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disolitude said:
Like I have a friends list and want to sell my game...why can't someone buy it from me digitally? Sony, Microsoft, Steam...whoever cracks this nut will move the industry forward leaps and bounds.
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It's not an especially hard nut to crack, but it requires some thought to understand the problem. I have always thought that the "used game" market was a simplified rental market. Put another way, the only difference between Gamestop and Gamefly is Gamestop's larger retail presence. Their services are essentially identical.
If you really wanted to undercut the used game market, console makers should make an online rental system.
How I'd do this:
1. This would be a service on top of Gold or PS+. It would cost about twice as much, too.
2. Games going to online rental are delayed for one quarter after a game is released so rentals won't compete with sales.
3. Once a week, you download a rental game, probably in the middle of the night so it doesn't compete with your internet use or server power. You have the game for one whole week, no restrictions, no further online access needed for the rest of the week (this is to quantize payment to developers: you pay them revenue for the 1 week units. It also helps keep data usage in line. At any point you can pick your next title or choose to renew the old one for another week. You just can't get it early unless you buy one of the titles.
4. Sony takes enough out of the subscription to cover server usage and make a modest profit (like a retailer) and the rest goes to developers (abain, like a retailer.) Developers now get revenue in proportion to how much it is played, not how many units get shipped.
5. Renew a game for subscription several times and you get a discount for purchasing it.
Were any console manufacturer to implement a program like this, I'd leap on it in a heartbeat, even if it would tear through my data usage.