disolitude said:
I see a lot of back and forth, but I never feel like people list the actual reason that used game sales in the current form is killing the industry (Gamestop 100% profit - publishers 0%).
I figured I'd give it a shot and try to explain why I think used game sales are bad...
Used games sales are killing the industry because they are pushing the publishers to invest in fewer and fewer new original IPs and take less risks. This is because every high budget game is designed to push day 1 sales and sell as much as possible before trade-ins start to happen.
It’s no secret that gamers are more likely to impulse-buy franchise titles like Call of Duty or Halo on day 1 in comparison with lesser-known new IPs or genres that aren't as popular. Since devs know that used games sales are going to cut in to their revenue pretty much immediatly after the game is finished, single player games and ideas are being phased out, pointless multiplayer is being tacked on, on disk "DLC" is being held back, and a lot of "AAA" games are designed with a clear formula in mind to reproduce previous day 1 success in sales. Since the publishers and devs are completely cut out of the used games sales loop in terms of revenue they have no incentive to invest in to games that are different from the day 1 sales "blockbuster" action shooter.
So the end result of the Xbox One reversal of policy and used game sales continuing to function as usual is that for the next 8 years we will see more micro-transactions, more instances of incentivised DLC and more complementary goods to ‘enhance’ the game so you don't trade it in. Single player will be next to dead in terms of creativity in AAA games while multiplayer will become the main focus high budget titles. Destiny, Titanfall, COD, Halo...plenty more where that came from. Expect a lot of episodic content too that gets unlocked over time.
Do consumers win at the end by being free to trade games freely and openly without publishers getting a cut? If you value your content I am not so sure that they do... You may pay more in the long run if you can't trade games but you will get higher quality and more varied content in return. You will also see cheaper games to begin with...having different companies competing for your dollar pretty much guarantees that the prices would go down as their bottom line is improved.
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Problems:
1. Anyone who sees games running at 60-70 dollars a whack day one as a Impulse Buy is either really rich.. or living on another world.. I mean the reality is.. with prices going up on Gas, Food, Services, Bills, Taxes and just about everything else.. I do not see games as a impulse buy.. because I have to live on a budget as I think most people do or should... I do have a list I keep.. and when I can afford to get a game.. I get it.. if it goes on sale.. and I have enough I get it.. plain and simple. (And before you insult me.. understand this.. I work in the construction field.. a rarity apparently.. so no it's not that I don't have a job.. I have one.. I work 8-15 hour days.. and yet still cannot afford to call a game an impulse buy...)
2. The reality is.. as I said before.. once you buy a game.. you need to have rights to that game all rights.. including trading and selling.. I mean could you imagine if you bought a work of art.. kept it for awhile.. decided it did not fit your house.. so you choose to sell it.. only to have the artist come back and ask you for a part of that money?? Or worse yet you find out if you ever sell it.. him or his family..descendents could come back and ask you for part of it?? Or how about if a studio told you everytime you sold their movie you had to give them a cut of what you make?? (No I am not talking Amazon.. I am talking you as a person) And how would you feel if the studio said.. okay.. if you sell it.. we make at least 15 dollars off your sale?? (There is really nothing to say this was not part of the agreement)
3. In actuality.. the Industry themselves put themselves in this situation where they are Damned if they do.. Damned if they don't on new IP's.. Gamers want new IP's.. and sometimes companies do make them.. but the thing is.. they hardly ever get as much marketing as the Call of Duties and other established franchises.. so esentially speaking it is then up to the public to get the word out... and sometimes no matter how many reviews or how many people try to get the word out... it still gets overlooked... and as thus the company dumps the New IP.. and just continues to push the more popular franchises...
4. In addition since number three happens so often.. it is actually the the reason.. (At least one of them) Of why the Used Game Market has become so big. Continued Franchises... and essentially the fact that there are a lot of new games that only amount to updates.
5. The More games went on the Internet the more likely you were to see Micro Tranactions.. DLC etc.. (Not to mention by all rights and purposes less than finished games/or buggy releases)
6. Game companies are to blame... Developers and what not.. they wanted newer and newer technology... they in turn got it.. knowing the costs were going to go up.. but they still wanted it.. (And yes I understand gamers wanted it as well and asked for it.. so the reality is.. it's shared responsibility on this one) . The Companies wanted to be like Hollywood.. so to speak.. they got their wish.. the problem is.. they have not learned what Hollywood has.. and that's that sometimes you either need to focus on less projects.. to make them the best they can be.. and to cut down on total cost to the company.. not to mention most likely give gamers something you are going to have to pry from their cold deadhands to get(AKA a classic) (Which yes would inspire a lot of microtranactions but would also most likely shrink the used game market.. think less titles.. equals smaller market.. and if they are as good as I stated... you would not want to trade them in would you??) Or that they need someway to balance the budget on a game.. even if said game takes more time to create... Gamers have patience and are willing to wait..
7. And for the love of God.. in this Age of DLC... etc.. can someone please explain to me why EA (For Instance) can't just make one physical copy of a game.. (At 60 bucks) and just have online updates that cost anywhere from 20-30 dollars a year... to make it say.. from Maddens 15 to Maddens 16 with updated rosters.. graphics.. and playbooks.. since most of the time that seems to be all that gets done for the most part anyway?? I mean really??
Nintendo Wii by generations...
1. Wii
2. Wii U
3. Wii O U
Predictions made by gamers concerning the current Nintendo line up of games.
Pikmen 3= Little Bump to nothing. (Got Little Bump)
Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)
Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)