doesn't know the definitions of "new" or "IP".



Wright said:
Nintendo-Europe said:
" You say things have worked well for Nintendo, but they were near-bankrupcy before the release of the Wii."

This is false, by this time Nintendo DS was already a success and Game Boy Advance and Nintendo Game Cube had globally been profitable.


http://www.bloomberg.com/apps/news?pid=newsarchive&sid=aE00U63dING0

Nintendo was in bad shape because of Gamecube. But truth is, they made profit with the Game Boy. I've already retracted.

Figuritivly vs themselves.   As a company they were making more profit then Sony was off of the Playstation.


Those are "Gaming" division totals.



bananaking21 said:


it is broken. nintendo 64 relied on mario+zelda, ultimatly failed to compete. gamecube relied on mario+zelda and flopped hard. Wii relied on Wii sports+wii resorts mostly, biggiest success. WiiU is relying on mario currently, is failing hard. there is a pattern here.

No, it's not broken. The pattern that you mention isn't there, however, there was, infact, a pattern;

One major reason the N64 flunked was due to it still using cartridges (which were expensive to develop for.) The other was the fact that the PS1 came out and steamrolled everything. The reason the GameCube ultimately failed was due to Nintendo trying to hard to make something new and going off track with their IP's such as Mario and Zelda. Also due to the fact that the XB came in and added more competition. Plus, the PS2 steamrolled everything, just like the PS1. In that generation there was a new competitor who entered the rink, and Sony who came off an extremely successful first console.

The Wii was a winning strategy as it did something new that pleased consumers (talking about HW here, not SW), used a disc method that wasn't totally out of touch, and Nintendo got back on track with their original IP's. Many IP's that members in this thread consider to be "old" and "bland" sold many, many copies on the Wii. (Also on the DS, and now 3DS.)



Kasz216 said:

Or alternativly

Haha, looks like Valkyria Chronicles if NinjaBee had made it.