| Machiavellian said: How is it ringing more money if the player base did not purchase your game new. |
Because people do buy the game new. Where do you think used games come from? By using paid DLC to close the gaps in your business model you are taking it out on the people who buy your game new as much as you are on the people who bought it used, ergo you are trying to wring more money out of people who were already your paying customers. Of course, paid DLC doesn't exist because of used games but to make more money, period. The day used games die, paid DLC will continue. If paid DLC ever goes away it will be because it ceased to be profitable, not because developers are no longer "needy".
| Machiavellian said: If those people need to make a few dollars its not because of greed its because of need. |
No, it's because they are using a business model that has ceased to work. (See: Mark Cerny at GDC on the $50 Million Game) Turns out you can only keep doubling your budgets for so long... who knew?
| Machiavellian said: Developers make their money at retail. If retail is hurting their return, where do you think the money will come from. |
How about from the glorious digital "future" which is already here, today, right now? Digital distribution is not a new thing. It is available on every single console. With so many digital success stories to look at and draw lessons from, if publishers, developers, and platform holders can't get together and make it work, that is their problem and not the consumer's.







