| badgenome said: |
Because people do buy the game new. Where do you think used games come from? By using paid DLC to close the gaps in your business model you are taking it out on the people who buy your game new as much as you are on the people who bought it used, ergo you are trying to wring more money out of people who were already your paying customers. Of course, paid DLC doesn't exist because of used games but to make more money, period. The day used games die, paid DLC will continue. If paid DLC ever goes away it will be because it ceased to be profitable, not because developers are no longer "needy".
Paid DLC exist to keep people working. Is it hard for gamers to understand that the creation of your entertaiment is a business that need to make a profit. There is a lot of people who work on a game that are not needed anymore once the game is complete. 2 things happen, they are laid off until the developer can find another project or they become a cost to the business, sitting at a desk drawing a salary. DLC is a way for those people to stay employeed and also bring in revenue to a business. Anytime a company can continue a revenue stream while between projects help the bottom line and also help keep their employees paid and not cost the business
Probably a good case would be Rockstar. They do not make a lot of games and they are probably one of the best in how they develop and make DLC. While Rockstar is in the planning stage for their next game, content creators are busy making DLC. This way everyone stays busy and continue to bring in revenue while the design stage is setup for the next game.
Yes there probably a few developers who take advantage of DLC but then again, nobody is forcing anyone to purchase the material. Everything cannot just be put into a game. Gamers always feel entitled to material that cost money to make. There is nothing free. If a developer decide to give away content, does not mean it wasn't a cost to their business. Some developers make enough where they can afford to give free stuff away. Some are living game by game and any extra development time cost money.
badgenome said:
How about from the glorious digital "future" which is already here, today, right now? Digital distribution is not a new thing. It is available on every single console. With so many digital success stories to look at and draw lessons from, if publishers, developers, and platform holders can't get together and make it work, that is their problem and not the consumer's.
Console games do not make the majority of their money from digital sales, its retail. Yes, every console has a digital market but how many RETAIL games come out day one. The retail market is still the place where console games will see the majority of their sells until the erroision from digital picks up steam. Also retail chains have put pressure on publishers to not compete with them on digital sales. They have threthen with not stocking a company games which at this point in time is a very big threat.
As this being something that is your problem, well its your problem whether you care or not. If an industry is in trouble then things will start to change and those changes will effect you. It could be good or bad but it will happen.








