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Forums - Gaming - Real reason why used games are hurting the gaming industry...

Pristine20 said:
The second problem is, if DD becomes the only option, I dounbt game prices would go down as fast as they do now. For comparison, check how often the prices of most dlcs (usually digital only) change over time vs the prices of the actual games (retail). A lot of game dlcs are still full price while the games themselves have become dirt cheap.

I don't understand why people are so sure that they will. (I think the argument boils down to, "Because Steam!") If they are refusing to be competitive with the prices of new retail games and digital downloads with used games supposedly eating their lunch, then I really doubt they are suddenly going to cut prices to the bone when digital is your only option (and on a closed platform, no less).

Giving them more control and expecting them to treat you better than they do right now is not entirely sane.



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badgenome said:
Pristine20 said:
The second problem is, if DD becomes the only option, I dounbt game prices would go down as fast as they do now. For comparison, check how often the prices of most dlcs (usually digital only) change over time vs the prices of the actual games (retail). A lot of game dlcs are still full price while the games themselves have become dirt cheap.

I don't understand why people are so sure that they will. (I think the argument boils down to, "Because Steam!") If they are refusing to be competitive with the prices of new retail games and digital downloads with used games supposedly eating their lunch, then I really doubt they are suddenly going to cut prices to the bone when digital is your only option (and on a closed platform, no less).

Beats me too. Steam is competitive because there are options. If XBL and PSN were the only options....well, lets just say, good luck with that.



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20happyballs said:
Baer said:
It's just that even without used games the developers became money hungry and would never stop to maximize their profit.
If people think episodic titles or DLC is worth it, then they will buy it, even though it's most likely a scam.


What makes you think that these developers are money hungry? Many of them are just doing what they need to survive. Developers who take risks are closing down left to right such as team bondi. They are just doing what they need to succeed. Episodic content is used to keep gamers from selling their games. Of course this may not be true for all developers, but it is unfair to group them all together as being "evil".


If a game already sells millions of copies and there is additionally DLC for around 30$, that goes only into profit. They could have done profit with adding the DLC into the full game, but they don't.

You are right, there are many devs who need the money as basic income, but there are also many devs, that use it to make even more money. This generally goes with the big publishers.



Machiavellian said:

Here is my scenario

MR. Z goes to gamestop and purchase a game.  
Mr.Z finishes the game in a week
Mr.Z sees poster from Gamestop saying "Trade in this game for instore credit"
Mr.Z goes to gameStop trade in game, Mr.Z thinks about getting a new game but there is another poster saying 2 for 1 used game purchase.
Mr. Z goes for the deal.
Clerk says if you get this powerup card, you get 10% on used game purchase and your purchase today goes towards points for rewards on teh website.  Also you get game informer for 75% off.
Mr.Z thinks thats great and sign up.
Cleark ask MR. Z if he has any games on this list that he could get 50% more for his trade in.
Mr. Z looks at the list and see a number of games he has he can trade in
Mr.Z bring those games in trade for instore credit and then client says, you can use your rewards to get 5% discount on a used game.

Now MR.Z is no longer thinking about purchasing a new game because Gamestop has made purchasing used a better proposition.

I probably would go on and on but this is the experience I have seen at gamestop more than the hypothetical one you present.  I have seen your argument from a few people but I highly doubt that it’s the norm.  If you sell your game to someone, you probably going to spend it on a bunch of different things and a new game is probably on a list of hundreds with a used game above the new if its cheaper.  The facts are that used games are a billion dollar industry where companies like gamestop makes huge profits from.  If gamestop is making those profits then someone else isn’t.  You couple that with grocery stores, and every other outlet selling used games now things start to become a problem.  When the scale of used games was small, your scenario definitely probably helped the industry but today such things have changed and every retail outlet is looking to make money like Gamestop.

Well my hypothetical experience is what I do and my friends too lol... I sell used games to buy new ones at launch.

But I just can say me ;-D I don't know how the other users do.



Baer said:
20happyballs said:
Baer said:
It's just that even without used games the developers became money hungry and would never stop to maximize their profit.
If people think episodic titles or DLC is worth it, then they will buy it, even though it's most likely a scam.


What makes you think that these developers are money hungry? Many of them are just doing what they need to survive. Developers who take risks are closing down left to right such as team bondi. They are just doing what they need to succeed. Episodic content is used to keep gamers from selling their games. Of course this may not be true for all developers, but it is unfair to group them all together as being "evil".


If a game already sells millions of copies and there is additionally DLC for around 30$, that goes only into profit. They could have done profit with adding the DLC into the full game, but they don't.

You are right, there are many devs who need the money as basic income, but there are also many devs, that use it to make even more money. This generally goes with the big publishers.

I don't think you understand what profit is. Profit is calculated by revenue minus costs. If the initial sales revenue of the game itself does not yet make up for the development costs, the DLC is not profit until the total revenue exceeds the costs. 

And DLC itself costs money to make. People don't seem to realize that most of the work in game development is not creating the game engine, , but rather creating the digital assets. A great deal of work goes into the DLC even if its still the "same" game, but with new missions or whatever else the DLC contains. 

 





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Huge budgets in development are the problem here.



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NiKKoM said:
I do have to ask.. are you ok? these last 24 hours you seems so emotional about it.. its just videogames.. it's like the number 1 useless and unimportant thing in life..


Its important enough for you to create an account here and talk about it for more than 13.000 times



disolitude said:
...

My post was mostly inspired by the fact that I am seeing significant stagnation and repetition in gaming and the number of AAA titles I have desire to play is becoming smaller every year. With the way next gen is starting, I am not seeing any signs things will change. Looks like next gen is going to be about massive day 1 sellers that ride the hype train, and indie titles that do great things but don't have the budgets. 

...

the real issue isn't used games.  it's what you just wrote there.

it's why i'm loving the indie scene so much lately.  they are just making better games.  publishers need to make better games, set budget in line with reality, find more efficient/cheaper ways to develop games.  publishers need to set budgets in line with revenues not comprimise my consumer rights to create revenues to justify their budgets.  like so many said: the current system is fatally flawed.  i'm not going to cry when EA goes belly up like THQ just did...  i'll gladly stick to publishers like Atlus that has their shit together.



Player1x3 said:
NiKKoM said:
I do have to ask.. are you ok? these last 24 hours you seems so emotional about it.. its just videogames.. it's like the number 1 useless and unimportant thing in life..


Its important enough for you to create an account here and talk about it for more than 13.000 times

It's about taking videogames way too serious, some people don't have a good perspective on the more important things in life.. besides.. look at my posts.. I don't anyone here would say i take videogames very seriously..



 

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Machiavellian said:

You have absolutly no proof that used games sells subsidize new game purchase. That is just as much an opinion as the OP. If you just sold your used game and right there was a used game and a new game why would that person purchase the new when he can save some coin and purchase the used. Gamestop gives you nothing for purchasing new but they have all kinds of incentives for you to purchase used.  I should know because there have been many times I would go into gamestop to get a new game but be offered the used.  They would say, "with the used game you get 14 day return", You get powerup rewards and in store credit etc.

Maybe in the past, used game sells used to subsidize new game purchase but the market and the retailers have changed.  The retailers have built a business on used over new compared to how it use to be in the past and it has hurt the industry.


Then shouldn't the publishers provide more incentive to buy them new?
It's a perfect example of capitalism, publishers should provide incentive so people are willing to pay for their product new.

Publishers and various platforms also have digital stores, they can compete on price easily against the likes of Gamestops used games, but don't.




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