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Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861
ninjablade said:
MDMAlliance said:
ninjablade said:
TheLastStarFighter said:
No, not as shown. You could absolutely bring them over, but you would lose some lighting, resolution and framerate.


lighting looks very average, and we don't how good the frame rate is, and we don't even know the resolution its running on.


MK8's lighting is above average, the framerate is confirmed to be 60fps, and I think it was also confirmed to be 1080p.  

Bayonetta is, at the least, confirmed to run 60fps.  

and I really think you don't know what you're talking about.

i was talking about X, baynetta runs 60fps on 360 and baynetta 2 looks about the same to me, as for mario kart it looks  nice, but i think GT4 and forza 4 look much better, but its not a fair comparison.

This is how I know you're biased. Saying Bayo 2 looks similar to Bayo 1 is just flat out wrong and calling Bayo 1 on 360 60fps isn't exactly truthful. It dropped, a lot. On the other hand, Bayonetta 2 destroys Bayo 1 in terms of scene complexity because of the city scape alone and runs at a blistering 60fps that I only saw drop for an almost imperceptible second in the floor demo. Bayo 2 also has texture quality that is far beyond 1 and many of the game's models look upgraded from that of the first game (Gomorrah in particular has been given a large upgrade). 



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HoloDust said:
MDMAlliance said:
Zero999 said:

the gpu isn't on par in any sense of the word. wii u's gpu is far superior.

basically wii u has more raw power than ps360 as well as modern architeture. Ps4 and Xone have more raw power than wii u, period, the architeture is the same.


I bet ninjablade wouldn't agree with you hahaha.

And you would win the bet, and I'm suspecting that's because Ninjablade took the time to educate himself in the ways of hardware, and not for any other reasons.

PS4/XOne's GPU architecture is GCN based, WiiU's is based on VLIW5. Guess what other console is based on VLIW5? That's right, 360. So no, PS4/XOne and WiiU are not same architecture, and gap between them is much, much, much wider than between WiiU and PS360.

P.S. Just please don't ask me to explain why and how, there's enough info on various threads here alone, and most of info is out there, so anyone willing to put some effort into it can search and find all the answers for himself.


I was referring to the first line.



Oh sh*t ninjablade is here

time to GTFO of here before he get started again... oh wait too late..



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Zero999 said:

mario kart 8 - certainly wouldn't be 1080p 60 fps, and many reductions would be necessary.

bayonetta 2 - nope, ps360 barely handle less intensive games at sub hd and 30 fps. it would take more than cutting some corners.

X- lol no, wouldn't look nowhere near the same.

Bayonetta on 360 was 720p / 60fps.



brendude13 said:
Zero999 said:

mario kart 8 - certainly wouldn't be 1080p 60 fps, and many reductions would be necessary.

bayonetta 2 - nope, ps360 barely handle less intensive games at sub hd and 30 fps. it would take more than cutting some corners.

X- lol no, wouldn't look nowhere near the same.

Bayonetta on 360 was 720p / 60fps.

but games on ps360 that are less intensive than BAYONETTA 2 and more intensive than bayonetta run in sub-hd at 30 fps.



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X could if it was 720p 25-30 fps 




bananaking21 said:
easily


You make a lot of mixed comments here and there.  I would believe most people visiting this thread would want an explanation at the least.


there is nothing really impressive graphically from these games, the idea of these games running on current gen hardware could be accepted easily. yes, they might have lower res textures a bit or the draw distance to be lower a tad. but they could easily run on current gen hardware. this has nothing to do with the quality of the game, but just the technical side of the game. 


Using that kind of logic, any game on the Ps4 could also run on the Ps3, with lower textures and small draw distance.



bananaking21 said:
MDMAlliance said:
bananaking21 said:
easily


You make a lot of mixed comments here and there.  I would believe most people visiting this thread would want an explanation at the least.


there is nothing really impressive graphically from these games, the idea of these games running on current gen hardware could be accepted easily. yes, they might have lower res textures a bit or the draw distance to be lower a tad. but they could easily run on current gen hardware. this has nothing to do with the quality of the game, but just the technical side of the game. 


Theres a big leap in graphics between Batman Arkham City on PS3 (final years of PS3) & on Wii U (Wii U Launch Title)

Maybe Mario Kart 8 at a lower frame rate, but that game doesn't finish development until around January 2014.



curl-6 said:

That's obviously not what the thread title is asking. The answer is so obvious it doesn't need to be asked if downgrades are allowed, in that case you could run anything on almost anything. PS2 could run The Last of Us if you cut it down enough.

If that's what thread title is asking than its not worded properly. Go make a new thread so you get the exact answer you want.

Your Last of Us example is stupid because the specs between PS2 and PS3 are extremely different.

If the Wii U is so incredibly powerful I'm surprised the ports it received don't perform at 60fps and 1080p.



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Zero999 said:
HoloDust said:

And you would win the bet, and I'm suspecting that's because Ninjablade has took the time to educate himself in the ways of hardware, and not for any other reasons.

PS4/XOne's GPU architecture is GCN based, WiiU's is based on VLIW5. Guess what other console is based on VLIW5? That's right, 360. So no, PS4/XOne and WiiU are not same architecture, and gap between them is much, much, much wider than between WiiU and PS360.

P.S. Just please don't ask me to explain why and how, there's enough info on various threads here alone, and most of info is out there, so anyone willing to put some effort into it can search and find all the answers for himself.

By same architeture I refer to modern effetcs, as in DX11 equivalent and shaders for example. I'm not saying it's the same to program, I'm saying Wii U can do all that Ps4 and Xone can, with the difference being raw power only, and not that big anyway.


So far, it seems that WiiU's GPU is 10.1 equivalent with some things from DX11 thrown in into its API (this was actually hinted quite a while ago in those articles about Unity 3D on WiiU).

Also, this http://nintendoeverything.com/125742/kingdom-hearts-iii-all-but-ruled-out-for-wii-u/

might be SE bollocks not to support WiiU, but it seems they are not the first one to state that.

Still, when publishers decide not to port to WiiU and to port to PS360, it's obvious it's nothing but a business decision.

As for difference in power - I honestly encourage you to go and look at benchmarks and/or 3D Mark GPU scores of 4650/5550 GDDR3 (though former seems more and more likely) vs 7850/7870 and decide for yourself is that a big difference or not.

Few years ago, those rumors of 4850 equivalent GPU inside looked very promising...really wish they've come true.