Zero999 said:
HoloDust said:
And you would win the bet, and I'm suspecting that's because Ninjablade has took the time to educate himself in the ways of hardware, and not for any other reasons.
PS4/XOne's GPU architecture is GCN based, WiiU's is based on VLIW5. Guess what other console is based on VLIW5? That's right, 360. So no, PS4/XOne and WiiU are not same architecture, and gap between them is much, much, much wider than between WiiU and PS360.
P.S. Just please don't ask me to explain why and how, there's enough info on various threads here alone, and most of info is out there, so anyone willing to put some effort into it can search and find all the answers for himself.
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By same architeture I refer to modern effetcs, as in DX11 equivalent and shaders for example. I'm not saying it's the same to program, I'm saying Wii U can do all that Ps4 and Xone can, with the difference being raw power only, and not that big anyway.
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So far, it seems that WiiU's GPU is 10.1 equivalent with some things from DX11 thrown in into its API (this was actually hinted quite a while ago in those articles about Unity 3D on WiiU).
Also, this http://nintendoeverything.com/125742/kingdom-hearts-iii-all-but-ruled-out-for-wii-u/
might be SE bollocks not to support WiiU, but it seems they are not the first one to state that.
Still, when publishers decide not to port to WiiU and to port to PS360, it's obvious it's nothing but a business decision.
As for difference in power - I honestly encourage you to go and look at benchmarks and/or 3D Mark GPU scores of 4650/5550 GDDR3 (though former seems more and more likely) vs 7850/7870 and decide for yourself is that a big difference or not.
Few years ago, those rumors of 4850 equivalent GPU inside looked very promising...really wish they've come true.